Connect final battle to ending epilogue
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
import Phaser from 'phaser';
|
||||
import { soundDirector } from '../audio/SoundDirector';
|
||||
import { battleMapAssets } from '../data/battleMapAssets';
|
||||
import { firstBattleVictoryPages, type BattleBond, type UnitData, type UnitStats } from '../data/scenario';
|
||||
import { endingEpiloguePages, firstBattleVictoryPages, type BattleBond, type UnitData, type UnitStats } from '../data/scenario';
|
||||
import {
|
||||
defaultBattleScenario,
|
||||
getBattleScenario,
|
||||
@@ -8676,8 +8676,17 @@ export class BattleScene extends Phaser.Scene {
|
||||
this.resultSettlementText.setDepth(depth + 2);
|
||||
|
||||
if (outcome === 'victory') {
|
||||
this.addResultButton('군영으로', left + panelWidth - 422, top + 612, 132, () => {
|
||||
const isFinalBattle = battleScenario.id === 'sixty-sixth-battle-wuzhang-final';
|
||||
this.addResultButton(isFinalBattle ? '에필로그로' : '군영으로', left + panelWidth - 422, top + 612, 132, () => {
|
||||
soundDirector.playSelect();
|
||||
if (isFinalBattle) {
|
||||
markCampaignStep('ending-complete');
|
||||
void startLazyScene(this, 'StoryScene', {
|
||||
pages: [...battleScenario.victoryPages, ...endingEpiloguePages],
|
||||
nextScene: 'EndingScene'
|
||||
});
|
||||
return;
|
||||
}
|
||||
if (battleScenario.id === 'first-battle-zhuo-commandery') {
|
||||
void startLazyScene(this, 'StoryScene', {
|
||||
pages: firstBattleVictoryPages,
|
||||
|
||||
Reference in New Issue
Block a user