Add post-battle camp scene
This commit is contained in:
14
src/main.ts
14
src/main.ts
@@ -3,6 +3,7 @@ import { effectTracks, musicTracks } from './game/audio/audioAssets';
|
||||
import { soundDirector } from './game/audio/SoundDirector';
|
||||
import { BattleScene } from './game/scenes/BattleScene';
|
||||
import { BootScene } from './game/scenes/BootScene';
|
||||
import { CampScene } from './game/scenes/CampScene';
|
||||
import { StoryScene } from './game/scenes/StoryScene';
|
||||
import { TitleScene } from './game/scenes/TitleScene';
|
||||
import './styles/global.css';
|
||||
@@ -20,11 +21,17 @@ type DebugBattleScene = Phaser.Scene & {
|
||||
debugForceBattleOutcome?: (outcome: 'victory' | 'defeat') => void;
|
||||
};
|
||||
|
||||
type DebugCampScene = Phaser.Scene & {
|
||||
getDebugState?: () => unknown;
|
||||
};
|
||||
|
||||
type HerosDebugApi = {
|
||||
game: Phaser.Game;
|
||||
activeScenes: () => string[];
|
||||
battle: () => unknown;
|
||||
camp: () => unknown;
|
||||
goToBattle: () => void;
|
||||
goToCamp: () => void;
|
||||
forceBattleOutcome: (outcome: 'victory' | 'defeat') => void;
|
||||
scene: (key: string) => Phaser.Scene | undefined;
|
||||
toggleBattleOverlay: () => void;
|
||||
@@ -40,7 +47,7 @@ const config: Phaser.Types.Core.GameConfig = {
|
||||
mode: Phaser.Scale.RESIZE,
|
||||
autoCenter: Phaser.Scale.CENTER_BOTH
|
||||
},
|
||||
scene: [BootScene, TitleScene, StoryScene, BattleScene]
|
||||
scene: [BootScene, TitleScene, StoryScene, BattleScene, CampScene]
|
||||
};
|
||||
|
||||
soundDirector.registerMusicTracks(musicTracks);
|
||||
@@ -57,14 +64,19 @@ if (import.meta.env.DEV) {
|
||||
function createDebugApi(game: Phaser.Game): HerosDebugApi {
|
||||
const scene = (key: string) => game.scene.getScene(key);
|
||||
const battleScene = () => scene('BattleScene') as DebugBattleScene | undefined;
|
||||
const campScene = () => scene('CampScene') as DebugCampScene | undefined;
|
||||
|
||||
return {
|
||||
game,
|
||||
activeScenes: () => game.scene.getScenes(true).map((activeScene) => activeScene.scene.key),
|
||||
battle: () => battleScene()?.getDebugState?.() ?? { active: false, reason: 'BattleScene is not active yet.' },
|
||||
camp: () => campScene()?.getDebugState?.() ?? { active: false, reason: 'CampScene is not active yet.' },
|
||||
goToBattle: () => {
|
||||
game.scene.start('BattleScene');
|
||||
},
|
||||
goToCamp: () => {
|
||||
game.scene.start('CampScene');
|
||||
},
|
||||
forceBattleOutcome: (outcome) => {
|
||||
battleScene()?.debugForceBattleOutcome?.(outcome);
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user