Add resonance and result sound effects

This commit is contained in:
2026-06-24 17:11:02 +09:00
parent 3eda3e8d14
commit 8c446f8948
7 changed files with 73 additions and 14 deletions

View File

@@ -4340,8 +4340,8 @@ export class BattleScene extends Phaser.Scene {
: `패배... ${battleScenario.defeatConditionLabel} 조건이 발생했습니다.`;
this.pushBattleLog(message);
this.renderSituationPanel(message);
soundDirector.playEffect(outcome === 'victory' ? 'exp-gain' : 'combat-impact', {
volume: outcome === 'victory' ? 0.38 : 0.28,
soundDirector.playEffect(outcome === 'victory' ? 'victory-fanfare' : 'defeat-sting', {
volume: outcome === 'victory' ? 0.34 : 0.26,
stopAfterMs: 1200
});
this.publishFirstBattleReport(outcome);
@@ -7335,7 +7335,7 @@ export class BattleScene extends Phaser.Scene {
return Promise.resolve();
}
soundDirector.playEffect('strategy-cast', { volume: 0.18, rate: 1.14, stopAfterMs: 520 });
soundDirector.playEffect('bond-resonance', { volume: 0.22, rate: 1.04, stopAfterMs: 620 });
const objects: Phaser.GameObjects.GameObject[] = [];
const line = this.add.graphics();
@@ -7385,7 +7385,7 @@ export class BattleScene extends Phaser.Scene {
return Promise.resolve();
}
soundDirector.playEffect('strategy-cast', { volume: 0.22, rate: 1.08, stopAfterMs: 720 });
soundDirector.playEffect('bond-resonance', { volume: 0.24, rate: 1, stopAfterMs: 760 });
const aura = this.trackCombatObject(this.add.circle(auraX, auraY, 42));
aura.setStrokeStyle(4, 0xffdf7b, 0.88);