Replace battle maps 41 and 42 with hand-painted assets

This commit is contained in:
2026-07-09 19:54:44 +09:00
parent 03cf3a4f8b
commit 5e5f54c19c
11 changed files with 34 additions and 222 deletions

View File

@@ -2,7 +2,7 @@
## Scope
The first forty campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
The first forty-two campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
## Art Direction
@@ -15,7 +15,8 @@ The first forty campaign battles now use the same hand-painted tactical map pipe
- Battles 1-25 keep the original 224px hand-painted tile target.
- Large maps starting at battle 26 use a 192px tile target through `LARGE_MAP_TILE_SIZE` in the generator.
- Re-evaluate the tile target before a generated map's longest edge exceeds roughly 16,384px at 192px per tile.
- Very large maps can use a 176px tile target through `VERY_LARGE_MAP_TILE_SIZE` when WebP encoding or browser memory pressure becomes the limiting factor.
- Re-evaluate the tile target before a generated map's longest edge approaches roughly 16,384px at 192px per tile.
- Use `--tile-size` only for controlled comparisons; commit the selected production size in the map config.
## Generator
@@ -64,6 +65,8 @@ python scripts/generate-handpaint-map-sample.py --map thirty-seventh --webp-qual
python scripts/generate-handpaint-map-sample.py --map thirty-eighth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map thirty-ninth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fortieth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map forty-first --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map forty-second --webp-quality 90
```
Comparison example:
@@ -114,6 +117,8 @@ python scripts/generate-handpaint-map-sample.py --map thirtieth --tile-size 192
- `src/assets/images/battle/thirty-eighth-battle-map.webp`
- `src/assets/images/battle/thirty-ninth-battle-map.webp`
- `src/assets/images/battle/fortieth-battle-map.webp`
- `src/assets/images/battle/forty-first-battle-map.webp`
- `src/assets/images/battle/forty-second-battle-map.webp`
## QA Outputs
@@ -195,5 +200,9 @@ python scripts/generate-handpaint-map-sample.py --map thirtieth --tile-size 192
- `docs/thirty-ninth-battle-map-handpaint-preview.png`
- `docs/fortieth-battle-map-handpaint-before-after.png`
- `docs/fortieth-battle-map-handpaint-preview.png`
- `docs/forty-first-battle-map-handpaint-before-after.png`
- `docs/forty-first-battle-map-handpaint-preview.png`
- `docs/forty-second-battle-map-handpaint-before-after.png`
- `docs/forty-second-battle-map-handpaint-preview.png`
Browser screenshots are saved per verification run after build/deploy.

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