Replace seventh battle map with hand-painted asset
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@@ -2,7 +2,7 @@
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## Scope
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The first six campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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The first seven campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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## Art Direction
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@@ -23,6 +23,7 @@ python scripts/generate-handpaint-map-sample.py --map third --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map fourth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map fifth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map sixth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map seventh --webp-quality 90
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```
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## Current Assets
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@@ -33,6 +34,7 @@ python scripts/generate-handpaint-map-sample.py --map sixth --webp-quality 90
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- `src/assets/images/battle/fourth-battle-map.webp`
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- `src/assets/images/battle/fifth-battle-map.webp`
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- `src/assets/images/battle/sixth-battle-map.webp`
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- `src/assets/images/battle/seventh-battle-map.webp`
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## QA Outputs
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@@ -46,5 +48,7 @@ python scripts/generate-handpaint-map-sample.py --map sixth --webp-quality 90
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- `docs/fifth-battle-map-handpaint-preview.png`
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- `docs/sixth-battle-map-handpaint-before-after.png`
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- `docs/sixth-battle-map-handpaint-preview.png`
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- `docs/seventh-battle-map-handpaint-before-after.png`
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- `docs/seventh-battle-map-handpaint-preview.png`
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Browser screenshots are saved per verification run after build/deploy.
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BIN
docs/seventh-battle-map-handpaint-before-after.png
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docs/seventh-battle-map-handpaint-before-after.png
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docs/seventh-battle-map-handpaint-preview.png
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docs/seventh-battle-map-handpaint-preview.png
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