Clamp battle save unit levels
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@@ -294,6 +294,7 @@ function isEquipmentStateForSlot(value: unknown, slot: EquipmentSlot, options: B
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function isValidCharacterProgress(level: unknown, exp: unknown) {
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return (
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isPositiveInteger(level) &&
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Number(level) <= 99 &&
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Number.isInteger(exp) &&
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Number(exp) >= 0 &&
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(Number(level) >= 99 ? Number(exp) <= 100 : Number(exp) < 100)
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