Standardize browser QA at 1920x1080
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
import { readFileSync, writeFileSync } from 'node:fs';
|
||||
import { createServer } from 'vite';
|
||||
import { desktopBrowserViewportLabel } from './desktop-browser-viewport.mjs';
|
||||
|
||||
const bootScenePath = 'src/game/scenes/BootScene.ts';
|
||||
const campScenePath = 'src/game/scenes/CampScene.ts';
|
||||
@@ -428,6 +429,7 @@ function renderReport({ iconSourceSize, iconTextureSize, itemRows, groupedRows,
|
||||
`- Runtime item icon scene: \`${sceneUsage.scene}\``,
|
||||
`- Observed runtime display sizes: ${sceneUsage.displaySizes.map((size) => `\`${size}px\``).join(', ') || 'none found'}`,
|
||||
`- Direct item texture render sites found: ${sceneUsage.directItemImageCount}`,
|
||||
`- Browser visual QA baseline: \`${desktopBrowserViewportLabel}\` CSS viewport at 100% zoom`,
|
||||
'',
|
||||
'## Main Findings',
|
||||
'',
|
||||
@@ -499,7 +501,7 @@ function renderRecommendedNextBatch(recommendations) {
|
||||
`- Item ids: ${formatItemIds(recommendations.firstTargetIds)}`,
|
||||
`- Success criteria: ${recommendations.firstTargetSuccessCriteria}`,
|
||||
'- Keep the existing 64px texture size unless a UI-wide equipment icon pass is planned.',
|
||||
'- Add before/after contact sheets and verify the sortie equipment list and equipment swap panel in a desktop browser.',
|
||||
`- Add before/after contact sheets and verify the sortie equipment list and equipment swap panel in a desktop browser at the ${desktopBrowserViewportLabel} CSS viewport and 100% zoom.`,
|
||||
''
|
||||
];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user