Add third Meng Huo capture battle
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@@ -2,6 +2,7 @@ import Phaser from 'phaser';
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import eighthBattleMapUrl from '../../assets/images/battle/eighth-battle-map.svg';
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import eighteenthBattleMapUrl from '../../assets/images/battle/eighteenth-battle-map.svg';
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import eleventhBattleMapUrl from '../../assets/images/battle/eleventh-battle-map.svg';
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import fiftiethBattleMapUrl from '../../assets/images/battle/fiftieth-battle-map.svg';
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import fifthBattleMapUrl from '../../assets/images/battle/fifth-battle-map.svg';
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import fifteenthBattleMapUrl from '../../assets/images/battle/fifteenth-battle-map.svg';
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import firstBattleMapUrl from '../../assets/images/battle/first-battle-map.png';
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@@ -118,6 +119,7 @@ export class BootScene extends Phaser.Scene {
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this.load.image('battle-map-ninth', ninthBattleMapUrl);
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this.load.image('battle-map-tenth', tenthBattleMapUrl);
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this.load.image('battle-map-eleventh', eleventhBattleMapUrl);
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this.load.image('battle-map-fiftieth', fiftiethBattleMapUrl);
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this.load.image('battle-map-twelfth', twelfthBattleMapUrl);
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this.load.image('battle-map-thirteenth', thirteenthBattleMapUrl);
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this.load.image('battle-map-fourteenth', fourteenthBattleMapUrl);
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