Improve tactical unit pixel sprites
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@@ -24,7 +24,7 @@ const unitTexture: Record<string, string> = {
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'zhang-fei': 'unit-zhang-fei',
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'rebel-a': 'unit-rebel',
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'rebel-b': 'unit-rebel',
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'rebel-c': 'unit-rebel-cavalry',
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'rebel-c': 'unit-rebel-archer',
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'rebel-leader': 'unit-rebel-leader'
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};
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@@ -244,7 +244,7 @@ export class BattleScene extends Phaser.Scene {
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private drawUnits() {
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firstBattleUnits.forEach((unit) => {
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const sizeRatio = unit.faction === 'ally' ? 0.98 : 0.92;
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const sizeRatio = unit.faction === 'ally' ? 1.08 : 1.02;
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const sprite = this.add.image(this.tileCenterX(unit.x), this.tileCenterY(unit.y), unitTexture[unit.id] ?? 'unit-rebel');
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sprite.setName(`unit-${unit.id}`);
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sprite.setDisplaySize(this.layout.tileSize * sizeRatio, this.layout.tileSize * sizeRatio);
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@@ -252,12 +252,12 @@ export class BattleScene extends Phaser.Scene {
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sprite.setInteractive({ useHandCursor: unit.faction === 'ally' });
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sprite.on('pointerdown', () => this.selectUnit(unit));
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const label = this.add.text(sprite.x, sprite.y + this.layout.tileSize * 0.36, unit.name, {
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const label = this.add.text(sprite.x, sprite.y + this.layout.tileSize * 0.47, unit.name, {
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fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
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fontSize: '13px',
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fontSize: '11px',
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color: unit.faction === 'ally' ? '#e7edf7' : '#ffebe7',
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backgroundColor: 'rgba(8,10,14,0.78)',
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padding: { left: 5, right: 5, top: 2, bottom: 2 }
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stroke: '#05070a',
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strokeThickness: 3
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});
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label.setOrigin(0.5, 0);
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label.setDepth(7);
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@@ -771,7 +771,7 @@ export class BattleScene extends Phaser.Scene {
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view.sprite.setAlpha(1);
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view.label.setAlpha(1);
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view.label.setColor(unit?.faction === 'ally' ? '#e7edf7' : '#ffebe7');
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view.label.setBackgroundColor('rgba(8,10,14,0.78)');
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view.label.setBackgroundColor('');
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});
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}
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@@ -967,7 +967,7 @@ export class BattleScene extends Phaser.Scene {
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view.sprite.setTint(0xb7b7b7);
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view.label.setAlpha(0.55);
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view.label.setColor('#b9b9b9');
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view.label.setBackgroundColor('rgba(20,20,20,0.66)');
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view.label.setBackgroundColor('');
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}
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private renderBondPanel(message?: string) {
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