Add first battle outcome screen

This commit is contained in:
2026-06-22 13:52:52 +09:00
parent e33b0cf7b8
commit a54c64ce93
3 changed files with 426 additions and 11 deletions

View File

@@ -79,7 +79,42 @@ try {
throw new Error(`Expected ready units to loop idle frames: ${JSON.stringify(readyUnits)}`);
}
console.log(`Verified title-to-battle flow and debug API at ${targetUrl}`);
await page.keyboard.press('F9');
await page.waitForTimeout(100);
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
const victoryState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const livingEnemiesAfterVictory = victoryState.units.filter((unit) => unit.faction === 'enemy' && unit.hp > 0);
if (livingEnemiesAfterVictory.length > 0) {
throw new Error(`Expected no living enemies after forced victory: ${JSON.stringify(livingEnemiesAfterVictory)}`);
}
await page.screenshot({ path: 'dist/verification-battle-result-victory.png', fullPage: true });
await page.evaluate(() => window.__HEROS_DEBUG__?.goToBattle());
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('defeat'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'defeat' && state?.phase === 'resolved' && state?.resultVisible === true;
});
const defeatState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const liuBei = defeatState.units.find((unit) => unit.id === 'liu-bei');
if (!liuBei || liuBei.hp > 0) {
throw new Error(`Expected Liu Bei to be defeated after forced defeat: ${JSON.stringify(liuBei)}`);
}
console.log(`Verified title-to-battle flow, result states, and debug API at ${targetUrl}`);
} finally {
await browser?.close();
if (serverProcess && !serverProcess.killed) {