feat: add playable first-battle militia camp

This commit is contained in:
2026-07-26 23:20:47 +09:00
parent 412b8691b5
commit 9beed0ac02
20 changed files with 2477 additions and 178 deletions

View File

@@ -19,13 +19,18 @@ import {
saveVisualMotionMode,
visualMotionModeLabel
} from '../settings/visualMotion';
import { prologueDeparturePages, prologueOpeningPages } from '../data/prologueVillage';
import {
prologueBrotherhoodPages,
prologueDeparturePages,
prologueOpeningPages
} from '../data/prologueVillage';
import { battleIdForCampaignStep, isCampCampaignStep } from '../state/campaignRouting';
import { readCampaignBattleResume, type CampaignBattleResume } from '../state/battleSaveStorage';
import {
hasCampaignSave,
listCampaignSaveSlots,
loadCampaignState,
prologueMilitiaCampCampaignTutorialIds,
prologueVillageCampaignTutorialIds,
summarizeCampaignProgress,
startNewCampaign,
@@ -952,6 +957,20 @@ export class TitleScene extends Phaser.Scene {
if (campaign.step === 'prologue-town') {
if (campaign.completedTutorialIds.includes(prologueVillageCampaignTutorialIds.complete)) {
await this.navigateTo('StoryScene', {
pages: prologueBrotherhoodPages(),
nextScene: 'PrologueMilitiaCampScene',
presentationBattleId: 'first-battle-zhuo-commandery',
presentationStage: 'story'
});
} else {
await this.navigateTo('PrologueVillageScene');
}
return;
}
if (campaign.step === 'prologue-camp') {
if (campaign.completedTutorialIds.includes(prologueMilitiaCampCampaignTutorialIds.complete)) {
await this.navigateTo('StoryScene', {
pages: prologueDeparturePages(),
nextScene: 'BattleScene',
@@ -960,7 +979,7 @@ export class TitleScene extends Phaser.Scene {
presentationStage: 'story'
});
} else {
await this.navigateTo('PrologueVillageScene');
await this.navigateTo('PrologueMilitiaCampScene');
}
return;
}