Harden battle save validation
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138
scripts/verify-battle-save-normalization.mjs
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138
scripts/verify-battle-save-normalization.mjs
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@@ -0,0 +1,138 @@
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import { createServer } from 'vite';
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const server = await createServer({
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logLevel: 'error',
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server: { middlewareMode: true },
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appType: 'custom'
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});
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try {
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const { isValidBattleSaveState, normalizeBattleSaveSlot, parseBattleSaveState } = await server.ssrLoadModule(
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'/src/game/state/battleSaveState.ts'
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);
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const options = {
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expectedBattleId: 'first-battle-zhuo-commandery',
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mapWidth: 12,
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mapHeight: 8
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};
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const validState = createValidBattleSaveState();
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assert(normalizeBattleSaveSlot(0, 3) === 1, 'Expected slot 0 to normalize to slot 1.');
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assert(normalizeBattleSaveSlot(Number.NaN, 3) === 1, 'Expected NaN slot to normalize to slot 1.');
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assert(normalizeBattleSaveSlot(99, 3) === 3, 'Expected overflowing slot to clamp to slot count.');
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assert(isValidBattleSaveState(validState, options), 'Expected valid battle save to pass validation.');
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assert(parseBattleSaveState(JSON.stringify(validState), options)?.battleId === options.expectedBattleId, 'Expected valid JSON save to parse.');
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assert(parseBattleSaveState('{', options) === undefined, 'Expected malformed JSON to be ignored.');
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assert(parseBattleSaveState('', options) === undefined, 'Expected empty save payload to be ignored.');
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const rejectedCases = [
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['wrong battle id', { battleId: 'other-battle' }],
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['missing battle id', { battleId: undefined }],
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['invalid savedAt', { savedAt: 'not-a-date' }],
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['invalid turnNumber', { turnNumber: 0 }],
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['invalid activeFaction', { activeFaction: 'neutral' }],
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['invalid rosterTab', { rosterTab: 'neutral' }],
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['invalid actedUnitIds', { actedUnitIds: 'liu-bei' }],
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['invalid battleLog', { battleLog: 'hit' }],
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['invalid attackIntents', { attackIntents: [{ attackerId: 'liu-bei' }] }],
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['invalid units array', { units: {} }],
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['invalid unit hp', { units: [{ ...validState.units[0], hp: 99, maxHp: 30 }] }],
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['invalid unit x', { units: [{ ...validState.units[0], x: 12 }] }],
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['invalid unit direction', { units: [{ ...validState.units[0], direction: 'down' }] }],
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['invalid bonds', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei'] }] }],
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['invalid item stock count', { itemStocks: { 'liu-bei': { bean: -1 } } }],
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['invalid buff turns', { battleBuffs: [{ ...validState.battleBuffs[0], turns: 0 }] }],
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['invalid status kind', { battleStatuses: [{ ...validState.battleStatuses[0], kind: 'poison' }] }],
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['invalid stats shape', { battleStats: { 'liu-bei': { damageDealt: 10 } } }],
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['invalid enemy usable keys', { enemyUsableUseKeys: [1] }],
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['invalid triggered events', { triggeredBattleEvents: [1] }]
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];
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rejectedCases.forEach(([label, patch]) => {
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const candidate = { ...validState, ...patch };
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assert(!isValidBattleSaveState(candidate, options), `Expected invalid battle save to be rejected: ${label}`);
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});
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console.log('Verified battle save normalization and corrupted battle save rejection.');
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} finally {
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await server.close();
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}
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function createValidBattleSaveState() {
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return {
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version: 1,
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battleId: 'first-battle-zhuo-commandery',
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campaignStep: 'first-battle',
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savedAt: '2026-07-05T00:00:00.000Z',
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turnNumber: 2,
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activeFaction: 'ally',
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rosterTab: 'ally',
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actedUnitIds: ['liu-bei'],
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attackIntents: [{ attackerId: 'liu-bei', targetId: 'rebel-1' }],
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battleLog: ['Liu Bei attacked.'],
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units: [
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{
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id: 'liu-bei',
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level: 2,
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exp: 10,
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hp: 28,
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maxHp: 30,
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attack: 10,
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move: 4,
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x: 1,
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y: 2,
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direction: 'south',
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equipment: {}
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}
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],
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bonds: [
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{
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id: 'taoyuan',
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unitIds: ['liu-bei', 'guan-yu'],
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title: 'Oath',
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level: 1,
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exp: 0,
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battleExp: 0,
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description: 'Shared oath.'
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}
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],
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itemStocks: { 'liu-bei': { bean: 2 } },
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battleBuffs: [
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{
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unitId: 'liu-bei',
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label: 'Focus',
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turns: 2,
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attackBonus: 1,
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hitBonus: 10,
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criticalBonus: 0
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}
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],
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battleStatuses: [
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{
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unitId: 'rebel-1',
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kind: 'burn',
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label: 'Burn',
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turns: 2,
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power: 4
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}
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],
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battleStats: {
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'liu-bei': {
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damageDealt: 12,
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damageTaken: 3,
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defeats: 1,
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actions: 2,
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support: 0
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}
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},
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enemyUsableUseKeys: ['rebel-1:shout'],
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triggeredBattleEvents: ['first-objective-near']
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};
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}
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function assert(condition, message) {
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if (!condition) {
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throw new Error(message);
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}
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}
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