Add Xuzhou rescue sortie flow

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2026-06-23 00:45:22 +09:00
parent 84a5606a73
commit 87b200d772
11 changed files with 929 additions and 43 deletions

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@@ -22,16 +22,18 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
- Fifth battle Sishui Gate vanguard path starting the anti-Dong Zhuo chapter, with campaign persistence and title continue support
- Battle-specific camp conversations with selectable bond-growth choices from the first camp through the Gongsun Zan camp
- Battle-specific camp conversations with selectable bond-growth choices from the first camp through the Xu Province camp
- Sixth battle Jieqiao relief route under Gongsun Zan, with a story bridge toward Tao Qian and Xu Province
- Flow verification script from title through the sixth battle victory and camp save state
- Seventh battle Xu Province rescue route against Cao Cao's vanguard, with Tao Qian entrusting Xu Province as the next endpoint
- Sortie preparation selection in camp so Liu Bei is required and optional allied officers can be deployed or benched before battle
- Flow verification script from title through the seventh battle victory, sortie selection, and camp save state
## Next Steps
1. Add the Tao Qian/Xu Province rescue battle and first Xu Province camp
2. Turn story-only endpoint bridges into a more explicit chapter selection/progress view
3. Apply treasure equipment effects to damage, defense, recovery, and command rules
4. Add more distinctive victory/defeat branches and optional objectives
1. Add the Tao Qian handoff story and first Xu Province governance camp
2. Introduce recruitable allied officers and battle sortie limits so the selection screen becomes a stronger strategic choice
3. Turn story-only endpoint bridges into a more explicit chapter selection/progress view
4. Apply treasure equipment effects to damage, defense, recovery, and command rules
5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
## Content Direction