Add sortie prep save slot access
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@@ -11877,7 +11877,7 @@ export class CampScene extends Phaser.Scene {
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const guide = this.add.text(
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left + 22,
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top + 48,
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'군영 진행과 편성을 슬롯에 저장합니다. · 1~3키',
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'군영 진행과 편성을 슬롯에 저장합니다. · 1~3키 저장 · Esc 닫기',
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this.textStyle(13, '#aeb7c2')
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);
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guide.setDepth(depth + 1);
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@@ -12266,14 +12266,18 @@ export class CampScene extends Phaser.Scene {
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this.renderSortieUnitSummary(x + 34, y + 292, 390, 286, depth + 2);
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this.renderSortieFormationPlan(x + 442, y + 292, 350, 286, depth + 2);
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this.renderSortieFocusPanel(x + 810, y + 292, 344, 286, depth + 2);
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this.renderSortieRewardHint(x + 34, y + 596, 480, 52, depth + 2);
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this.renderSortieReserveTraining(x + 528, y + 596, 314, 52, depth + 2);
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this.renderSortieRewardHint(x + 34, y + 596, 430, 52, depth + 2);
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this.renderSortieReserveTraining(x + 480, y + 596, 330, 52, depth + 2);
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this.addSortieButton('군영으로', x + width - 298, y + height - 42, 124, () => {
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this.addSortieButton('저장', x + width - 348, y + height - 42, 100, () => {
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soundDirector.playSelect();
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this.showCampSaveSlotPanel();
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}, depth + 3);
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this.addSortieButton('군영으로', x + width - 236, y + height - 42, 112, () => {
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soundDirector.playSelect();
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this.hideSortiePrep();
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}, depth + 3);
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this.addSortieButton(isBattleSortie ? '출진' : '진행', x + width - 152, y + height - 42, 124, () => {
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this.addSortieButton(isBattleSortie ? '출진' : '진행', x + width - 118, y + height - 42, 112, () => {
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soundDirector.playSelect();
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this.startVictoryStory();
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}, depth + 3);
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