Add Wuzhang finale and lazy unit loading

This commit is contained in:
2026-06-26 22:53:47 +09:00
parent eb5328d6b1
commit 8ef5800584
13 changed files with 970 additions and 235 deletions

View File

@@ -21,6 +21,7 @@ import {
sixtyThirdBattleScenario,
sixtyFourthBattleScenario,
sixtyFifthBattleScenario,
sixtySixthBattleScenario,
fortiethBattleScenario,
fortyFirstBattleScenario,
fortySecondBattleScenario,
@@ -435,6 +436,7 @@ export class TitleScene extends Phaser.Scene {
campaign.step === 'sixty-third-camp' ||
campaign.step === 'sixty-fourth-camp' ||
campaign.step === 'sixty-fifth-camp' ||
campaign.step === 'sixty-sixth-camp' ||
campaign.step === 'hanzhong-king-camp' ||
campaign.step === 'shu-han-foundation-camp' ||
campaign.step === 'baidi-entrustment-camp' ||
@@ -769,6 +771,11 @@ export class TitleScene extends Phaser.Scene {
return;
}
if (campaign.step === 'sixty-sixth-battle') {
this.scene.start('BattleScene', { battleId: sixtySixthBattleScenario.id });
return;
}
if (campaign.step === 'first-victory-story') {
this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
return;