Expand handpainted maps to battles four and five

This commit is contained in:
2026-07-04 11:18:24 +09:00
parent fe7d1167a7
commit 6281776c94
17 changed files with 29 additions and 169 deletions

View File

@@ -2,7 +2,7 @@
## Scope
The first three campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
The first five campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
## Art Direction
@@ -20,6 +20,8 @@ Example:
```powershell
python scripts/generate-handpaint-map-sample.py --map second --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map third --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fourth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fifth --webp-quality 90
```
## Current Assets
@@ -27,6 +29,8 @@ python scripts/generate-handpaint-map-sample.py --map third --webp-quality 90
- `src/assets/images/battle/first-battle-map.webp`
- `src/assets/images/battle/second-battle-map.webp`
- `src/assets/images/battle/third-battle-map.webp`
- `src/assets/images/battle/fourth-battle-map.webp`
- `src/assets/images/battle/fifth-battle-map.webp`
## QA Outputs
@@ -34,5 +38,9 @@ python scripts/generate-handpaint-map-sample.py --map third --webp-quality 90
- `docs/second-battle-map-handpaint-preview.png`
- `docs/third-battle-map-handpaint-before-after.png`
- `docs/third-battle-map-handpaint-preview.png`
- `docs/fourth-battle-map-handpaint-before-after.png`
- `docs/fourth-battle-map-handpaint-preview.png`
- `docs/fifth-battle-map-handpaint-before-after.png`
- `docs/fifth-battle-map-handpaint-preview.png`
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