Replace seventh battle map with hand-painted asset

This commit is contained in:
2026-07-09 14:55:39 +09:00
parent 1f7399ca4d
commit 56e73117f6
7 changed files with 15 additions and 117 deletions

View File

@@ -2,7 +2,7 @@
## Scope
The first six campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
The first seven campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
## Art Direction
@@ -23,6 +23,7 @@ python scripts/generate-handpaint-map-sample.py --map third --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fourth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map fifth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map sixth --webp-quality 90
python scripts/generate-handpaint-map-sample.py --map seventh --webp-quality 90
```
## Current Assets
@@ -33,6 +34,7 @@ python scripts/generate-handpaint-map-sample.py --map sixth --webp-quality 90
- `src/assets/images/battle/fourth-battle-map.webp`
- `src/assets/images/battle/fifth-battle-map.webp`
- `src/assets/images/battle/sixth-battle-map.webp`
- `src/assets/images/battle/seventh-battle-map.webp`
## QA Outputs
@@ -46,5 +48,7 @@ python scripts/generate-handpaint-map-sample.py --map sixth --webp-quality 90
- `docs/fifth-battle-map-handpaint-preview.png`
- `docs/sixth-battle-map-handpaint-before-after.png`
- `docs/sixth-battle-map-handpaint-preview.png`
- `docs/seventh-battle-map-handpaint-before-after.png`
- `docs/seventh-battle-map-handpaint-preview.png`
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