Stabilize southern campaign objective QA

This commit is contained in:
2026-07-06 09:03:43 +09:00
parent 2d170dba33
commit 4f650aca55
4 changed files with 276 additions and 179 deletions

View File

@@ -2996,7 +2996,7 @@ export const twentyFirstBattleScenario: BattleScenarioDefinition = {
bonds: twentyFirstBattleBonds,
mapTextureKey: 'battle-map-twenty-first',
leaderUnitId: 'redcliff-vanguard-leader-cai-mao',
quickVictoryTurnLimit: 40,
quickVictoryTurnLimit: 60,
baseVictoryGold: 2540,
objectives: [
{
@@ -3026,7 +3026,7 @@ export const twentyFirstBattleScenario: BattleScenarioDefinition = {
label: '강동 포구 확보',
rewardGold: 900,
terrain: 'fort',
targetTile: { x: 35, y: 18, radius: 5 },
targetTile: { x: 36, y: 19, radius: 7 },
threatRadius: 0
},
{
@@ -3035,15 +3035,15 @@ export const twentyFirstBattleScenario: BattleScenarioDefinition = {
label: '배다리 거점 확보',
rewardGold: 760,
terrain: 'village',
targetTile: { x: 29, y: 18, radius: 5 },
targetTile: { x: 28, y: 17, radius: 10 },
threatRadius: 0
},
{
id: 'quick',
kind: 'quick-victory',
label: '40턴 이내 승리',
label: '60턴 이내 승리',
rewardGold: 680,
maxTurn: 40
maxTurn: 60
}
],
defeatConditions: [
@@ -3141,7 +3141,7 @@ export const twentySecondBattleScenario: BattleScenarioDefinition = {
bonds: twentySecondBattleBonds,
mapTextureKey: 'battle-map-twenty-second',
leaderUnitId: 'redcliff-fire-leader-cao-cao',
quickVictoryTurnLimit: 42,
quickVictoryTurnLimit: 60,
baseVictoryGold: 2840,
objectives: [
{
@@ -3171,7 +3171,7 @@ export const twentySecondBattleScenario: BattleScenarioDefinition = {
label: '화선 접안로 확보',
rewardGold: 980,
terrain: 'village',
targetTile: { x: 28, y: 20, radius: 3 },
targetTile: { x: 32, y: 18, radius: 12 },
threatRadius: 0
},
{
@@ -3180,7 +3180,7 @@ export const twentySecondBattleScenario: BattleScenarioDefinition = {
label: '동남풍 신호 지점 확보',
rewardGold: 880,
terrain: 'village',
targetTile: { x: 35, y: 14, radius: 4 },
targetTile: { x: 36, y: 15, radius: 9 },
threatRadius: 0
},
{
@@ -3189,15 +3189,15 @@ export const twentySecondBattleScenario: BattleScenarioDefinition = {
label: '연환선 돌파 지점 확보',
rewardGold: 1040,
terrain: 'fort',
targetTile: { x: 36, y: 14, radius: 3 },
targetTile: { x: 37, y: 14, radius: 5 },
threatRadius: 0
},
{
id: 'quick',
kind: 'quick-victory',
label: '42턴 이내 승리',
rewardGold: 720,
maxTurn: 42
label: '60턴 이내 승리',
maxTurn: 60
}
],
defeatConditions: [
@@ -3343,7 +3343,7 @@ export const twentyThirdBattleScenario: BattleScenarioDefinition = {
label: '영릉 관문 확보',
rewardGold: 1080,
terrain: 'fort',
targetTile: { x: 38, y: 18, radius: 4 },
targetTile: { x: 40, y: 19, radius: 7 },
threatRadius: 0
},
{
@@ -3450,7 +3450,7 @@ export const twentyFourthBattleScenario: BattleScenarioDefinition = {
bonds: twentyFourthBattleBonds,
mapTextureKey: 'battle-map-twenty-fourth',
leaderUnitId: 'guiyang-leader-zhao-fan',
quickVictoryTurnLimit: 42,
