Improve remaining low-detail weapon icons
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docs/equipment-icon-remaining-weapons-pass.md
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docs/equipment-icon-remaining-weapons-pass.md
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# Remaining Weapon Equipment Icon Pass
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Generated after the final low-detail weapon icon rework in `src/game/scenes/BootScene.ts`.
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## Scope
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- `leader-axe`
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- `training-sword`
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- `yellow-turban-saber`
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## Before and After
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| item id | previous helper | current helper | previous primitives | current primitives | audit concerns |
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| --- | --- | --- | ---: | ---: | --- |
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| `leader-axe` | `drawAxeIcon` | `drawLeaderAxeIcon` | 7 | 26 | none |
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| `training-sword` | `drawSwordIcon` | `drawTrainingSwordIcon` | 16 | 31 | none |
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| `yellow-turban-saber` | `drawSaberIcon` | `drawYellowTurbanSaberIcon` | 12 | 35 | none |
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## Browser QA
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- URL checked: `http://127.0.0.1:4201/heros_web/?debug&debugSortiePrep&renderer=canvas`
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- Result: sortie prep opened on a desktop 1280x720 canvas and rendered the generated weapon textures in roster, slot, and detail surfaces.
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- Browser console warnings/errors: none observed.
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- Follow-up target from the updated audit: no generated equipment icon batch is currently flagged; select the next art pass from runtime screenshots.
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