Standardize browser QA at 1920x1080

This commit is contained in:
2026-07-17 22:18:30 +09:00
parent eb41c05f60
commit 8f10d3d67b
29 changed files with 224 additions and 51 deletions

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@@ -12,7 +12,7 @@ The first battle uses `src/assets/images/battle/first-battle-map-v2.webp` as the
## Art Direction
- Units must read before the terrain at 100% desktop browser scale.
- Units must read before the terrain at an explicit 1920x1080 CSS viewport, 100% browser zoom, and DPR 1.
- Terrain uses muted greens, ochre roads, dark blue-green water, and compact structure markers.
- Roads, forests, rivers, camps, villages, cliffs, and forts should be recognizable by silhouette and texture, not by high saturation.
- The grid remains subtle and embedded in the paint grade, so it helps targeting without becoming the main visual layer.
@@ -314,4 +314,4 @@ python scripts/generate-handpaint-map-sample.py --map thirtieth --tile-size 192
- `docs/sixty-sixth-battle-map-handpaint-before-after.png`
- `docs/sixty-sixth-battle-map-handpaint-preview.png`
Browser screenshots are saved per verification run after build/deploy.
Browser screenshots are saved per verification run after build/deploy at an explicit 1920x1080 CSS viewport, 100% browser zoom, and DPR 1, following `docs/desktop-browser-qa-standard.md`. Larger 2560-class checks are supplemental and do not replace the FHD evidence.