quickVictoryTurnLimit: 60,
baseVictoryGold: 3180,
objectives: [
{
@@ -3487,7 +3487,7 @@ export const twentyFourthBattleScenario: BattleScenarioDefinition = {
label: '계양 마을 안정',
rewardGold: 1040,
terrain: 'village',
targetTile: { x: 31, y: 18, radius: 8 },
targetTile: { x: 39, y: 18, radius: 14 },
threatRadius: 0
},
{
@@ -3496,7 +3496,7 @@ export const twentyFourthBattleScenario: BattleScenarioDefinition = {
label: '서신 길목 확보',
rewardGold: 920,
terrain: 'village',
targetTile: { x: 35, y: 15, radius: 6 },
targetTile: { x: 41, y: 17, radius: 10 },
threatRadius: 0
},
{
@@ -3505,15 +3505,15 @@ export const twentyFourthBattleScenario: BattleScenarioDefinition = {
label: '성문 친위대 압박',
rewardGold: 1120,
terrain: 'fort',
targetTile: { x: 40, y: 19, radius: 5 },
targetTile: { x: 43, y: 17, radius: 9 },
threatRadius: 0
},
{
id: 'quick',
kind: 'quick-victory',
label: '42턴 이내 승리',
label: '60턴 이내 승리',
rewardGold: 800,
maxTurn: 42
maxTurn: 60
}
],
defeatConditions: [
@@ -3615,7 +3615,7 @@ export const twentyFifthBattleScenario: BattleScenarioDefinition = {
bonds: twentyFifthBattleBonds,
mapTextureKey: 'battle-map-twenty-fifth',
leaderUnitId: 'wuling-leader-jin-xuan',
quickVictoryTurnLimit: 44,
quickVictoryTurnLimit: 60,
baseVictoryGold: 3360,
objectives: [
{
@@ -3652,7 +3652,7 @@ export const twentyFifthBattleScenario: BattleScenarioDefinition = {
label: '산길 주로 확보',
rewardGold: 900,
terrain: 'road',
targetTile: { x: 38, y: 20, radius: 9 },
targetTile: { x: 42, y: 18, radius: 12 },
threatRadius: 0
},
{
@@ -3661,7 +3661,7 @@ export const twentyFifthBattleScenario: BattleScenarioDefinition = {
label: '무릉 마을 안정',
rewardGold: 1080,
terrain: 'village',
targetTile: { x: 37, y: 23, radius: 10 },
targetTile: { x: 42, y: 21, radius: 14 },
threatRadius: 0
},
{
@@ -3670,15 +3670,15 @@ export const twentyFifthBattleScenario: BattleScenarioDefinition = {
label: '산길 창고 확보',
rewardGold: 1040,
terrain: 'village',
targetTile: { x: 38, y: 24, radius: 7 },
targetTile: { x: 42, y: 21, radius: 12 },
threatRadius: 0
},
{
id: 'quick',
kind: 'quick-victory',
label: '44턴 이내 승리',
label: '60턴 이내 승리',
rewardGold: 840,
maxTurn: 44
maxTurn: 60
}
],
defeatConditions: [
@@ -3780,7 +3780,7 @@ export const twentySixthBattleScenario: BattleScenarioDefinition = {
bonds: twentySixthBattleBonds,
mapTextureKey: 'battle-map-twenty-sixth',
leaderUnitId: 'changsha-leader-han-xuan',
quickVictoryTurnLimit: 46,
quickVictoryTurnLimit: 70,
baseVictoryGold: 3560,
objectives: [
{
@@ -3819,7 +3819,7 @@ export const twentySixthBattleScenario: BattleScenarioDefinition = {
label: '장사 마을 안정',
rewardGold: 1120,
terrain: 'village',
targetTile: { x: 37, y: 16, radius: 4 },
targetTile: { x: 40, y: 17, radius: 8 },
threatRadius: 0
},
{
@@ -3843,9 +3843,9 @@ export const twentySixthBattleScenario: BattleScenarioDefinition = {
{
id: 'quick',
kind: 'quick-victory',
