feat: add post-battle formation review

This commit is contained in:
2026-07-10 22:04:03 +09:00
parent 7ba51d9243
commit 78669d3c6e
4 changed files with 1232 additions and 6 deletions

View File

@@ -35,6 +35,7 @@ try {
normalizeCampaignReserveTrainingAssignments,
normalizeCampaignSortieFormationPresets,
normalizeCampaignSortieItemAssignments,
normalizeCampaignSortiePerformanceSnapshot,
resetCampaignState,
saveCampaignState,
setCampaignState,
@@ -45,6 +46,24 @@ try {
const { battleScenarios } = await server.ssrLoadModule('/src/game/data/battles.ts');
const { campaignRecruitUnits } = await server.ssrLoadModule('/src/game/data/scenario.ts');
const { normalizeSortieFormationAssignments } = await server.ssrLoadModule('/src/game/data/sortieDeployment.ts');
const sortieStatsFixture = (unitId, overrides = {}) => ({
unitId,
hpBefore: 30,
maxHpBefore: 30,
damageDealt: 10,
damageTaken: 5,
defeats: 1,
actions: 2,
support: 0,
sortieBonusDamage: 1,
sortiePreventedDamage: 2,
sortieBonusHealing: 0,
sortieExtendedBondTriggers: 0,
intentDefeats: 0,
intentLineBreaks: 0,
intentGuardSuccesses: 0,
...overrides
});
storage.clear();
const empty = loadCampaignState();
@@ -155,6 +174,88 @@ try {
!Object.prototype.hasOwnProperty.call(cappedSortiePresets.elite, 'sortieItemAssignments'),
`Expected each sortie preset and its role map to stay capped at 96 entries without persisting supplies: ${JSON.stringify(cappedSortiePresets)}`
);
const normalizedSortiePerformance = normalizeCampaignSortiePerformanceSnapshot(
{
selectedUnitIds: [' liu-bei ', 'guan-yu', 'liu-bei', 'ghost-unit', '', 7, 'x'.repeat(97)],
formationAssignments: {
' liu-bei ': 'front',
'liu-bei': 'support',
'guan-yu': 'flank',
'ghost-unit': 'reserve',
broken: 'center'
},
unitStats: [
sortieStatsFixture(' liu-bei ', {
hpBefore: '28',
maxHpBefore: '20',
damageDealt: '1000000',
damageTaken: -4,
defeats: '2.9',
actions: 'not-a-number',
support: '7',
sortieBonusDamage: '3',
sortiePreventedDamage: '4',
sortieBonusHealing: '5',
sortieExtendedBondTriggers: '6',
intentDefeats: '7',
intentLineBreaks: '8',
intentGuardSuccesses: '9',
finalHp: 1,
sortieItemAssignments: { bean: 2 }
}),
sortieStatsFixture('liu-bei', { damageDealt: 1 }),
sortieStatsFixture('guan-yu', { hpBefore: '12', maxHpBefore: '30', support: '4' }),
sortieStatsFixture('ghost-unit'),
{ broken: true }
],
sortieItemAssignments: { 'liu-bei': { bean: 2 } },
itemAssignments: { 'guan-yu': { wine: 1 } }
},
new Set(['liu-bei', 'guan-yu'])
);
const normalizedLiuBeiPerformance = normalizedSortiePerformance?.unitStats.find((stats) => stats.unitId === 'liu-bei');
const normalizedGuanYuPerformance = normalizedSortiePerformance?.unitStats.find((stats) => stats.unitId === 'guan-yu');
assert(
JSON.stringify(normalizedSortiePerformance?.selectedUnitIds) === JSON.stringify(['liu-bei', 'guan-yu']) &&
JSON.stringify(normalizedSortiePerformance?.formationAssignments) === JSON.stringify({ 'liu-bei': 'front', 'guan-yu': 'flank' }) &&
normalizedSortiePerformance?.unitStats.length === 2 &&
normalizedLiuBeiPerformance?.hpBefore === 28 &&
normalizedLiuBeiPerformance.maxHpBefore === 28 &&
normalizedLiuBeiPerformance.damageDealt === 999999 &&
normalizedLiuBeiPerformance.damageTaken === 0 &&
normalizedLiuBeiPerformance.defeats === 2 &&
normalizedLiuBeiPerformance.actions === 0 &&
normalizedLiuBeiPerformance.support === 7 &&
normalizedLiuBeiPerformance.sortieBonusDamage === 3 &&
normalizedLiuBeiPerformance.sortiePreventedDamage === 4 &&
normalizedLiuBeiPerformance.sortieBonusHealing === 5 &&
normalizedLiuBeiPerformance.sortieExtendedBondTriggers === 6 &&
normalizedLiuBeiPerformance.intentDefeats === 7 &&
normalizedLiuBeiPerformance.intentLineBreaks === 8 &&
normalizedLiuBeiPerformance.intentGuardSuccesses === 9 &&
normalizedGuanYuPerformance?.maxHpBefore === 30 &&
normalizedGuanYuPerformance.support === 4 &&
!Object.prototype.hasOwnProperty.call(normalizedSortiePerformance ?? {}, 'sortieItemAssignments') &&
!Object.prototype.hasOwnProperty.call(normalizedSortiePerformance ?? {}, 'itemAssignments') &&
!Object.prototype.hasOwnProperty.call(normalizedLiuBeiPerformance ?? {}, 'finalHp') &&
