Filter stale battle report references

This commit is contained in:
2026-07-05 10:22:45 +09:00
parent ffbe8a510e
commit 74dfe8f665
2 changed files with 48 additions and 1 deletions

View File

@@ -837,6 +837,9 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
normalized.battleHistory = normalizeBattleHistory(normalized.battleHistory);
normalized.latestBattleId = normalizeLatestBattleId(normalized.latestBattleId, normalized.battleHistory);
normalized.firstBattleReport = normalizeFirstBattleReport(normalized.firstBattleReport);
if (normalized.firstBattleReport && sortieUnitFilter) {
normalized.firstBattleReport = filterFirstBattleReportRosterReferences(normalized.firstBattleReport, sortieUnitFilter);
}
return normalized;
}
@@ -900,6 +903,17 @@ function normalizeLatestBattleId(value: unknown, battleHistory: Record<string, C
.sort((a, b) => String(b.completedAt).localeCompare(String(a.completedAt)))[0]?.battleId;
}
function filterFirstBattleReportRosterReferences(report: FirstBattleReport, rosterUnitIds: Set<string>): FirstBattleReport {
const filtered = {
...report,
bonds: report.bonds.filter((bond) => bond.unitIds.every((unitId) => rosterUnitIds.has(unitId)))
};
if (filtered.mvp && !rosterUnitIds.has(filtered.mvp.unitId)) {
delete filtered.mvp;
}
return filtered;
}
function normalizeCampaignBattleSettlement(value: unknown): CampaignBattleSettlement | undefined {
if (!isPlainObject(value)) {
return undefined;