Add Xuzhou breakout chapter

This commit is contained in:
2026-06-23 02:09:38 +09:00
parent 91b8abc7e3
commit 6eacee48fc
11 changed files with 739 additions and 16 deletions

View File

@@ -11,6 +11,10 @@ import {
ninthBattleMap,
ninthBattleUnits,
ninthBattleVictoryPages,
tenthBattleBonds,
tenthBattleMap,
tenthBattleUnits,
tenthBattleVictoryPages,
fifthBattleBonds,
fifthBattleMap,
fifthBattleUnits,
@@ -50,7 +54,8 @@ export type BattleScenarioId =
| 'sixth-battle-jieqiao-relief'
| 'seventh-battle-xuzhou-rescue'
| 'eighth-battle-xiaopei-supply-road'
| 'ninth-battle-xuzhou-gate-night-raid';
| 'ninth-battle-xuzhou-gate-night-raid'
| 'tenth-battle-xuzhou-breakout';
export type BattleObjectiveKind = 'defeat-leader' | 'keep-unit-alive' | 'secure-terrain' | 'quick-victory';
@@ -566,6 +571,59 @@ export const ninthBattleScenario: BattleScenarioDefinition = {
nextCampScene: 'CampScene'
};
export const tenthBattleScenario: BattleScenarioDefinition = {
id: 'tenth-battle-xuzhou-breakout',
title: '서주 탈출전',
victoryConditionLabel: '송헌 격파',
defeatConditionLabel: '유비 퇴각',
openingObjectiveLines: [
'서주는 여포에게 넘어갔고, 유비군은 성 밖으로 빠져나갈 길을 열어야 합니다. 송헌을 격파하면 추격대의 지휘가 무너집니다.',
'여포군 기병은 길을 따라 빠르게 압박하고, 성내 배반병은 숲과 마을 근처에서 퇴로를 끊으려 합니다.',
'서쪽 진영과 마을을 확보한 채 20턴 안에 돌파하면 조조 의탁으로 이어질 병력과 보급을 더 많이 보존합니다.'
],
map: tenthBattleMap,
units: tenthBattleUnits,
bonds: tenthBattleBonds,
mapTextureKey: 'battle-map-tenth',
leaderUnitId: 'xuzhou-escape-leader-song-xian',
quickVictoryTurnLimit: 20,
baseVictoryGold: 1240,
objectives: [
{
id: 'leader',
kind: 'defeat-leader',
label: '송헌 격파',
rewardGold: 760,
unitId: 'xuzhou-escape-leader-song-xian'
},
{
id: 'liu-bei',
kind: 'keep-unit-alive',
label: '유비 생존',
rewardGold: 300,
unitId: 'liu-bei'
},
{
id: 'village',
kind: 'secure-terrain',
label: '피난 마을 확보',
rewardGold: 420,
terrain: 'village'
},
{
id: 'quick',
kind: 'quick-victory',
label: '20턴 이내 돌파',
rewardGold: 340,
maxTurn: 20
}
],
defeatConditions: [{ kind: 'unit-defeated', unitId: 'liu-bei' }],
itemRewards: ['콩 4', '상처약 2', '탁주 1', '서주 피난민 보호 +1'],
victoryPages: tenthBattleVictoryPages,
nextCampScene: 'CampScene'
};
export const defaultBattleScenarioId: BattleScenarioId = firstBattleScenario.id;
export const battleScenarios: Record<BattleScenarioId, BattleScenarioDefinition> = {
@@ -577,7 +635,8 @@ export const battleScenarios: Record<BattleScenarioId, BattleScenarioDefinition>
'sixth-battle-jieqiao-relief': sixthBattleScenario,
'seventh-battle-xuzhou-rescue': seventhBattleScenario,
'eighth-battle-xiaopei-supply-road': eighthBattleScenario,
'ninth-battle-xuzhou-gate-night-raid': ninthBattleScenario
'ninth-battle-xuzhou-gate-night-raid': ninthBattleScenario,
'tenth-battle-xuzhou-breakout': tenthBattleScenario
};
export const defaultBattleScenario = battleScenarios[defaultBattleScenarioId];