Add third campaign battle path

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2026-06-22 23:22:51 +09:00
parent e06b8dab58
commit 68e1b10cb4
10 changed files with 650 additions and 23 deletions

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@@ -2,13 +2,14 @@
## Initial Goal
Build a small complete tactical RPG loop:
Build a small complete tactical RPG loop that can grow into a longer Romance of the Three Kingdoms campaign:
1. Title screen
2. Prologue story
3. First battle briefing
4. First battle
5. Battle result and save point
6. Repeatable story -> camp -> battle expansion path
## Current Slice
@@ -17,15 +18,17 @@ Build a small complete tactical RPG loop:
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- Flow verification script from title to first battle
- Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence
- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
- Flow verification script from title through the third battle victory and camp save state
## Next Steps
1. Implement attack range, damage, defeat, victory checks, and real resonance assist attacks
2. Apply treasure equipment effects to damage, defense, recovery, and command rules
3. Add strategy and item inventories with usable battle effects
4. Add a simple enemy AI turn
5. Add battle result scene and local save/load
1. Add the next Guangzong main battle and named Yellow Turban commanders
2. Broaden camp events so bonds, supplies, and equipment choices matter between battles
3. Apply treasure equipment effects to damage, defense, recovery, and command rules
4. Add more distinctive victory/defeat branches and optional objectives
5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
## Content Direction