label: '46턴 이내 승리',
label: '70턴 이내 승리',
rewardGold: 880,
maxTurn: 46
maxTurn: 70
}
],
defeatConditions: [
@@ -3977,7 +3977,7 @@ export const twentySeventhBattleScenario: BattleScenarioDefinition = {
label: '원군로 마을 보호',
rewardGold: 1160,
terrain: 'village',
targetTile: { x: 38, y: 17, radius: 12 },
targetTile: { x: 45, y: 16, radius: 18 },
threatRadius: 0
},
{
@@ -3986,7 +3986,7 @@ export const twentySeventhBattleScenario: BattleScenarioDefinition = {
label: '산길 척후 차단',
rewardGold: 1080,
terrain: 'road',
targetTile: { x: 40, y: 24, radius: 16 },
targetTile: { x: 43, y: 20, radius: 18 },
threatRadius: 0
},
{
@@ -3995,7 +3995,7 @@ export const twentySeventhBattleScenario: BattleScenarioDefinition = {
label: '산비탈 궁병 견제',
rewardGold: 1100,
terrain: 'hill',
targetTile: { x: 40, y: 18, radius: 12 },
targetTile: { x: 45, y: 17, radius: 16 },
threatRadius: 0
},
{
@@ -4004,15 +4004,15 @@ export const twentySeventhBattleScenario: BattleScenarioDefinition = {
label: '관문 보급선 압박',
rewardGold: 1220,
terrain: 'fort',
targetTile: { x: 42, y: 16, radius: 8 },
targetTile: { x: 47, y: 16, radius: 12 },
threatRadius: 0
},
{
id: 'quick',
kind: 'quick-victory',
label: '48턴 이내 승리',
label: '70턴 이내 승리',
rewardGold: 920,
maxTurn: 48
maxTurn: 70
}
],
defeatConditions: [
@@ -4081,7 +4081,7 @@ export const twentyEighthBattleScenario: BattleScenarioDefinition = {
}
},
sortie: {
sortieLimit: 6,
sortieLimit: 7,
requiredUnits: ['liu-bei', 'zhuge-liang'],
recommendedUnits: [
{ unitId: 'liu-bei', role: 'reserve', reason: '부수관 진입 명분이자 패배 조건의 중심입니다.' },
@@ -4089,7 +4089,8 @@ export const twentyEighthBattleScenario: BattleScenarioDefinition = {
{ unitId: 'zhuge-liang', role: 'support', reason: '방통의 기책을 전체 전열과 보급선 판단으로 연결합니다.' },
{ unitId: 'wei-yan', role: 'front', reason: '좁은 관문 보병 전열을 빠르게 열어 책사들의 압박 시간을 벌어 줍니다.' },
{ unitId: 'huang-zhong', role: 'support', reason: '성루 궁병과 산루 궁병을 안정적으로 견제합니다.' },
{ unitId: 'zhao-yun', role: 'flank', reason: '협곡 기병과 복병을 빠르게 끊어 후방을 지킵니다.' }
{ unitId: 'zhao-yun', role: 'flank', reason: '협곡 기병과 복병을 빠르게 끊어 후방을 지킵니다.' },
{ unitId: 'mi-zhu', role: 'support', reason: '긴 관문전에서 전열 보급과 회복을 맡아 유비와 책사 전열을 안정시킵니다.' }
],
recommendedClasses: [
{ label: '관문 명분', classKeys: ['lord'], reason: '유비가 살아 남아야 부수관 진입의 명분이 유지됩니다.' },
@@ -4104,7 +4105,8 @@ export const twentyEighthBattleScenario: BattleScenarioDefinition = {
{ x: 9, y: 33, role: 'support', unitId: 'pang-tong', label: '성루 기책' },
{ x: 10, y: 31, role: 'front', unitId: 'wei-yan', label: '협곡 돌파' },
{ x: 7, y: 33, role: 'support', unitId: 'huang-zhong', label: '성루 견제' },
{ x: 8, y: 32, role: 'flank', unitId: 'zhao-yun', label: '기병 차단' }
{ x: 8, y: 32, role: 'flank', unitId: 'zhao-yun', label: '기병 차단' },
{ x: 6, y: 34, role: 'support', unitId: 'mi-zhu', label: '보급 지원' }
],
note:
'부수관 진입전은 방통을 처음 실전 편성으로 시험하는 전장입니다. 와룡과 봉추를 같이 세우면 관문 압박은 강해지지만, 전열과 보급 선택을 더 신중히 해야 합니다.'
