Add equipment growth system

This commit is contained in:
2026-06-22 02:27:03 +09:00
parent f99884ea29
commit b0c6c0ebea
4 changed files with 424 additions and 18 deletions

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@@ -16,15 +16,16 @@ Build a small complete tactical RPG loop:
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- Flow verification script from title to first battle
## Next Steps
1. Implement attack range, damage, defeat, victory checks, and real resonance assist attacks
2. Add strategy and item inventories with usable battle effects
3. Add a simple enemy AI turn
4. Add battle result scene and local save/load
2. Apply treasure equipment effects to damage, defense, recovery, and command rules
3. Add strategy and item inventories with usable battle effects
4. Add a simple enemy AI turn
5. Add battle result scene and local save/load
## Content Direction