Harden malformed campaign save recovery
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@@ -786,25 +786,58 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
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...cloneCampaignState(state as CampaignState)
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};
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normalized.version = 1;
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normalized.updatedAt = normalized.updatedAt || new Date().toISOString();
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normalized.updatedAt = typeof normalized.updatedAt === 'string' && normalized.updatedAt ? normalized.updatedAt : new Date().toISOString();
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normalized.activeSaveSlot = normalizeSlot(normalized.activeSaveSlot);
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normalized.gold = normalized.gold ?? 0;
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normalized.roster = (normalized.roster ?? []).map(cloneUnit);
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normalized.bonds = (normalized.bonds ?? []).map(cloneBondSnapshot);
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normalized.completedCampDialogues = [...new Set(normalized.completedCampDialogues ?? [])];
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normalized.completedCampVisits = [...new Set(normalized.completedCampVisits ?? [])];
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normalized.inventory = { ...(normalized.inventory ?? {}) };
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normalized.selectedSortieUnitIds = [...new Set(normalized.selectedSortieUnitIds ?? [])];
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normalized.sortieFormationAssignments = normalizeSortieFormationAssignments(normalized.sortieFormationAssignments);
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normalized.sortieItemAssignments = normalizeSortieItemAssignments(normalized.sortieItemAssignments);
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normalized.gold = normalizeNonNegativeInteger(normalized.gold);
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normalized.roster = arrayOrEmpty<UnitData>(normalized.roster).map(cloneUnit);
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normalized.bonds = arrayOrEmpty<CampBondSnapshot>(normalized.bonds).map(cloneBondSnapshot);
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normalized.completedCampDialogues = uniqueStrings(normalized.completedCampDialogues);
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normalized.completedCampVisits = uniqueStrings(normalized.completedCampVisits);
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normalized.inventory = normalizeInventory(normalized.inventory);
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normalized.selectedSortieUnitIds = uniqueStrings(normalized.selectedSortieUnitIds);
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normalized.sortieFormationAssignments = normalizeSortieFormationAssignments(recordOrEmpty(normalized.sortieFormationAssignments));
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normalized.sortieItemAssignments = normalizeSortieItemAssignments(recordOrEmpty(normalized.sortieItemAssignments));
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normalized.reserveTrainingFocus = normalizeReserveTrainingFocusId(normalized.reserveTrainingFocus);
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normalized.battleHistory = normalized.battleHistory ?? {};
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if (normalized.firstBattleReport) {
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normalized.battleHistory = recordOrEmpty<CampaignBattleSettlement>(normalized.battleHistory);
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if (isPlainObject(normalized.firstBattleReport)) {
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normalized.firstBattleReport = cloneReport(normalized.firstBattleReport);
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} else {
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normalized.firstBattleReport = undefined;
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}
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return normalized;
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}
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function arrayOrEmpty<T>(value: unknown): T[] {
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return Array.isArray(value) ? value as T[] : [];
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}
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function isPlainObject(value: unknown): value is Record<string, unknown> {
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return Boolean(value) && typeof value === 'object' && !Array.isArray(value);
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}
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function recordOrEmpty<T = unknown>(value: unknown): Record<string, T> {
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return isPlainObject(value) ? value as Record<string, T> : {};
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}
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function uniqueStrings(value: unknown): string[] {
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return [...new Set(arrayOrEmpty<unknown>(value).filter((entry): entry is string => typeof entry === 'string' && entry.length > 0))];
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}
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function normalizeNonNegativeInteger(value: unknown) {
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const numeric = Math.floor(Number(value));
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return Number.isFinite(numeric) && numeric > 0 ? numeric : 0;
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}
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function normalizeInventory(value: unknown) {
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return Object.entries(recordOrEmpty(value)).reduce<Record<string, number>>((inventory, [itemId, amount]) => {
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const normalizedAmount = normalizeNonNegativeInteger(amount);
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if (itemId && normalizedAmount > 0) {
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inventory[itemId] = normalizedAmount;
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}
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return inventory;
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}, {});
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}
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function normalizeSortieItemAssignments(assignments?: CampaignSortieItemAssignments) {
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return Object.entries(assignments ?? {}).reduce<CampaignSortieItemAssignments>((next, [unitId, stocks]) => {
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const unitStocks = Object.entries(stocks ?? {}).reduce<Record<string, number>>((nextStocks, [itemId, amount]) => {
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