@@ -4114,7 +4116,7 @@ export const twentyEighthBattleScenario: BattleScenarioDefinition = {
bonds: twentyEighthBattleBonds,
mapTextureKey: 'battle-map-twenty-eighth',
leaderUnitId: 'fupass-leader-gao-pei',
quickVictoryTurnLimit: 50,
quickVictoryTurnLimit: 70,
baseVictoryGold: 3980,
objectives: [
{
@@ -4177,9 +4179,9 @@ export const twentyEighthBattleScenario: BattleScenarioDefinition = {
{
id: 'quick',
kind: 'quick-victory',
label: '50턴 이내 승리',
label: '70턴 이내 승리',
rewardGold: 960,
maxTurn: 50
maxTurn: 70
}
],
defeatConditions: [
@@ -4281,7 +4283,7 @@ export const twentyNinthBattleScenario: BattleScenarioDefinition = {
bonds: twentyNinthBattleBonds,
mapTextureKey: 'battle-map-twenty-ninth',
leaderUnitId: 'luo-leader-zhang-ren',
quickVictoryTurnLimit: 48,
quickVictoryTurnLimit: 60,
baseVictoryGold: 4200,
objectives: [
{
@@ -4329,7 +4331,7 @@ export const twentyNinthBattleScenario: BattleScenarioDefinition = {
label: '성벽 궁병 억제',
rewardGold: 1260,
terrain: 'fort',
targetTile: { x: 50, y: 18, radius: 12 },
targetTile: { x: 45, y: 16, radius: 12 },
threatRadius: 0
},
{
@@ -4478,7 +4480,7 @@ export const thirtiethBattleScenario: BattleScenarioDefinition = {
label: '낙봉파 길목 확보',
rewardGold: 1320,
terrain: 'village',
targetTile: { x: 44, y: 21, radius: 14 },
targetTile: { x: 44, y: 21, radius: 18 },
threatRadius: 0
},
{
@@ -4496,7 +4498,7 @@ export const thirtiethBattleScenario: BattleScenarioDefinition = {
label: '고지 궁병 억제',
rewardGold: 1340,
terrain: 'fort',
targetTile: { x: 47, y: 17, radius: 14 },
targetTile: { x: 56, y: 22, radius: 6 },
threatRadius: 0
},
{

View File

@@ -7026,14 +7026,14 @@ export const jingzhouRecruitUnits: UnitData[] = [
classKey: 'strategist',
level: 11,
exp: 0,
hp: 30,
maxHp: 30,
hp: 34,
maxHp: 34,
attack: 8,
move: 4,
stats: { might: 36, intelligence: 92, leadership: 80, agility: 70, luck: 88 },
stats: { might: 36, intelligence: 92, leadership: 86, agility: 72, luck: 88 },
equipment: {
weapon: { itemId: 'white-feather-fan', level: 1, exp: 10 },
armor: { itemId: 'cloth-armor', level: 2, exp: 8 },
armor: { itemId: 'cloth-armor', level: 3, exp: 8 },
accessory: { itemId: 'war-manual', level: 1, exp: 0 }
},
x: 7,
@@ -12721,11 +12721,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'bandit',
level: 31,
exp: 50,
hp: 86,
maxHp: 86,
attack: 34,
hp: 70,
maxHp: 70,
attack: 28,
move: 4,
stats: { might: 116, intelligence: 86, leadership: 92, agility: 112, luck: 78 },
stats: { might: 104, intelligence: 86, leadership: 86, agility: 104, luck: 78 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 4, exp: 22 },
armor: { itemId: 'rebel-vest', level: 4, exp: 10 },
@@ -12742,11 +12742,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'bandit',
level: 31,
exp: 50,
hp: 86,
maxHp: 86,
attack: 34,
hp: 70,
maxHp: 70,
attack: 28,
move: 4,
stats: { might: 116, intelligence: 86, leadership: 92, agility: 112, luck: 78 },
stats: { might: 104, intelligence: 86, leadership: 86, agility: 104, luck: 78 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 4, exp: 22 },
armor: { itemId: 'rebel-vest', level: 4, exp: 10 },
@@ -12763,11 +12763,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 32,
exp: 52,
hp: 112,
maxHp: 112,
attack: 36,
hp: 96,
maxHp: 96,
attack: 31,
move: 3,
stats: { might: 126, intelligence: 86, leadership: 108, agility: 94, luck: 78 },
stats: { might: 112, intelligence: 86, leadership: 98, agility: 92, luck: 78 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 34 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 20 },
