Expand high resolution battle UI icons
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docs/battle-ui-icons-hq-batch1-atlas.png
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docs/battle-ui-icons-hq-batch1-before-after.png
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docs/battle-ui-icons-hq-batch1-before-atlas.png
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docs/battle-ui-icons-hq-batch1-contact.png
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docs/battle-ui-icons-hq-batch1-local-combat-preview.png
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docs/battle-ui-icons-hq-batch1-local-strategy-menu.png
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docs/battle-ui-icons-hq-batch1-prod-combat-preview.png
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docs/battle-ui-icons-hq-batch1-report.md
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# Battle UI Icon HQ Batch 1
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Date: 2026-07-03
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## Scope
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This batch extends the approved high-resolution raster icon direction into the most visible combat UI icons:
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- HP / troop strength
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- luck
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- bow
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- horse
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- armor
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- accessory
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- hit
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- critical
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- advantage
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- strategy success
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- strategy failure
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- heal
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- rally / encouragement
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- fire tactic
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- confusion / intimidation
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- counterattack
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The atlas remains a 128px-frame spritesheet with the existing 5x6 layout. New alias keys were added for clearer intent:
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- `luck` aliases frame 7
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- `confusion` aliases frame 25
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- `failure` uses frame 26
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## Outputs
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- Source generation sheet: `docs/battle-ui-icons-hq-batch1-source.png`
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- Chroma-key alpha source: `docs/battle-ui-icons-hq-batch1-source-alpha.png`
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- Batch contact sheet: `docs/battle-ui-icons-hq-batch1-contact.png`
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- Before/after comparison: `docs/battle-ui-icons-hq-batch1-before-after.png`
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- Local strategy menu check: `docs/battle-ui-icons-hq-batch1-local-strategy-menu.png`
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- Local combat preview check: `docs/battle-ui-icons-hq-batch1-local-combat-preview.png`
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- Deployed combat preview check: `docs/battle-ui-icons-hq-batch1-prod-combat-preview.png`
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- Previous atlas reference: `docs/battle-ui-icons-hq-batch1-before-atlas.png`
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- Applied atlas copy: `docs/battle-ui-icons-hq-batch1-atlas.png`
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- Runtime atlas: `src/assets/images/ui/battle-ui-icons.png`
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## Notes
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- The icons are generated as project-specific original raster art and do not copy existing game icon assets.
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- Existing UI layout is preserved; the improvement is focused on art quality, silhouette, and readability.
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- The command menu, strategy menu, unit detail, and combat preview all consume the updated atlas frames.
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## Verification
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- Build: `pnpm build` passed.
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- Local browser: `http://127.0.0.1:4190/heros_web/?debug&debugBattleSetup=attack-preview&v=hq-icons-batch1-local`
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- Checked unit detail, strategy menu, command menu, and combat preview at desktop 1280x720.
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- Console errors: none observed during local browser check.
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- Deploy: `pnpm deploy:nas` passed and deployed to `/volume1/web/heros_web`.
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- Deployed browser: `https://comtropy.synology.me/heros_web/?debug&debugBattleSetup=attack-preview&v=hq-icons-batch1-prod`
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- Deployed console errors: none observed during combat preview check.
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docs/battle-ui-icons-hq-batch1-source-alpha.png
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After Width: | Height: | Size: 1.8 MiB |
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docs/battle-ui-icons-hq-batch1-source.png
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After Width: | Height: | Size: 2.2 MiB |