Polish release candidate QA flow
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@@ -10064,7 +10064,7 @@ export class CampScene extends Phaser.Scene {
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return;
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}
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const loadingText = this.add.text(this.scale.width / 2, this.scale.height / 2, 'Camp loading...', {
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const loadingText = this.add.text(this.scale.width / 2, this.scale.height / 2, '군영을 정비하는 중...', {
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fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
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fontSize: '22px',
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color: '#f5e6b8',
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@@ -10836,7 +10836,7 @@ export class CampScene extends Phaser.Scene {
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const achieved = this.report.objectives.filter((objective) => objective.achieved).length;
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const gold = this.campaign?.gold ?? this.report.rewardGold;
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return `${this.report.battleTitle} ${this.report.turnNumber}턴 승리 · 군자금 ${gold} · 목표 ${achieved}/${this.report.objectives.length} · 격파 ${this.report.defeatedEnemies}/${this.report.totalEnemies}`;
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return `${this.report.battleTitle} ${this.report.turnNumber}턴 승리 · 보유 군자금 ${gold} · 목표 보상 ${achieved}/${this.report.objectives.length} · 격파 ${this.report.defeatedEnemies}/${this.report.totalEnemies}`;
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}
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private currentCampTitle() {
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@@ -12217,7 +12217,7 @@ export class CampScene extends Phaser.Scene {
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this.add.text(
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x + 18,
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y + 43,
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`MVP ${report.mvp?.name ?? '-'} · 보상 ${report.rewardGold} · 전리품 ${report.itemRewards.join(', ') || '없음'}`,
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`MVP ${report.mvp?.name ?? '-'} · 전투 보상 ${report.rewardGold} · 전리품 ${report.itemRewards.join(', ') || '없음'}`,
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this.textStyle(15, '#d4dce6')
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)
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);
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