@@ -12784,11 +12784,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 32,
exp: 52,
hp: 112,
maxHp: 112,
attack: 36,
hp: 96,
maxHp: 96,
attack: 31,
move: 3,
stats: { might: 126, intelligence: 86, leadership: 108, agility: 94, luck: 78 },
stats: { might: 112, intelligence: 86, leadership: 98, agility: 92, luck: 78 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 34 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 20 },
@@ -12805,11 +12805,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 33,
exp: 54,
hp: 116,
maxHp: 116,
attack: 37,
hp: 98,
maxHp: 98,
attack: 32,
move: 3,
stats: { might: 128, intelligence: 86, leadership: 110, agility: 94, luck: 78 },
stats: { might: 114, intelligence: 86, leadership: 100, agility: 92, luck: 78 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 38 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 22 },
@@ -12826,11 +12826,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 33,
exp: 54,
hp: 116,
maxHp: 116,
attack: 37,
hp: 98,
maxHp: 98,
attack: 32,
move: 3,
stats: { might: 128, intelligence: 86, leadership: 110, agility: 94, luck: 78 },
stats: { might: 114, intelligence: 86, leadership: 100, agility: 92, luck: 78 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 38 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 22 },
@@ -12847,9 +12847,9 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 32,
exp: 50,
hp: 84,
maxHp: 84,
attack: 34,
hp: 68,
maxHp: 68,
attack: 28,
move: 3,
stats: { might: 88, intelligence: 92, leadership: 96, agility: 104, luck: 80 },
equipment: {
@@ -12868,9 +12868,9 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 32,
exp: 50,
hp: 84,
maxHp: 84,
attack: 34,
hp: 68,
maxHp: 68,
attack: 28,
move: 3,
stats: { might: 88, intelligence: 92, leadership: 96, agility: 104, luck: 80 },
equipment: {
@@ -12910,11 +12910,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 33,
exp: 54,
hp: 122,
maxHp: 122,
attack: 38,
move: 5,
stats: { might: 130, intelligence: 86, leadership: 108, agility: 112, luck: 82 },
hp: 90,
maxHp: 90,
attack: 30,
move: 4,
stats: { might: 112, intelligence: 86, leadership: 98, agility: 104, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 40 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 24 },
@@ -12931,11 +12931,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 33,
exp: 54,
hp: 122,
maxHp: 122,
attack: 38,
move: 5,
stats: { might: 130, intelligence: 86, leadership: 108, agility: 112, luck: 82 },
hp: 90,
maxHp: 90,
attack: 30,
move: 4,
stats: { might: 112, intelligence: 86, leadership: 98, agility: 104, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 40 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 24 },
@@ -12952,11 +12952,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 34,
exp: 56,
hp: 126,
maxHp: 126,
attack: 39,
move: 5,
stats: { might: 132, intelligence: 88, leadership: 110, agility: 114, luck: 82 },
hp: 92,
maxHp: 92,
attack: 31,
move: 4,
stats: { might: 114, intelligence: 88, leadership: 100, agility: 106, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 42 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 26 },
@@ -12973,11 +12973,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 34,
exp: 58,
hp: 124,
maxHp: 124,
attack: 39,
hp: 104,
maxHp: 104,
attack: 34,
move: 3,
stats: { might: 132, intelligence: 88, leadership: 114, agility: 96, luck: 82 },
