Add Wuzhang finale and lazy unit loading
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@@ -96,19 +96,21 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
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- Post-Hanzhong-rain camp events with Li Yan, Huang Quan, Jiang Wei, Wang Ping, Zhuge Liang, Wei Yan, and Ma Liang focusing on rain-delay ledgers, return-first road markings, restrained counterattack limits, and the next northern-front recalculation
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- Sixty-second battle Qishan renewed offensive route, where the preserved Hanzhong and Wudu/Yinping supply roads turn back into an attack decision, forcing nine recommended officers into seven slots across a 124x106 battlefield while Zhuge Liang pressures Sima Yi's delay line, Zhang He's pursuit, Guo Huai's flank block, and Lucheng-front villages
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- Post-Qishan-renewed camp events with Jiang Wei, Wei Yan, Zhao Yun, Wang Ping, Huang Quan, Ma Liang, Li Yan, and Ma Dai focusing on breakthrough limits, return markers, village proclamations, and the next deeper northern-front calculation
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- Sixty-third battle Lucheng pursuit route, sixty-fourth battle Weishui camps route, and sixty-fifth battle Weishui north-bank pressure route extend the northern-front push into Sima Yi's delay line while keeping Zhuge Liang-led seven-officer sortie tradeoffs active
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- Sixty-sixth battle Wuzhang finale closes the current campaign with a 132x114 final battlefield, Sima Yi/Zhang He/Guo Huai objectives, Wuzhang aftermath camp events, Jiang Wei inheritance framing, and final epilogue transition into the ending scene
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- Unit spritesheet loading is now deferred until each battle needs the selected texture set, while story backgrounds and battle maps continue to lazy-load per scene
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- Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter
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- Tactical sortie preparation panel with battle-specific sortie limits, required/excluded/recommended officers, expanding recruited-roster selection pressure, class role, named equipment, core stats, bond partner, next-map terrain suitability, focused officer analysis, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer
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- Officer collection support in camp, including full roster status, selected/reserve/recommended markers, selectable reserve drill focus, and post-battle reserve training growth for benched officers
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- Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses
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- Flow verification script from title through the Wudu/Yinping commanderies, Hanzhong rainy-pass defense, Qishan renewed offensive, and post-renewed-offensive camp, with Jiang Wei's first selectable sortie, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense/Fan Castle/Han River/Fan siege/Jing rear/Gongan collapse/Maicheng isolation/Yiling vanguard/Yiling fire/Baidi entrustment/Nanzhong stabilization/Meng Huo pacification camp states, campaign timeline state, and camp save state
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- Flow verification script now runs from title through Wuzhang finale, final epilogue, ending-complete save state, and title continue back into the ending screen, while also checking deferred unit texture loading
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## Next Steps
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1. Build the next northern-front step after Qishan renewed offensive, turning the pressure on Sima Yi's delay line into the next deeper northern campaign choice without treating the successful push as an ending
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2. Expand post-Baidi and post-Nanzhong camp consequences with grief checks, recovery policy choices, village reassurance, captive handling, and regency decisions that affect sortie recommendations
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3. Expand reserve planning into individual officer assignments, including targeted class practice, paired bond training, and camp task slots
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4. Add a dedicated treasure/equipment management view so players can compare special effects and growth
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5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
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1. Polish the final ending presentation with a dedicated Wuzhang/Jiang Wei visual if a new original story background is commissioned
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2. Expand reserve planning into individual officer assignments, including targeted class practice, paired bond training, and camp task slots
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3. Add a dedicated treasure/equipment management view so players can compare special effects and growth
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4. Consider a later "season two" Jiang Wei northern-campaign arc only after the Liu Bei/Zhuge Liang campaign ending is stable
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## Content Direction
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