Add resonance and result sound effects
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@@ -4340,8 +4340,8 @@ export class BattleScene extends Phaser.Scene {
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: `패배... ${battleScenario.defeatConditionLabel} 조건이 발생했습니다.`;
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this.pushBattleLog(message);
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this.renderSituationPanel(message);
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soundDirector.playEffect(outcome === 'victory' ? 'exp-gain' : 'combat-impact', {
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volume: outcome === 'victory' ? 0.38 : 0.28,
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soundDirector.playEffect(outcome === 'victory' ? 'victory-fanfare' : 'defeat-sting', {
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volume: outcome === 'victory' ? 0.34 : 0.26,
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stopAfterMs: 1200
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});
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this.publishFirstBattleReport(outcome);
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@@ -7335,7 +7335,7 @@ export class BattleScene extends Phaser.Scene {
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return Promise.resolve();
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}
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soundDirector.playEffect('strategy-cast', { volume: 0.18, rate: 1.14, stopAfterMs: 520 });
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soundDirector.playEffect('bond-resonance', { volume: 0.22, rate: 1.04, stopAfterMs: 620 });
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const objects: Phaser.GameObjects.GameObject[] = [];
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const line = this.add.graphics();
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@@ -7385,7 +7385,7 @@ export class BattleScene extends Phaser.Scene {
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return Promise.resolve();
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}
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soundDirector.playEffect('strategy-cast', { volume: 0.22, rate: 1.08, stopAfterMs: 720 });
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soundDirector.playEffect('bond-resonance', { volume: 0.24, rate: 1, stopAfterMs: 760 });
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const aura = this.trackCombatObject(this.add.circle(auraX, auraY, 42));
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aura.setStrokeStyle(4, 0xffdf7b, 0.88);
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