Approve Nanman warlord officer handpainted sprite v3

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2026-07-01 18:35:31 +09:00
parent 363b89b0e2
commit 97f3c3514e
20 changed files with 105 additions and 46 deletions

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# Nanman Warlord Officer Hand-Painted v3
- source: `handpaint-batch6-nanman-officer-warlord-source-v3.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2173656
- action partial alpha: 0, opaque pixels: 5048896
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 204..234
- base bbox height range: 284..288
- base bottom range: 303..303
- action bbox width range: 173..259
- action bbox height range: 256..295
- action bottom range: 303..303
- contact: `handpaint-batch6-nanman-officer-warlord-v3-contact.png`
- animation: `handpaint-batch6-nanman-officer-warlord-v3-animation.gif`
- before/after: `handpaint-batch6-nanman-officer-warlord-v3-before-after.png`
- scale compare: `handpaint-batch6-nanman-officer-warlord-v3-scale-compare.png`
- battle composite: `handpaint-batch6-nanman-officer-warlord-v3-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 34
- Approved baseline units: 35
- Pending approval units: 0
- Queued rework units: 57
- Queued rework units: 56
## Checked Rules

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# Unit Sprite Approval Packet: unit-nanman-officer-warlord v3
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch6-nanman-officer-warlord-source-v3.png`
- Contact sheet: `docs/handpaint-batch6-nanman-officer-warlord-v3-contact.png`
- Animation GIF: `docs/handpaint-batch6-nanman-officer-warlord-v3-animation.gif`
- Before/after: `docs/handpaint-batch6-nanman-officer-warlord-v3-before-after.png`
- Scale compare: `docs/handpaint-batch6-nanman-officer-warlord-v3-scale-compare.png`
- Browser check: `docs/handpaint-batch6-nanman-officer-warlord-v3-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer-warlord&v=nanman-officer-warlord-v3-console-clean`
## Visual Decision
Nanman warlord officer v3 is accepted as a high-ranking southern commander. v1 had an edge-heavy slash frame that looked too close to cropping, and v2 failed the height-stability quality gate. v3 keeps the stronger horned helm, red cloak, and heavy cleaver silhouette while stabilizing base-frame height for battle-scale readability.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `204..234`
- Base bbox height range: `284..288`
- Base bottom range: `303..303`
- Action bbox width range: `173..259`
- Action bbox height range: `256..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The warlord reads clearly at desktop battle scale through a horned helm, red cloak mass, and heavy cleaver silhouette. It stays opaque, avoids frame-edge contact, and does not rely on external bases, rings, or badges for readability.

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 34
- Approved baseline units: 35
- Pending approval units: 0
- Queued rework units: 57
- Queued rework units: 56
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,10 +14,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-nanman-officer-warlord` - queued-rework, base `border-hits=64`, actions `border-hits=144`
2. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
3. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
4. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
1. `unit-nanman-shaman` - queued-rework, base `border-hits=32`, actions `border-hits=98`
2. `unit-nanman-shaman-ember` - queued-rework, base `border-hits=32`, actions `border-hits=98`
3. `unit-nanman-shaman-storm` - queued-rework, base `border-hits=32`, actions `border-hits=98`
## Commands Before Approval
@@ -44,5 +43,5 @@ pnpm build
## First Task After Current Approval
- Start with `unit-nanman-officer-warlord`.
- Start with `unit-nanman-shaman`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 34,
"queued-rework": 57
"approved-baseline": 35,
"queued-rework": 56
},
"rows": [
{
@@ -1157,7 +1157,7 @@
},
{
"batch": "batch6-nanman-special",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-nanman-officer-warlord",
"base": {
"key": "unit-nanman-officer-warlord",
@@ -1167,23 +1167,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2280384,
"border_hits": 64,
"min_width": 224,
"max_width": 266,
"min_height": 282,
"opaque_pixels": 2173656,
"border_hits": 0,
"min_width": 204,
"max_width": 234,
"min_height": 284,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 42,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 35.8,
"battle_max_width_px": 42.5,
"battle_min_height_px": 45.0,
"width_swing": 30,
"height_swing": 4,
"bottom_swing": 0,
"battle_min_width_px": 32.6,
"battle_max_width_px": 37.4,
"battle_min_height_px": 45.4,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"status": "ok"
},
"actions": {
"key": "unit-nanman-officer-warlord-actions",
@@ -1193,23 +1193,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5101401,
"border_hits": 144,
"min_width": 224,
"max_width": 275,
"min_height": 275,
"max_height": 290,
"min_bottom": 274,
"max_bottom": 289,
"opaque_pixels": 5048896,
"border_hits": 0,
"min_width": 173,
"max_width": 259,
"min_height": 256,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 51,
"height_swing": 15,
"bottom_swing": 15,
"battle_min_width_px": 35.8,
"battle_max_width_px": 43.9,
"battle_min_height_px": 43.9,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 86,
"height_swing": 39,
"bottom_swing": 0,
"battle_min_width_px": 27.6,
"battle_max_width_px": 41.4,
"battle_min_height_px": 40.9,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 34
- queued-rework: 57
- approved-baseline: 35
- queued-rework: 56
## Batch Plan
@@ -72,7 +72,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch6-nanman-special | approved-baseline | `unit-nanman-infantry-spear` | ok | ok | 138..219 x 286..288 | 137..263 x 277..289 | 22.0..35.0 x 45.7..46.0 | w81 h2 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-officer` | ok | ok | 163..215 x 288..288 | 159..238 x 280..288 | 26.0..34.3 x 46.0..46.0 | w52 h0 b0 |
| batch6-nanman-special | approved-baseline | `unit-nanman-officer-bronze` | ok | ok | 177..214 x 284..288 | 155..264 x 238..295 | 28.3..34.2 x 45.4..46.0 | w37 h4 b0 |
| batch6-nanman-special | queued-rework | `unit-nanman-officer-warlord` | border-hits=64 | border-hits=144 | 224..266 x 282..288 | 224..275 x 275..290 | 35.8..42.5 x 45.0..46.0 | w42 h6 b6 |
| batch6-nanman-special | approved-baseline | `unit-nanman-officer-warlord` | ok | ok | 204..234 x 284..288 | 173..259 x 256..295 | 32.6..37.4 x 45.4..46.0 | w30 h4 b0 |
| batch6-nanman-special | queued-rework | `unit-nanman-shaman` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch6-nanman-special | queued-rework | `unit-nanman-shaman-ember` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch6-nanman-special | queued-rework | `unit-nanman-shaman-storm` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

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@@ -19,6 +19,7 @@
"unit-nanman-infantry-spear",
"unit-nanman-officer",
"unit-nanman-officer-bronze",
"unit-nanman-officer-warlord",
"unit-rebel",
"unit-rebel-archer",
"unit-rebel-archer-fire",
@@ -49,7 +50,6 @@
"pendingApproval": [],
"currentApprovalCandidate": {},
"nextAfterApproval": [
"unit-nanman-officer-warlord",
"unit-nanman-shaman",
"unit-nanman-shaman-ember",
"unit-nanman-shaman-storm"