stats: { might: 118, intelligence: 88, leadership: 104, agility: 94, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 44 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 30 },
@@ -12994,11 +12994,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 34,
exp: 58,
hp: 124,
maxHp: 124,
attack: 39,
hp: 104,
maxHp: 104,
attack: 34,
move: 3,
stats: { might: 132, intelligence: 88, leadership: 114, agility: 96, luck: 82 },
stats: { might: 118, intelligence: 88, leadership: 104, agility: 94, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 44 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 30 },
@@ -13015,9 +13015,9 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 33,
exp: 54,
hp: 88,
maxHp: 88,
attack: 35,
hp: 72,
maxHp: 72,
attack: 30,
move: 3,
stats: { might: 86, intelligence: 108, leadership: 100, agility: 92, luck: 82 },
equipment: {
@@ -13036,9 +13036,9 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 33,
exp: 54,
hp: 88,
maxHp: 88,
attack: 35,
hp: 72,
maxHp: 72,
attack: 30,
move: 3,
stats: { might: 86, intelligence: 108, leadership: 100, agility: 92, luck: 82 },
equipment: {
@@ -13057,11 +13057,11 @@ export const twentyFourthBattleUnits: UnitData[] = [
classKey: 'rebelLeader',
level: 35,
exp: 60,
hp: 172,
maxHp: 172,
attack: 42,
hp: 148,
maxHp: 148,
attack: 36,
move: 4,
stats: { might: 134, intelligence: 96, leadership: 122, agility: 98, luck: 84 },
stats: { might: 120, intelligence: 96, leadership: 110, agility: 96, luck: 84 },
equipment: {
weapon: { itemId: 'leader-axe', level: 4, exp: 62 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 44 },
@@ -13571,11 +13571,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 38,
exp: 58,
hp: 130,
maxHp: 130,
attack: 42,
hp: 116,
maxHp: 116,
attack: 37,
move: 3,
stats: { might: 138, intelligence: 90, leadership: 116, agility: 98, luck: 82 },
stats: { might: 126, intelligence: 90, leadership: 108, agility: 96, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 50 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 34 },
@@ -13592,11 +13592,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 38,
exp: 58,
hp: 130,
maxHp: 130,
attack: 42,
hp: 116,
maxHp: 116,
attack: 37,
move: 3,
stats: { might: 138, intelligence: 90, leadership: 116, agility: 98, luck: 82 },
stats: { might: 126, intelligence: 90, leadership: 108, agility: 96, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 50 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 34 },
@@ -13613,11 +13613,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 39,
exp: 60,
hp: 136,
maxHp: 136,
attack: 43,
hp: 118,
maxHp: 118,
attack: 38,
move: 3,
stats: { might: 140, intelligence: 90, leadership: 118, agility: 98, luck: 82 },
stats: { might: 128, intelligence: 90, leadership: 110, agility: 96, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 54 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 38 },
@@ -13634,11 +13634,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 39,
exp: 60,
hp: 136,
maxHp: 136,
attack: 43,
hp: 118,
maxHp: 118,
attack: 38,
move: 3,
stats: { might: 140, intelligence: 90, leadership: 118, agility: 98, luck: 82 },
stats: { might: 128, intelligence: 90, leadership: 110, agility: 96, luck: 82 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 54 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 38 },
@@ -13655,9 +13655,9 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 38,
exp: 58,
hp: 98,
maxHp: 98,
attack: 39,
hp: 82,
maxHp: 82,
attack: 34,
move: 3,
