Standardize browser QA at 1920x1080
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@@ -8,7 +8,7 @@ Raise the first battle map from flat placeholder-like terrain to an original han
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- Unit sprites must read before the map.
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- Terrain contrast stays one step below characters, combat UI, and hover/selection feedback.
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- Texture detail should add depth without turning into visual noise at PC browser 100% scale.
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- Texture detail should add depth without turning into visual noise at an explicit 1920x1080 CSS viewport, 100% browser zoom, and DPR 1.
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- Terrain identity must remain clear: road, forest, hill, river, village, camp, fort.
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## Terrain Palette
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@@ -35,4 +35,4 @@ Raise the first battle map from flat placeholder-like terrain to an original han
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- First battle lower-left camp and starting road should guide the eye toward the central route.
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- Central village and river should be readable without stealing focus.
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- Enemy fort area in the upper-right must imply an enemy line without becoming a large UI-like block.
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- At 100% PC browser scale, Liu Bei, Guan Yu, Zhang Fei, and enemy units must remain the strongest silhouettes.
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- At an explicit 1920x1080 CSS viewport, 100% browser zoom, and DPR 1, Liu Bei, Guan Yu, Zhang Fei, and enemy units must remain the strongest silhouettes. Follow `docs/desktop-browser-qa-standard.md` for capture verification.
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