Approve Shu archer handpainted sprite v5

This commit is contained in:
2026-07-01 12:43:20 +09:00
parent 513c6ec226
commit 598ff1cc78
23 changed files with 170 additions and 50 deletions

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 8
- Approved baseline units: 9
- Pending approval units: 0
- Queued rework units: 83
- Queued rework units: 82
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.
@@ -14,10 +14,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Next Unit Queue
1. `unit-shu-archer` - queued-rework, base `border-hits=64`, actions `border-hits=140`, spec `unit-sprite-batch2-shu-archer-spec.md`
2. `unit-shu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`, spec `unit-sprite-batch2-shu-cavalry-spec.md`
3. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
4. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
1. `unit-shu-cavalry` - queued-rework, base `border-hits=64`, actions `border-hits=144`, spec `unit-sprite-batch2-shu-cavalry-spec.md`
2. `unit-shu-strategist` - queued-rework, base `border-hits=32`, actions `border-hits=98`, spec `unit-sprite-batch2-shu-strategist-spec.md`
3. `unit-shu-officer` - queued-rework, base `border-hits=32`, actions `border-hits=82`, spec `unit-sprite-batch2-shu-officer-spec.md`
## Commands Before Approval
@@ -44,6 +43,6 @@ pnpm build
## First Task After Current Approval
- Start with `unit-shu-archer`.
- Use spec: `unit-sprite-batch2-shu-archer-spec.md`.
- Start with `unit-shu-cavalry`.
- Use spec: `unit-sprite-batch2-shu-cavalry-spec.md`.
- Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.