Reject overlapping live battle save units
This commit is contained in:
@@ -59,6 +59,7 @@ try {
|
||||
['invalid unit exp threshold', { units: patchUnit(0, { exp: 100 }) }],
|
||||
['invalid max-level unit exp threshold', { units: patchUnit(0, { level: 99, exp: 101 }) }],
|
||||
['invalid unit hp', { units: patchUnit(0, { hp: 99, maxHp: 30 }) }],
|
||||
['duplicate live unit tile', { units: patchUnit(1, { x: validState.units[0].x, y: validState.units[0].y }) }],
|
||||
['invalid unit x', { units: patchUnit(0, { x: 12 }) }],
|
||||
['invalid unit direction', { units: patchUnit(0, { direction: 'down' }) }],
|
||||
['missing equipment slot', { units: patchUnit(0, { equipment: { weapon: createEquipmentSet().weapon, armor: createEquipmentSet().armor } }) }],
|
||||
@@ -116,6 +117,11 @@ try {
|
||||
'Expected save missing a current battle unit to be rejected.'
|
||||
);
|
||||
|
||||
assert(
|
||||
isValidBattleSaveState({ ...validState, units: patchUnit(1, { hp: 0, x: validState.units[0].x, y: validState.units[0].y }) }, options),
|
||||
'Expected defeated units to tolerate overlapping saved coordinates.'
|
||||
);
|
||||
|
||||
console.log('Verified battle save normalization and corrupted battle save rejection.');
|
||||
} finally {
|
||||
await server.close();
|
||||
|
||||
Reference in New Issue
Block a user