Add turn menu and resonance bonds

This commit is contained in:
2026-06-22 02:01:16 +09:00
parent 83d6497b5e
commit 6db887e2da
3 changed files with 457 additions and 7 deletions

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@@ -16,12 +16,12 @@ Build a small complete tactical RPG loop:
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, ally/enemy roster tabs, unit detail stat panels, movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, and grayscale acted-unit feedback
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, ally/enemy roster tabs, unit detail stat panels, movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- Flow verification script from title to first battle
## Next Steps
1. Implement attack range, damage, defeat, and victory checks
1. Implement attack range, damage, defeat, victory checks, and real resonance assist attacks
2. Add strategy and item inventories with usable battle effects
3. Add a simple enemy AI turn
4. Add battle result scene and local save/load