Verify equipment reward resettlement
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@@ -118,8 +118,8 @@ try {
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objectives: [],
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units: alliedFirstBattleUnits,
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bonds: firstScenario.bonds.map((bond) => ({ ...bond, battleExp: 0 })),
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itemRewards: ['Bean x2'],
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campaignRewards: { supplies: ['Bean x2'], equipment: [], reputation: [], recruits: [], unlocks: [] },
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itemRewards: ['Bean x2', 'Iron Sword 1'],
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campaignRewards: { supplies: ['Bean x2'], equipment: ['Iron Sword 1'], reputation: [], recruits: [], unlocks: [] },
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completedCampDialogues: [],
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completedCampVisits: [],
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createdAt: '2026-07-03T09:00:00.000Z'
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@@ -130,20 +130,23 @@ try {
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assert(
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repeatedSettlement.gold === 100 &&
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repeatedSettlement.inventory.Bean === 2 &&
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repeatedSettlement.inventory['Iron Sword'] === 1 &&
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repeatedSettlement.battleHistory[firstScenario.id]?.rewardGold === 100,
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`Expected repeated battle report settlement to avoid duplicate gold/items: ${JSON.stringify(repeatedSettlement)}`
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);
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setFirstBattleReport({
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...firstBattleReport,
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rewardGold: 140,
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itemRewards: ['Bean x3', 'Wine'],
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campaignRewards: { supplies: ['Bean x3', 'Wine'], equipment: [], reputation: [], recruits: [], unlocks: [] }
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itemRewards: ['Bean x3', 'Wine', 'Iron Armor 1'],
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campaignRewards: { supplies: ['Bean x3', 'Wine'], equipment: ['Iron Armor 1'], reputation: [], recruits: [], unlocks: [] }
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});
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const revisedSettlement = getCampaignState();
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assert(
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revisedSettlement.gold === 140 &&
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revisedSettlement.inventory.Bean === 3 &&
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revisedSettlement.inventory.Wine === 1,
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revisedSettlement.inventory.Wine === 1 &&
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revisedSettlement.inventory['Iron Sword'] === undefined &&
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revisedSettlement.inventory['Iron Armor'] === 1,
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`Expected revised battle report settlement to replace previous rewards instead of stacking: ${JSON.stringify(revisedSettlement)}`
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);
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applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] });
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