!Object.prototype.hasOwnProperty.call(normalizedLiuBeiPerformance ?? {}, 'sortieItemAssignments'),
`Expected sortie performance snapshots to normalize ids, roles, HP baselines, numeric contribution fields, duplicates, and exclude supplies: ${JSON.stringify(normalizedSortiePerformance)}`
);
const cappedSortiePerformance = normalizeCampaignSortiePerformanceSnapshot({
selectedUnitIds: Array.from({ length: 120 }, (_, index) => `unit-${index}`),
formationAssignments: Object.fromEntries(Array.from({ length: 120 }, (_, index) => [`unit-${index}`, 'front'])),
unitStats: Array.from({ length: 120 }, (_, index) => sortieStatsFixture(`unit-${index}`))
});
assert(
cappedSortiePerformance?.selectedUnitIds.length === 96 &&
cappedSortiePerformance.selectedUnitIds[95] === 'unit-95' &&
cappedSortiePerformance.formationAssignments['unit-95'] === 'front' &&
cappedSortiePerformance.formationAssignments['unit-96'] === undefined &&
cappedSortiePerformance.unitStats.length === 96 &&
cappedSortiePerformance.unitStats[95].unitId === 'unit-95' &&
normalizeCampaignSortiePerformanceSnapshot({ selectedUnitIds: [], unitStats: [] }) === undefined,
`Expected sortie performance snapshots to stay capped and empty snapshots to be discarded: ${JSON.stringify(cappedSortiePerformance)}`
);
storage.clear();
storage.set(
@@ -303,6 +404,47 @@ try {
completedCampVisits: [],
createdAt: '2026-07-03T09:00:00.000Z'
};
const performanceUnit = alliedFirstBattleUnits.find((unit) => unit.id === 'liu-bei') ?? alliedFirstBattleUnits[0];
assert(performanceUnit, 'Expected an allied first-battle unit for sortie performance clone checks');
const performanceReport = {
...firstBattleReport,
sortiePerformance: {
selectedUnitIds: [performanceUnit.id],
formationAssignments: { [performanceUnit.id]: 'front' },
unitStats: [sortieStatsFixture(performanceUnit.id, { hpBefore: performanceUnit.maxHp, maxHpBefore: performanceUnit.maxHp, damageDealt: 24 })]
},
createdAt: '2026-07-03T09:05:00.000Z'
};
resetCampaignState();
setFirstBattleReport(performanceReport);
performanceReport.sortiePerformance.selectedUnitIds.push('ghost-unit');
performanceReport.sortiePerformance.formationAssignments[performanceUnit.id] = 'support';
performanceReport.sortiePerformance.unitStats[0].damageDealt = 999;
const clonedPerformanceSettlement = getCampaignState();
const clonedReportPerformance = clonedPerformanceSettlement.firstBattleReport?.sortiePerformance;
const clonedHistoryPerformance = clonedPerformanceSettlement.battleHistory[firstScenario.id]?.sortiePerformance;
assert(
JSON.stringify(clonedReportPerformance?.selectedUnitIds) === JSON.stringify([performanceUnit.id]) &&
clonedReportPerformance.formationAssignments[performanceUnit.id] === 'front' &&
clonedReportPerformance.unitStats[0].damageDealt === 24 &&
JSON.stringify(clonedHistoryPerformance?.selectedUnitIds) === JSON.stringify([performanceUnit.id]) &&
clonedHistoryPerformance.formationAssignments[performanceUnit.id] === 'front' &&
clonedHistoryPerformance.unitStats[0].damageDealt === 24,
`Expected battle report settlement to deep-clone nested sortie performance input: ${JSON.stringify(clonedPerformanceSettlement)}`
);
clonedReportPerformance.selectedUnitIds.push('detached-unit');
clonedReportPerformance.formationAssignments[performanceUnit.id] = 'reserve';
clonedReportPerformance.unitStats[0].damageDealt = 777;
const unmutatedPerformanceSettlement = getCampaignState();
assert(
clonedHistoryPerformance.unitStats[0].damageDealt === 24 &&
JSON.stringify(unmutatedPerformanceSettlement.firstBattleReport?.sortiePerformance?.selectedUnitIds) === JSON.stringify([performanceUnit.id]) &&
unmutatedPerformanceSettlement.firstBattleReport?.sortiePerformance?.formationAssignments[performanceUnit.id] === 'front' &&
unmutatedPerformanceSettlement.firstBattleReport?.sortiePerformance?.unitStats[0].damageDealt === 24 &&
unmutatedPerformanceSettlement.battleHistory[firstScenario.id]?.sortiePerformance?.unitStats[0].damageDealt === 24,
`Expected returned report, history, and persisted sortie performance snapshots to remain deeply detached: ${JSON.stringify(unmutatedPerformanceSettlement)}`
