Add fourth sequential asset expansion batch
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@@ -6,9 +6,9 @@ generated, connected, validated, built, flow-tested, committed, and pushed.
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## Current Baseline
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- Story images: 54 files after Batch 2.
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- Portraits: 26 files after Batch 2.
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- Unit sheets: 114 files, 57 complete base/action design pairs after Batch 3.
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- Story images: 64 files after Batch 4.
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- Portraits: 31 files after Batch 4.
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- Unit sheets: 122 files, 61 complete base/action design pairs after Batch 4.
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- Target direction:
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- Story: about 5 images per major campaign chapter across 65 campaign stages.
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- Portraits: one portrait for every important `scenario.ts` speaker.
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@@ -113,4 +113,40 @@ Keep the existing texture keys so code paths and saved scenarios continue to wor
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### Remaining Portraits
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- None. All currently mapped named speakers have portrait coverage after Batch 4.
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## Batch 4 Priority
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Status: complete. Image dimensions, unit base/action pairs, `pnpm build`, and `pnpm verify:flow` passed.
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This batch finishes the named-speaker portrait backlog, adds portrait variants that
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are actually selected in story scenes, and continues expanding high-repeat story
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backgrounds and class/faction unit variety.
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### Story
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- `55-yellow-pursuit-ambush.png`
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- `56-yellow-pursuit-village-relief.png`
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- `57-wolong-straw-boats.png`
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- `58-red-cliffs-wind-prayer.png`
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- `59-yiling-baidi-mountain-retreat.png`
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- `60-maicheng-isolation-snow-road.png`
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- `61-yiling-fire-attack-riverbank.png`
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- `62-hanzhong-rain-night-watch.png`
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- `63-weishui-northbank-cavalry-screen.png`
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- `64-nanzhong-forest-council.png`
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### Portraits
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- `ma-dai.png`
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- `liu-bei-campaign.png`
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- `guan-yu-campaign.png`
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- `zhang-fei-campaign.png`
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- `zhuge-liang-campaign.png`
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### Units
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- `unit-shu-spearman-veteran.png` + `unit-shu-spearman-veteran-actions.png`
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- `unit-wei-strategist-blue.png` + `unit-wei-strategist-blue-actions.png`
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- `unit-wu-officer-river.png` + `unit-wu-officer-river-actions.png`
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- `unit-nanman-officer-warlord.png` + `unit-nanman-officer-warlord-actions.png`
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