feat: add walkable Guangzong sortie camp
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@@ -11,11 +11,12 @@ files.
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| Zhuo village and militia camp | `src/assets/images/exploration/prologue-village.webp`, `prologue-militia-camp.webp` | 1920×1080 opaque WebP |
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| Second-victory northern village and ferry | `src/assets/images/exploration/second-pursuit-village-ferry.webp` | 1920×1080 opaque WebP |
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| Third-victory Guangzong forward sortie camp | `src/assets/images/exploration/third-guangzong-sortie-camp.webp` | 1920×1080 opaque WebP |
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| Exploration SD characters | `src/assets/images/exploration/characters/exploration-*.webp` | 3072×768 transparent WebP sprite sheets |
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| First-victory camp Jian Yong | `src/assets/images/exploration/characters/exploration-jian-yong.webp` | 3072×768 transparent WebP sprite sheet |
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| Prologue NPC dialogue portraits | `src/assets/images/portraits/zhuo-*-yellow-turban.webp`, `zou-jing-yellow-turban.webp` | 1254×1254 WebP |
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The three backgrounds reserve the exact top, right, and bottom HUD regions used
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The four backgrounds reserve the exact top, right, and bottom HUD regions used
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by the 1920×1080 desktop layout. Each playable portion was aligned to the
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existing collision and interaction coordinate system before export.
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@@ -52,9 +53,22 @@ Its final built-in generation request was:
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> text, UI, logo, watermark, modern object, copied character, or copyrighted
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> game design.
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The generated master was converted to an opaque 1920×1080 WebP with
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`scripts/build-exploration-background.py`; only the optimized runtime asset is
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tracked.
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The third-victory variant depicts a forward-deployment camp outside
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Guangzong: a north gate, broad readable crossroads, an operations tent and map
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table on the left, a loaded supply cart in the lower-left, and a rally and
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weapon area on the right. Its final built-in generation request was:
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> Original late-Eastern-Han Guangzong forward-deployment camp for a desktop
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> historical RPG, elevated three-quarter top-down camera, warm dusk light,
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> north gate and clean crossroads, left operations tent with map table,
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> lower-left loaded supply cart, and right rally and weapon area. Preserve
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> dark, low-detail safe zones for the fixed top, right, and bottom HUD. No
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> people, text, UI, logos, modern objects, copied characters, or copyrighted
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> game art.
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The generated masters were converted to opaque 1920×1080 WebP runtime assets
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with the project background builder or an equivalent loss-controlled FFmpeg
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conversion; only the optimized runtime assets are tracked.
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### Dialogue portraits
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