Stabilize early battle QA pacing

This commit is contained in:
2026-07-06 10:41:40 +09:00
parent 71a09c67d9
commit 948f3c0832
3 changed files with 50 additions and 49 deletions

View File

@@ -760,7 +760,7 @@ export const fourthBattleScenario: BattleScenarioDefinition = {
openingObjectiveLines: [
'황건 본영의 중심에는 장각이 있습니다. 장각을 격파하면 광종의 황건 세력은 무너집니다.',
'요새와 숲의 궁병이 진입로를 막고 있습니다. 측면의 기병과 중앙 수비병을 나누어 상대하십시오.',
'16턴 이내에 승리하면 황건적 토벌의 공적이 크게 오릅니다.'
'18턴 이내에 승리하면 황건적 토벌의 공적이 크게 오릅니다.'
],
tacticalGuide: {
summary: '광종 본영 깊숙한 곳에서 장각을 직접 격파해 황건 토벌을 마무리하는 전투입니다.',
@@ -813,7 +813,7 @@ export const fourthBattleScenario: BattleScenarioDefinition = {
bonds: fourthBattleBonds,
mapTextureKey: 'battle-map-fourth',
leaderUnitId: 'guangzong-main-leader-zhang-jue',
quickVictoryTurnLimit: 16,
quickVictoryTurnLimit: 18,
baseVictoryGold: 700,
objectives: [
{
@@ -842,9 +842,9 @@ export const fourthBattleScenario: BattleScenarioDefinition = {
{
id: 'quick',
kind: 'quick-victory',
label: '16턴 이내 승리',
label: '18턴 이내 승리',
rewardGold: 220,
maxTurn: 16
maxTurn: 18
}
],
defeatConditions: [{ kind: 'unit-defeated', unitId: 'liu-bei' }],
@@ -1087,7 +1087,7 @@ export const seventhBattleScenario: BattleScenarioDefinition = {
openingObjectiveLines: [
'조조군 선봉 하후돈이 서주 피난로와 마을을 압박하고 있습니다. 하후돈을 격파하면 서주 성문까지 길을 열 수 있습니다.',
'강가 궁병은 자리를 지키고, 기병은 길을 따라 빠르게 추격합니다. 마을을 확보하며 선봉을 단계적으로 끊어 내십시오.',
'35턴 이내에 승리하면 도겸과 서주 백성의 신뢰가 크게 오릅니다.'
'42턴 이내에 승리하면 도겸과 서주 백성의 신뢰가 크게 오릅니다.'
],
sortie: {
sortieLimit: 3,
@@ -1140,7 +1140,7 @@ export const seventhBattleScenario: BattleScenarioDefinition = {
bonds: seventhBattleBonds,
mapTextureKey: 'battle-map-seventh',
leaderUnitId: 'xuzhou-leader-xiahou-dun',
quickVictoryTurnLimit: 35,
quickVictoryTurnLimit: 42,
baseVictoryGold: 960,
objectives: [
{
@@ -1169,9 +1169,9 @@ export const seventhBattleScenario: BattleScenarioDefinition = {
{
id: 'quick',
kind: 'quick-victory',
label: '35턴 이내 승리',
label: '42턴 이내 승리',
rewardGold: 270,
maxTurn: 35
maxTurn: 42
}
],
defeatConditions: [{ kind: 'unit-defeated', unitId: 'liu-bei' }],