);
resetCampaignState();
const reserveDrillTemplate = campaignRecruitUnits.find((unit) => unit.id === 'jian-yong');
assert(reserveDrillTemplate, 'Expected Jian Yong recruit template to exist for reserve drill assignment checks');
storage.clear();
@@ -357,6 +499,11 @@ try {
repeatedSettlement.battleHistory[firstScenario.id]?.rewardGold === 100,
`Expected repeated battle report settlement to avoid duplicate gold/items: ${JSON.stringify(repeatedSettlement)}`
);
assert(
repeatedSettlement.firstBattleReport?.sortiePerformance === undefined &&
repeatedSettlement.battleHistory[firstScenario.id]?.sortiePerformance === undefined,
`Expected legacy reports without sortie performance to remain compatible in both latest report and history: ${JSON.stringify(repeatedSettlement)}`
);
assert(
repeatedSettlement.firstBattleReport?.campaignRewards?.unlocks[0]?.battleId === 'second-battle-yellow-turban-pursuit' &&
repeatedSettlement.firstBattleReport.campaignRewards.unlocks[0].title === firstScenarioUnlocks[0]?.title &&
@@ -772,7 +919,12 @@ try {
{ id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: 2, exp: 30, battleExp: 4 },
{ id: 'liu-bei__ghost', title: 'Ghost Bond', unitIds: ['liu-bei', 'ghost-unit'], level: 3, exp: 40, battleExp: 5 }
],
mvp: { unitId: 'ghost-unit', name: 'Ghost', damageDealt: 99, defeats: 4 }
mvp: { unitId: 'ghost-unit', name: 'Ghost', damageDealt: 99, defeats: 4 },
sortiePerformance: {
selectedUnitIds: ['liu-bei', 'ghost-unit', 'liu-bei'],
formationAssignments: { 'liu-bei': 'front', 'ghost-unit': 'support' },
unitStats: [sortieStatsFixture('liu-bei', { damageDealt: 31 }), sortieStatsFixture('ghost-unit', { damageDealt: 99 })]
}
}
})
);
@@ -780,8 +932,13 @@ try {
assert(
staleReportRefs.firstBattleReport?.bonds.length === 1 &&
staleReportRefs.firstBattleReport.bonds[0].id === 'liu-bei__guan-yu' &&
staleReportRefs.firstBattleReport.mvp === undefined,
`Expected first battle report bonds and MVP to be filtered against the recovered roster: ${JSON.stringify(staleReportRefs)}`
staleReportRefs.firstBattleReport.mvp === undefined &&
JSON.stringify(staleReportRefs.firstBattleReport.sortiePerformance?.selectedUnitIds) === JSON.stringify(['liu-bei']) &&
JSON.stringify(staleReportRefs.firstBattleReport.sortiePerformance?.formationAssignments) === JSON.stringify({ 'liu-bei': 'front' }) &&
staleReportRefs.firstBattleReport.sortiePerformance?.unitStats.length === 1 &&
staleReportRefs.firstBattleReport.sortiePerformance.unitStats[0].unitId === 'liu-bei' &&
staleReportRefs.firstBattleReport.sortiePerformance.unitStats[0].damageDealt === 31,
`Expected first battle report bonds, MVP, and sortie performance references to be filtered against the recovered roster: ${JSON.stringify(staleReportRefs)}`
);
storage.clear();
@@ -956,6 +1113,25 @@ try {
}))
],
mvp: { unitId: 'liu-bei', name: 'Liu Bei', damageDealt: '1000000', defeats: '2' },
sortiePerformance: {
selectedUnitIds: [' liu-bei ', 'ghost-unit', 'liu-bei', '', 9],
formationAssignments: { ' liu-bei ': 'front', 'ghost-unit': 'support', broken: 'center' },
unitStats: [
sortieStatsFixture(' liu-bei ', {
hpBefore: '40',
maxHpBefore: '30',
damageDealt: '1000000',
damageTaken: '-2',
defeats: '3.8',
actions: '4',
support: '5'
}),
sortieStatsFixture('liu-bei', { damageDealt: 1 }),
sortieStatsFixture('ghost-unit', { damageDealt: 88 }),
'broken-performance'
],
sortieItemAssignments: { 'liu-bei': { bean: 2 } }
},
itemRewards: ['Bean', 'Bean', 'Bean -2', 'Bean +0', 10, 'x'.repeat(97)],
campaignRewards: {
supplies: [' Bean ', 'Bean', 'Bean -2', 'Bean +0', 20, 'x'.repeat(97)],
@@ -1019,6 +1195,22 @@ try {
malformedReport.firstBattleReport.completedCampVisits.length === 0,
`Expected malformed report fields to be normalized without discarding the report: ${JSON.stringify(malformedReport)}`
);
const malformedReportPerformance = malformedReport.firstBattleReport?.sortiePerformance;
assert(
JSON.stringify(malformedReportPerformance?.selectedUnitIds) === JSON.stringify(['liu-bei']) &&
JSON.stringify(malformedReportPerformance?.formationAssignments) === JSON.stringify({ 'liu-bei': 'front' }) &&
