Add high quality unit sprite preview
This commit is contained in:
20
docs/unit-sprite-quality-preview-v1.md
Normal file
20
docs/unit-sprite-quality-preview-v1.md
Normal file
@@ -0,0 +1,20 @@
|
||||
# Unit Sprite Quality Preview V1
|
||||
|
||||
This preview is for art-direction review only. It is not wired into the battle runtime and does not replace any active unit sprite atlas.
|
||||
|
||||
Generated preview files:
|
||||
|
||||
- `docs/unit-sprite-quality-contact-sheet-v1.png`
|
||||
- `docs/unit-sprite-quality-actual-size-v1.png`
|
||||
|
||||
Scope:
|
||||
|
||||
- Infantry officer idle concept: front, right, back, left, 6 frames per direction.
|
||||
- Mounted officer idle concept: front, right, back, left, 6 frames per direction.
|
||||
- Shared visual goal: hand-painted 2D tactical RPG sprite art with readable armor, cloth, weapon, horse, and direction silhouettes.
|
||||
|
||||
Notes:
|
||||
|
||||
- The source raster was generated with the built-in image generation tool.
|
||||
- The generated source produced seven columns; the committed contact sheet keeps the first six frames to match the requested 4-6 idle frame range.
|
||||
- Local image processing was used only for cropping, scaling, and preview layout. No procedural PIL or canvas drawing was used to create the unit art itself.
|
||||
Reference in New Issue
Block a user