Upgrade tactical unit sprites to premium detail

This commit is contained in:
2026-06-30 00:34:48 +09:00
parent 84ab712c03
commit 6eb3f029c3
184 changed files with 180 additions and 8 deletions

View File

@@ -3200,7 +3200,7 @@ export class BattleScene extends Phaser.Scene {
private drawUnits() {
battleUnits.forEach((unit) => {
const sizeRatio = unit.faction === 'ally' ? 1.22 : 1.16;
const sizeRatio = unit.faction === 'ally' ? 1.32 : 1.24;
const textureBase = this.unitTextureKey(unit);
const centerX = this.tileCenterX(unit.x);
const centerY = this.tileCenterY(unit.y);
@@ -3214,7 +3214,7 @@ export class BattleScene extends Phaser.Scene {
sprite.setInteractive({ useHandCursor: unit.faction === 'ally' });
sprite.on('pointerdown', () => this.selectUnit(unit));
const label = this.add.text(sprite.x, sprite.y + this.layout.tileSize * 0.52, unit.name, {
const label = this.add.text(sprite.x, sprite.y + this.layout.tileSize * 0.58, unit.name, {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: '11px',
color: unit.faction === 'ally' ? '#e7edf7' : '#ffebe7',