malformedReportPerformance?.unitStats.length === 1 &&
malformedReportPerformance.unitStats[0].unitId === 'liu-bei' &&
malformedReportPerformance.unitStats[0].hpBefore === 40 &&
malformedReportPerformance.unitStats[0].maxHpBefore === 40 &&
malformedReportPerformance.unitStats[0].damageDealt === 999999 &&
malformedReportPerformance.unitStats[0].damageTaken === 0 &&
malformedReportPerformance.unitStats[0].defeats === 3 &&
malformedReportPerformance.unitStats[0].actions === 4 &&
malformedReportPerformance.unitStats[0].support === 5 &&
!Object.prototype.hasOwnProperty.call(malformedReportPerformance, 'sortieItemAssignments'),
`Expected malformed report sortie performance to normalize numbers, dedupe entries, filter stale roster ids, and exclude supplies: ${JSON.stringify(malformedReportPerformance)}`
);
storage.clear();
storage.set(
@@ -1134,6 +1326,25 @@ try {
battleExp: 1
}))
],
sortiePerformance: {
selectedUnitIds: ['liu-bei', 'ghost-unit', 'liu-bei', ''],
formationAssignments: { 'liu-bei': 'front', 'ghost-unit': 'reserve', broken: 'center' },
unitStats: [
sortieStatsFixture('liu-bei', {
hpBefore: '26',
maxHpBefore: '20',
damageDealt: '1000000',
damageTaken: '-3',
defeats: '2.9',
actions: '6',
support: '4'
}),
sortieStatsFixture('liu-bei', { damageDealt: 1 }),
sortieStatsFixture('ghost-unit', { damageDealt: 77 }),
11
],
itemAssignments: { 'liu-bei': { bean: 2 } }
},
reserveTraining: [
{
unitId: 'guan-yu',
@@ -1233,6 +1444,22 @@ try {
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.reserveTraining?.[0].focusId === 'balanced',
`Expected nested battle history progress arrays to filter invalid entries and normalize numbers: ${JSON.stringify(malformedHistory)}`
);
const malformedHistoryPerformance = malformedHistory.battleHistory['first-battle-zhuo-commandery']?.sortiePerformance;
assert(
JSON.stringify(malformedHistoryPerformance?.selectedUnitIds) === JSON.stringify(['liu-bei']) &&
JSON.stringify(malformedHistoryPerformance?.formationAssignments) === JSON.stringify({ 'liu-bei': 'front' }) &&
malformedHistoryPerformance?.unitStats.length === 1 &&
malformedHistoryPerformance.unitStats[0].unitId === 'liu-bei' &&
malformedHistoryPerformance.unitStats[0].hpBefore === 26 &&
malformedHistoryPerformance.unitStats[0].maxHpBefore === 26 &&
malformedHistoryPerformance.unitStats[0].damageDealt === 999999 &&
malformedHistoryPerformance.unitStats[0].damageTaken === 0 &&
malformedHistoryPerformance.unitStats[0].defeats === 2 &&
malformedHistoryPerformance.unitStats[0].actions === 6 &&
malformedHistoryPerformance.unitStats[0].support === 4 &&
!Object.prototype.hasOwnProperty.call(malformedHistoryPerformance, 'itemAssignments'),
`Expected malformed historical sortie performance to normalize and filter roster references without persisting supplies: ${JSON.stringify(malformedHistoryPerformance)}`
);
storage.clear();
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
@@ -1317,7 +1544,7 @@ try {
`Expected explicitly loaded corrupted slot timestamp to be normalized: ${JSON.stringify(corruptedSlot)}`
);
console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-growth/bond-roster/report-reference/sortie-roster/sortie-preset/latest-history/detail recovery, timestamp-safe history/slot recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-growth/bond-roster/report-reference/sortie-roster/sortie-preset/sortie-performance/latest-history/detail recovery, sortie performance legacy/deep-clone safety, timestamp-safe history/slot recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
} finally {
await server.close();
}

View File

@@ -106,6 +106,59 @@ try {
);
assert(!resultProbe.resultTexts.some((text) => text.includes('미달')), `Expected result screen to avoid harsh optional-goal wording: ${JSON.stringify(resultProbe.resultTexts)}`);
const firstResultState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const firstResultSave = await readCampaignSave(page);
const firstResultPerformance = firstResultState?.sortieEvaluation?.snapshot;
assert(
firstResultState?.sortieEvaluation?.available === true &&
