Add Jing Province defense vanguard chapter
This commit is contained in:
@@ -61,16 +61,17 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
|
||||
- Thirty-seventh battle Hanzhong decisive route, using Wang Ping's terrain knowledge and a seven-officer sortie choice across a 74x56 Hanzhong battlefield to push Cao Cao out and prepare Liu Bei's King of Hanzhong step
|
||||
- Post-Hanzhong King of Hanzhong council flow, where the sortie button can advance a story-only political camp milestone and persist a dedicated campaign step before Shu-Han foundation
|
||||
- Shu-Han foundation story milestone, where the King of Hanzhong council advances into Liu Bei's formal state-building scene and points the next arc toward Guan Yu's Jing Province defense
|
||||
- Thirty-eighth battle Jing Province defense vanguard route, using a twenty-two-officer roster but limiting sortie to seven officers so Guan Yu's front, Ma Liang's local judgment, Mi Zhu's supply role, and Wu/Wei pressure become a deliberate pre-battle choice
|
||||
- Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter
|
||||
- Tactical sortie preparation panel with battle-specific sortie limits, recommended officers with reasons, class role, named equipment, core stats, bond partner, next-map terrain suitability, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer
|
||||
- Officer collection support in camp, including full roster status, selected/reserve/recommended markers, and post-battle reserve training growth for benched officers
|
||||
- Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses
|
||||
- Flow verification script from title through the thirty-seventh battle victory, King of Hanzhong council milestone, and Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong camp states, campaign timeline state, and camp save state
|
||||
- Flow verification script from title through the thirty-eighth battle victory, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense camp states, campaign timeline state, and camp save state
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. Add the next tension around Guan Yu's Jing Province defense so the Shu-Han foundation has an immediate strategic cost
|
||||
2. Build the first post-foundation Jing Province defense battle, using Guan Yu's isolated front and Wu/Wei pressure as the new tactical axis
|
||||
1. Build the next Fan Castle front setup, using Guan Yu's northward pressure and Wu/Wei diplomacy as the new campaign tension
|
||||
2. Expand Jing Province defense events between battles, including patrol assignments, bond choices, and supply decisions that affect sortie recommendations
|
||||
3. Expand sortie selection into richer pre-battle officer planning, including explicit reserve drills, class practice, and bond-focused camp assignments
|
||||
4. Add a dedicated treasure/equipment management view so players can compare special effects and growth
|
||||
5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
|
||||
|
||||
Reference in New Issue
Block a user