stats: { might: 96, intelligence: 98, leadership: 104, agility: 112, luck: 84 },
equipment: {
@@ -13676,9 +13676,9 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 38,
exp: 58,
hp: 98,
maxHp: 98,
attack: 39,
hp: 82,
maxHp: 82,
attack: 34,
move: 3,
stats: { might: 96, intelligence: 98, leadership: 104, agility: 112, luck: 84 },
equipment: {
@@ -13697,9 +13697,9 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 39,
exp: 60,
hp: 102,
maxHp: 102,
attack: 40,
hp: 70,
maxHp: 70,
attack: 29,
move: 3,
stats: { might: 98, intelligence: 100, leadership: 106, agility: 114, luck: 84 },
equipment: {
@@ -13718,11 +13718,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 39,
exp: 60,
hp: 138,
maxHp: 138,
attack: 44,
move: 5,
stats: { might: 140, intelligence: 90, leadership: 116, agility: 118, luck: 84 },
hp: 90,
maxHp: 90,
attack: 30,
move: 4,
stats: { might: 112, intelligence: 90, leadership: 100, agility: 104, luck: 84 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 56 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 36 },
@@ -13739,11 +13739,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'cavalry',
level: 39,
exp: 60,
hp: 138,
maxHp: 138,
attack: 44,
move: 5,
stats: { might: 140, intelligence: 90, leadership: 116, agility: 118, luck: 84 },
hp: 90,
maxHp: 90,
attack: 30,
move: 4,
stats: { might: 112, intelligence: 90, leadership: 100, agility: 104, luck: 84 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 56 },
armor: { itemId: 'lamellar-armor', level: 4, exp: 36 },
@@ -13760,11 +13760,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 40,
exp: 62,
hp: 132,
maxHp: 132,
attack: 41,
hp: 112,
maxHp: 112,
attack: 36,
move: 3,
stats: { might: 144, intelligence: 92, leadership: 122, agility: 100, luck: 84 },
stats: { might: 128, intelligence: 92, leadership: 112, agility: 98, luck: 84 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 62 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 42 },
@@ -13781,11 +13781,11 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'yellowTurban',
level: 40,
exp: 62,
hp: 132,
maxHp: 132,
attack: 41,
hp: 112,
maxHp: 112,
attack: 36,
move: 3,
stats: { might: 144, intelligence: 92, leadership: 122, agility: 100, luck: 84 },
stats: { might: 128, intelligence: 92, leadership: 112, agility: 98, luck: 84 },
equipment: {
weapon: { itemId: 'iron-spear', level: 4, exp: 62 },
armor: { itemId: 'reinforced-lamellar', level: 4, exp: 42 },
@@ -13802,9 +13802,9 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 39,
exp: 60,
hp: 88,
maxHp: 88,
attack: 36,
hp: 74,
maxHp: 74,
attack: 31,
move: 3,
stats: { might: 90, intelligence: 116, leadership: 108, agility: 96, luck: 84 },
equipment: {
@@ -13823,9 +13823,9 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 39,
exp: 60,
hp: 88,
maxHp: 88,
attack: 36,
hp: 74,
maxHp: 74,
attack: 31,
move: 3,
stats: { might: 90, intelligence: 116, leadership: 108, agility: 96, luck: 84 },
equipment: {
@@ -13844,9 +13844,9 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'archer',
level: 41,
exp: 66,
hp: 140,
maxHp: 150,
attack: 43,
hp: 132,
maxHp: 144,
attack: 39,
move: 4,
stats: { might: 150, intelligence: 96, leadership: 128, agility: 108, luck: 88 },
equipment: {
@@ -13886,9 +13886,9 @@ export const twentySixthBattleUnits: UnitData[] = [
classKey: 'rebelLeader',
level: 41,
exp: 66,
hp: 174,
maxHp: 186,
attack: 42,
hp: 160,
maxHp: 174,
attack: 39,
move: 4,
stats: { might: 138, intelligence: 104, leadership: 130, agility: 100, luck: 84 },
equipment: {