firstResultState.sortieEvaluation.open === false &&
['S', 'A', 'B', 'C', 'D'].includes(firstResultState.sortieEvaluation.grade) &&
Number.isFinite(firstResultState.sortieEvaluation.score),
`Expected the first result to expose a closed formation evaluation with a grade: ${JSON.stringify(firstResultState?.sortieEvaluation)}`
);
assert(
firstResultPerformance?.selectedUnitIds?.length === firstResultState?.deployedAllyIds?.length &&
firstResultPerformance.selectedUnitIds.every((unitId) => firstResultState.deployedAllyIds.includes(unitId)) &&
firstResultPerformance.selectedUnitIds.every((unitId) => ['front', 'flank', 'support', 'reserve'].includes(firstResultPerformance.formationAssignments?.[unitId])) &&
firstResultPerformance.unitStats?.length === firstResultPerformance.selectedUnitIds.length &&
!Object.prototype.hasOwnProperty.call(firstResultPerformance, 'sortieItemAssignments') &&
!Object.prototype.hasOwnProperty.call(firstResultPerformance, 'itemAssignments'),
`Expected the first result snapshot to materialize every deployed officer and role without supplies: ${JSON.stringify(firstResultPerformance)}`
);
assert(
sameJsonValue(firstResultSave.current?.firstBattleReport?.sortiePerformance, firstResultPerformance) &&
sameJsonValue(firstResultSave.slot1?.firstBattleReport?.sortiePerformance, firstResultPerformance) &&
sameJsonValue(firstResultSave.current?.battleHistory?.['first-battle-zhuo-commandery']?.sortiePerformance, firstResultPerformance) &&
sameJsonValue(firstResultSave.slot1?.battleHistory?.['first-battle-zhuo-commandery']?.sortiePerformance, firstResultPerformance),
`Expected the first formation result snapshot to synchronize across report, history, current, and slot-1 saves: ${JSON.stringify(firstResultSave)}`
);
const firstEvaluationTogglePoint = await readBattleResultEvaluationControlPoint(page, 'toggle');
await page.mouse.click(firstEvaluationTogglePoint.x, firstEvaluationTogglePoint.y);
await page.waitForFunction(() => window.__HEROS_DEBUG__?.battle()?.sortieEvaluation?.open === true, undefined, { timeout: 30000 });
const firstEvaluationProbe = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
const state = window.__HEROS_DEBUG__?.battle();
return {
evaluation: state?.sortieEvaluation,
texts: (scene?.resultFormationReviewObjects ?? [])
.filter((object) => object?.type === 'Text')
.map((object) => object.text)
};
});
assert(
firstEvaluationProbe.texts.includes('이번 편성 평가') &&
firstEvaluationProbe.texts.some((text) => text.includes('명단·역할만 저장') && text.includes('장비·보급 제외')) &&
firstEvaluationProbe.evaluation?.presetCards?.length === 3 &&
firstEvaluationProbe.evaluation.presetCards.every((card) => card.saved === false && card.matching === false && card.actionButtonBounds),
`Expected the visible first-battle evaluation to explain its scope and show three empty preset actions: ${JSON.stringify(firstEvaluationProbe)}`
);
await page.screenshot({ path: `${screenshotDir}/rc-first-battle-formation-evaluation.png`, fullPage: true });
await assertCanvasPainted(page, 'first battle formation evaluation');
const firstEvaluationClosePoint = await readBattleResultEvaluationControlPoint(page, 'close');
await page.mouse.click(firstEvaluationClosePoint.x, firstEvaluationClosePoint.y);
await page.waitForFunction(() => window.__HEROS_DEBUG__?.battle()?.sortieEvaluation?.open === false, undefined, { timeout: 30000 });
await page.mouse.click(738, 642);
await waitForCampAfterBattleResult(page);
await page.screenshot({ path: `${screenshotDir}/rc-first-camp.png`, fullPage: true });
@@ -1111,6 +1164,205 @@ try {
`Expected a non-Peach-Garden officer to receive a generic sortie role effect: ${JSON.stringify(midNextBattleProbe.units)}`
);
const midResultFixture = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
const state = window.__HEROS_DEBUG__?.battle();
const contributor = state?.units?.find((unit) =>
unit.faction === 'ally' && ['front', 'flank', 'support'].includes(unit.formationRole)
);
const wounded = state?.units?.find((unit) =>
unit.faction === 'ally' && unit.id !== contributor?.id && unit.hp > 1
) ?? contributor;