View File

@@ -6654,9 +6654,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'bandit',
level: 7,
exp: 42,
hp: 34,
maxHp: 34,
attack: 12,
hp: 30,
maxHp: 30,
attack: 10,
move: 4,
stats: { might: 74, intelligence: 48, leadership: 54, agility: 70, luck: 52 },
equipment: {
@@ -6675,9 +6675,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 7,
exp: 42,
hp: 39,
maxHp: 39,
attack: 12,
hp: 34,
maxHp: 34,
attack: 10,
move: 3,
stats: { might: 77, intelligence: 48, leadership: 64, agility: 58, luck: 52 },
equipment: {
@@ -6696,9 +6696,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'archer',
level: 7,
exp: 44,
hp: 31,
maxHp: 31,
attack: 11,
hp: 26,
maxHp: 26,
attack: 9,
move: 3,
stats: { might: 69, intelligence: 58, leadership: 58, agility: 68, luck: 52 },
equipment: {
@@ -6717,9 +6717,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 8,
exp: 46,
hp: 39,
maxHp: 39,
attack: 12,
hp: 34,
maxHp: 34,
attack: 10,
move: 4,
stats: { might: 79, intelligence: 46, leadership: 63, agility: 79, luck: 54 },
equipment: {
@@ -6738,9 +6738,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'bandit',
level: 7,
exp: 44,
hp: 35,
maxHp: 35,
attack: 13,
hp: 30,
maxHp: 30,
attack: 10,
move: 4,
stats: { might: 76, intelligence: 49, leadership: 55, agility: 71, luck: 53 },
equipment: {
@@ -6759,9 +6759,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'archer',
level: 8,
exp: 46,
hp: 29,
maxHp: 29,
attack: 10,
hp: 23,
maxHp: 23,
attack: 8,
move: 3,
stats: { might: 68, intelligence: 60, leadership: 58, agility: 68, luck: 53 },
equipment: {
@@ -6780,9 +6780,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 8,
exp: 48,
hp: 39,
maxHp: 39,
attack: 12,
hp: 33,
maxHp: 33,
attack: 10,
move: 4,
stats: { might: 79, intelligence: 47, leadership: 64, agility: 79, luck: 54 },
equipment: {
@@ -6801,9 +6801,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 8,
exp: 48,
hp: 39,
maxHp: 39,
attack: 11,
hp: 32,
maxHp: 32,
attack: 9,
move: 3,
stats: { might: 80, intelligence: 50, leadership: 67, agility: 60, luck: 53 },
equipment: {
@@ -6822,9 +6822,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 8,
exp: 50,
hp: 40,
maxHp: 40,
attack: 11,
hp: 32,
maxHp: 32,
attack: 9,
move: 4,
stats: { might: 80, intelligence: 47, leadership: 65, agility: 80, luck: 55 },
equipment: {
@@ -6843,9 +6843,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 8,
exp: 50,
hp: 39,
maxHp: 39,
attack: 11,
hp: 32,
maxHp: 32,
attack: 9,
move: 3,
stats: { might: 81, intelligence: 50, leadership: 68, agility: 60, luck: 54 },
equipment: {
@@ -6854,7 +6854,7 @@ export const seventhBattleUnits: UnitData[] = [
accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
},
x: 17,
y: 3
y: 4
},
{
id: 'xuzhou-archer-c',
@@ -6864,9 +6864,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'archer',
level: 8,
exp: 50,
hp: 30,
maxHp: 30,
attack: 10,
hp: 22,
maxHp: 22,
attack: 8,
move: 3,
stats: { might: 69, intelligence: 61, leadership: 59, agility: 69, luck: 54 },
equipment: {
@@ -6875,7 +6875,7 @@ export const seventhBattleUnits: UnitData[] = [
accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
},
x: 15,
y: 1
y: 3
},
{
id: 'xuzhou-leader-xiahou-dun',
@@ -6885,9 +6885,9 @@ export const seventhBattleUnits: UnitData[] = [
classKey: 'rebelLeader',
level: 9,
exp: 54,
hp: 54,
maxHp: 54,
attack: 14,
hp: 48,
maxHp: 48,
attack: 12,
move: 4,
stats: { might: 88, intelligence: 66, leadership: 82, agility: 66, luck: 58 },
equipment: {
@@ -6896,7 +6896,7 @@ export const seventhBattleUnits: UnitData[] = [
accessory: { itemId: 'war-manual', level: 1, exp: 0 }
},
x: 16,
y: 1
y: 2
}
];