const liveWounded = wounded?.id ? scene?.debugUnitById?.(wounded.id) : undefined;
if (!scene || !contributor || !liveWounded || typeof scene.statsFor !== 'function') {
return { ready: false, contributorId: contributor?.id ?? null, woundedUnitId: wounded?.id ?? null };
}
const stats = scene.statsFor(contributor.id);
Object.assign(stats, {
damageDealt: 137,
damageTaken: 22,
defeats: 3,
actions: 5,
support: 11,
sortieBonusDamage: 17,
sortiePreventedDamage: 9,
sortieBonusHealing: 4,
sortieExtendedBondTriggers: 2,
intentDefeats: 1,
intentLineBreaks: 1,
intentGuardSuccesses: 1
});
liveWounded.hp = Math.max(1, liveWounded.maxHp - 7);
return {
ready: true,
contributorId: contributor.id,
woundedUnitId: liveWounded.id,
woundedHp: liveWounded.hp,
woundedMaxHp: liveWounded.maxHp,
expectedStats: {
damageDealt: 137,
damageTaken: 22,
defeats: 3,
actions: 5,
support: 11,
sortieBonusDamage: 17,
sortiePreventedDamage: 9,
sortieBonusHealing: 4,
sortieExtendedBondTriggers: 2,
intentDefeats: 1,
intentLineBreaks: 1,
intentGuardSuccesses: 1
}
};
});
assert(
midResultFixture.ready === true &&
midResultFixture.contributorId &&
midResultFixture.woundedUnitId &&
midResultFixture.woundedHp < midResultFixture.woundedMaxHp,
`Expected a deterministic contribution and recovery fixture for the mid-campaign result: ${JSON.stringify(midResultFixture)}`
);
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await waitForBattleOutcome(page, 'victory');
const midResultState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const midResultSaveBeforeUpdate = await readCampaignSave(page);
const midResultPerformance = midResultState?.sortieEvaluation?.snapshot;
const midContributorPerformance = midResultPerformance?.unitStats?.find((stats) => stats.unitId === midResultFixture.contributorId);
const midBattleRoleById = Object.fromEntries(
(midNextBattleProbe?.deployedAllyPositions ?? []).map((unit) => [unit.id, unit.formationRole])
);
const expectedMidResultPreset = {
selectedUnitIds: [...(midResultPerformance?.selectedUnitIds ?? [])],
formationAssignments: { ...(midResultPerformance?.formationAssignments ?? {}) }
};
assert(
midResultState?.sortieEvaluation?.available === true &&
midResultState.sortieEvaluation.open === false &&
midResultState.sortieEvaluation.totalDamage === midResultFixture.expectedStats.damageDealt &&
midResultState.sortieEvaluation.totalDamageTaken === midResultFixture.expectedStats.damageTaken &&
midResultState.sortieEvaluation.totalDefeats === midResultFixture.expectedStats.defeats &&
midResultState.sortieEvaluation.totalSupport === midResultFixture.expectedStats.support &&
midResultState.sortieEvaluation.recoveryNeededCount > 0 &&
midResultState.sortieEvaluation.roleCoverage < 3,
`Expected the mid-campaign evaluation to reflect the deterministic contribution, injury, and missing role: ${JSON.stringify(midResultState?.sortieEvaluation)}`
);
assert(
midContributorPerformance &&
Object.entries(midResultFixture.expectedStats).every(([key, value]) => midContributorPerformance[key] === value) &&
midContributorPerformance.hpBefore > 0 &&
midContributorPerformance.maxHpBefore >= midContributorPerformance.hpBefore &&
sameJsonValue([...(midResultPerformance?.selectedUnitIds ?? [])].sort(), [...midCampSelectedSortieUnitIds].sort()) &&
Object.keys(midResultPerformance?.formationAssignments ?? {}).length === midCampSelectedSortieUnitIds.length &&
midCampSelectedSortieUnitIds.every(
(unitId) => midResultPerformance?.formationAssignments?.[unitId] === midBattleRoleById[unitId]
),
`Expected the saved result snapshot to retain the exact roster, roles, starting HP, and contribution stats: ${JSON.stringify(midResultPerformance)}`
);
assert(
sameJsonValue(midResultSaveBeforeUpdate.current?.firstBattleReport?.sortiePerformance, midResultPerformance) &&
sameJsonValue(midResultSaveBeforeUpdate.slot1?.firstBattleReport?.sortiePerformance, midResultPerformance) &&
sameJsonValue(midResultSaveBeforeUpdate.current?.battleHistory?.[midCampNextBattleId]?.sortiePerformance, midResultPerformance) &&
sameJsonValue(midResultSaveBeforeUpdate.slot1?.battleHistory?.[midCampNextBattleId]?.sortiePerformance, midResultPerformance) &&
!sameJsonValue(midResultSaveBeforeUpdate.current?.sortieFormationPresets?.mobile, expectedMidResultPreset),
`Expected the mid result snapshot to synchronize everywhere while remaining meaningfully different from the saved mobile preset: ${JSON.stringify({
snapshot: midResultPerformance,
mobile: midResultSaveBeforeUpdate.current?.sortieFormationPresets?.mobile
})}`
);
const midEvaluationTogglePoint = await readBattleResultEvaluationControlPoint(page, 'toggle');
await page.mouse.click(midEvaluationTogglePoint.x, midEvaluationTogglePoint.y);
await page.waitForFunction(() => window.__HEROS_DEBUG__?.battle()?.sortieEvaluation?.open === true, undefined, { timeout: 30000 });
const midEvaluationProbe = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
const evaluation = window.__HEROS_DEBUG__?.battle()?.sortieEvaluation;
return {
evaluation,
texts: (scene?.resultFormationReviewObjects ?? [])
.filter((object) => object?.type === 'Text')
.map((object) => object.text)
};
});
const midEvaluationSave = await readCampaignSave(page);
const mobileResultCard = midEvaluationProbe.evaluation?.presetCards?.find((card) => card.id === 'mobile');
assert(
midEvaluationProbe.texts.includes('이번 편성 평가') &&
midEvaluationProbe.texts.some((text) => text.includes('기동') && text.includes('갱신')) &&
mobileResultCard?.saved === true &&
mobileResultCard.matching === false &&
mobileResultCard.actionButtonBounds &&
sameJsonValue(midEvaluationSave, midResultSaveBeforeUpdate),
`Expected opening the evaluation to expose a non-destructive mobile preset update action: ${JSON.stringify(midEvaluationProbe)}`
);
const firstMobileUpdatePoint = await readBattleResultEvaluationControlPoint(page, 'preset', 'mobile');
await page.mouse.click(firstMobileUpdatePoint.x, firstMobileUpdatePoint.y);
await page.waitForFunction(() => {
const evaluation = window.__HEROS_DEBUG__?.battle()?.sortieEvaluation;
return evaluation?.open === true &&
evaluation?.overwriteConfirmId === 'mobile' &&
evaluation?.feedback?.includes('한 번 더');
}, undefined, { timeout: 30000 });
const pendingMobileUpdateState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const pendingMobileUpdateSave = await readCampaignSave(page);
assert(
pendingMobileUpdateState?.resultVisible === true &&
pendingMobileUpdateState?.sortieEvaluation?.sourcePresetIds?.includes('mobile') === false &&
sameJsonValue(pendingMobileUpdateSave, midResultSaveBeforeUpdate),
`Expected the first mobile update click to request confirmation without mutating either save: ${JSON.stringify({
evaluation: pendingMobileUpdateState?.sortieEvaluation,
save: pendingMobileUpdateSave
})}`
);
const confirmMobileUpdatePoint = await readBattleResultEvaluationControlPoint(page, 'preset', 'mobile');
await page.mouse.click(confirmMobileUpdatePoint.x, confirmMobileUpdatePoint.y);
await page.waitForFunction(() => {
const evaluation = window.__HEROS_DEBUG__?.battle()?.sortieEvaluation;
return evaluation?.open === true &&
evaluation?.overwriteConfirmId === null &&
evaluation?.sourcePresetIds?.includes('mobile') &&
evaluation?.feedback?.includes('갱신 완료');
}, undefined, { timeout: 30000 });
const updatedMobileResultState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const updatedMobileResultSave = await readCampaignSave(page);
const updatedCurrentMobilePreset = updatedMobileResultSave.current?.sortieFormationPresets?.mobile;
const updatedSlotMobilePreset = updatedMobileResultSave.slot1?.sortieFormationPresets?.mobile;
assert(
sameJsonValue(updatedCurrentMobilePreset, expectedMidResultPreset) &&
sameJsonValue(updatedSlotMobilePreset, expectedMidResultPreset) &&
JSON.stringify(Object.keys(updatedCurrentMobilePreset ?? {}).sort()) === JSON.stringify(['formationAssignments', 'selectedUnitIds']) &&
updatedCurrentMobilePreset?.sortieItemAssignments === undefined &&
updatedCurrentMobilePreset?.itemAssignments === undefined &&
updatedCurrentMobilePreset?.unitStats === undefined,
`Expected the confirmed result action to store only the evaluated roster and roles in current and slot-1 mobile presets: ${JSON.stringify(updatedMobileResultSave)}`
);
assert(
JSON.stringify(updatedMobileResultSave.current?.selectedSortieUnitIds) === JSON.stringify(midResultSaveBeforeUpdate.current?.selectedSortieUnitIds) &&
sameJsonValue(updatedMobileResultSave.current?.sortieFormationAssignments, midResultSaveBeforeUpdate.current?.sortieFormationAssignments) &&
sameJsonValue(updatedMobileResultSave.current?.sortieItemAssignments, midResultSaveBeforeUpdate.current?.sortieItemAssignments) &&
sameJsonValue(updatedMobileResultSave.slot1?.selectedSortieUnitIds, midResultSaveBeforeUpdate.slot1?.selectedSortieUnitIds) &&
sameJsonValue(updatedMobileResultSave.slot1?.sortieFormationAssignments, midResultSaveBeforeUpdate.slot1?.sortieFormationAssignments) &&
sameJsonValue(updatedMobileResultSave.slot1?.sortieItemAssignments, midResultSaveBeforeUpdate.slot1?.sortieItemAssignments) &&
sameJsonValue(updatedMobileResultSave.current?.firstBattleReport?.sortiePerformance, midResultPerformance) &&
sameJsonValue(updatedMobileResultSave.slot1?.battleHistory?.[midCampNextBattleId]?.sortiePerformance, midResultPerformance) &&
sameJsonValue(updatedMobileResultSave.current?.sortieFormationPresets?.elite, midResultSaveBeforeUpdate.current?.sortieFormationPresets?.elite) &&
sameJsonValue(updatedMobileResultSave.current?.sortieFormationPresets?.siege, midResultSaveBeforeUpdate.current?.sortieFormationPresets?.siege),
`Expected result-to-preset update to leave the active sortie, supplies, report snapshot, and other presets unchanged: ${JSON.stringify({
before: midResultSaveBeforeUpdate,
after: updatedMobileResultSave
})}`
);
assert(
updatedMobileResultState?.sortieEvaluation?.presetCards?.find((card) => card.id === 'mobile')?.matching === true &&
updatedMobileResultState?.sortieEvaluation?.feedback?.includes('장비·보급은 저장하지 않았습니다.'),
`Expected visible completion feedback and a matching mobile result card after update: ${JSON.stringify(updatedMobileResultState?.sortieEvaluation)}`
);
await page.screenshot({ path: `${screenshotDir}/rc-mid-camp-formation-evaluation-updated.png`, fullPage: true });
await assertCanvasPainted(page, 'mid camp formation evaluation update');
await seedCampaignSave(page, {
battleId: 'sixty-sixth-battle-wuzhang-final',
battleTitle: '오장원 최종전',
@@ -1430,6 +1682,47 @@ async function readCampaignSave(page) {
});
}
async function readBattleResultEvaluationControlPoint(page, control, presetId) {
const probe = await page.evaluate(({ control, presetId }) => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
const evaluation = window.__HEROS_DEBUG__?.battle()?.sortieEvaluation;
const canvas = document.querySelector('canvas');
const presetCard = evaluation?.presetCards?.find((card) => card.id === presetId);
const bounds = control === 'toggle'
? evaluation?.toggleButtonBounds
: control === 'close'
? evaluation?.closeButtonBounds
: presetCard?.actionButtonBounds;
if (!scene || !canvas || !bounds) {
return {
ready: false,
control,
presetId: presetId ?? null,
evaluationOpen: evaluation?.open ?? false,
bounds: bounds ?? null
};
}
const canvasBounds = canvas.getBoundingClientRect();
const centerX = bounds.x + bounds.width / 2;
const centerY = bounds.y + bounds.height / 2;
return {
ready: true,
control,
presetId: presetId ?? null,
evaluationOpen: evaluation?.open ?? false,
bounds,
x: canvasBounds.left + centerX * canvasBounds.width / scene.scale.width,
y: canvasBounds.top + centerY * canvasBounds.height / scene.scale.height
};
}, { control, presetId });
assert(
probe.ready === true && Number.isFinite(probe.x) && Number.isFinite(probe.y),
`Expected a visible Phaser battle-result evaluation ${control} control with a canvas-scaled click point: ${JSON.stringify(probe)}`
);
return probe;
}
async function readSortieComparisonActionPoint(page) {
const probe = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
@@ -1567,6 +1860,7 @@ async function seedCampaignSave(page, options) {
completedCampVisits: current.completedCampVisits ?? [],
createdAt: now
};
delete report.sortiePerformance;
const settlement = {
battleId: report.battleId,
battleTitle: report.battleTitle,