Add Xiapi outer siege chapter

This commit is contained in:
2026-06-23 02:55:33 +09:00
parent 83b2bb6361
commit 450842bd28
11 changed files with 778 additions and 17 deletions

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@@ -0,0 +1,90 @@
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After

Width:  |  Height:  |  Size: 6.4 KiB

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@@ -19,6 +19,10 @@ import {
tenthBattleMap,
tenthBattleUnits,
tenthBattleVictoryPages,
twelfthBattleBonds,
twelfthBattleMap,
twelfthBattleUnits,
twelfthBattleVictoryPages,
fifthBattleBonds,
fifthBattleMap,
fifthBattleUnits,
@@ -60,7 +64,8 @@ export type BattleScenarioId =
| 'eighth-battle-xiaopei-supply-road'
| 'ninth-battle-xuzhou-gate-night-raid'
| 'tenth-battle-xuzhou-breakout'
| 'eleventh-battle-xudu-refuge-road';
| 'eleventh-battle-xudu-refuge-road'
| 'twelfth-battle-xiapi-outer-siege';
export type BattleObjectiveKind = 'defeat-leader' | 'keep-unit-alive' | 'secure-terrain' | 'quick-victory';
@@ -682,6 +687,59 @@ export const eleventhBattleScenario: BattleScenarioDefinition = {
nextCampScene: 'CampScene'
};
export const twelfthBattleScenario: BattleScenarioDefinition = {
id: 'twelfth-battle-xiapi-outer-siege',
title: '하비 외곽전',
victoryConditionLabel: '장료 격파',
defeatConditionLabel: '유비 퇴각',
openingObjectiveLines: [
'조조는 하비 포위망의 남쪽 둑길을 유비군에게 맡깁니다. 장료를 격파하면 여포군 선봉은 성 안으로 물러납니다.',
'강줄기와 둑길이 전장을 나눕니다. 여포군 기병은 길을 타고 돌파하고, 성루 궁병과 진궁은 후방에서 압박합니다.',
'둑길 진영을 확보하고 20턴 안에 승리하면 조조 휘하에서의 공적과 유비군의 독자 보급을 함께 지킬 수 있습니다.'
],
map: twelfthBattleMap,
units: twelfthBattleUnits,
bonds: twelfthBattleBonds,
mapTextureKey: 'battle-map-twelfth',
leaderUnitId: 'xiapi-leader-zhang-liao',
quickVictoryTurnLimit: 20,
baseVictoryGold: 1440,
objectives: [
{
id: 'leader',
kind: 'defeat-leader',
label: '장료 격파',
rewardGold: 900,
unitId: 'xiapi-leader-zhang-liao'
},
{
id: 'liu-bei',
kind: 'keep-unit-alive',
label: '유비 생존',
rewardGold: 340,
unitId: 'liu-bei'
},
{
id: 'camp',
kind: 'secure-terrain',
label: '하비 둑길 진영 확보',
rewardGold: 500,
terrain: 'camp'
},
{
id: 'quick',
kind: 'quick-victory',
label: '20턴 이내 승리',
rewardGold: 390,
maxTurn: 20
}
],
defeatConditions: [{ kind: 'unit-defeated', unitId: 'liu-bei' }],
itemRewards: ['콩 4', '상처약 3', '탁주 2', '하비 포위 공적 +1'],
victoryPages: twelfthBattleVictoryPages,
nextCampScene: 'CampScene'
};
export const defaultBattleScenarioId: BattleScenarioId = firstBattleScenario.id;
export const battleScenarios: Record<BattleScenarioId, BattleScenarioDefinition> = {
@@ -695,7 +753,8 @@ export const battleScenarios: Record<BattleScenarioId, BattleScenarioDefinition>
'eighth-battle-xiaopei-supply-road': eighthBattleScenario,
'ninth-battle-xuzhou-gate-night-raid': ninthBattleScenario,
'tenth-battle-xuzhou-breakout': tenthBattleScenario,
'eleventh-battle-xudu-refuge-road': eleventhBattleScenario
'eleventh-battle-xudu-refuge-road': eleventhBattleScenario,
'twelfth-battle-xiapi-outer-siege': twelfthBattleScenario
};
export const defaultBattleScenario = battleScenarios[defaultBattleScenarioId];

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@@ -10,6 +10,7 @@ import {
seventhBattleScenario,
sixthBattleScenario,
tenthBattleScenario,
twelfthBattleScenario,
thirdBattleScenario,
type BattleScenarioId
} from './battles';
@@ -33,6 +34,8 @@ import {
sixthBattleVictoryPages,
tenthBattleIntroPages,
tenthBattleVictoryPages,
twelfthBattleIntroPages,
twelfthBattleVictoryPages,
thirdBattleIntroPages,
thirdBattleVictoryPages,
type StoryPage
@@ -153,12 +156,22 @@ const sortieFlows: Record<string, SortieFlow> = {
},
[eleventhBattleScenario.id]: {
afterBattleId: eleventhBattleScenario.id,
eyebrow: '다음 전장',
title: twelfthBattleScenario.title,
description: '조조는 유비군을 하비 포위망에 투입합니다. 여포를 다시 마주하는 이 싸움에서 유비군은 조조의 명을 따르되, 서주 백성을 위한 뜻도 지켜야 합니다.',
rewardHint: `예상 보상: ${twelfthBattleScenario.title} 개방`,
nextBattleId: twelfthBattleScenario.id,
campaignStep: 'twelfth-battle',
pages: [...eleventhBattleVictoryPages, ...twelfthBattleIntroPages]
},
[twelfthBattleScenario.id]: {
afterBattleId: twelfthBattleScenario.id,
eyebrow: '다음 장 준비',
title: '조조의 그늘 아래',
description: '허도 입성로를 열어 조조의 장막에 들어섰지만, 유비군은 보호와 감시를 동시에 받게 됩니다. 다음 흐름은 조조 밑에서 기회를 기다리는 장으로 이어집니다.',
rewardHint: '다음 장: 조조 휘하의 긴장 준비 중',
pages: eleventhBattleVictoryPages,
unavailableNotice: '조조 휘하 장은 다음 작업에서 이어집니다. 군영에서 성장과 출전 구성을 정비하십시오.'
title: '하비 포위의 끝',
description: '하비 외곽 포위망이 좁혀졌고, 여포의 마지막 운명도 가까워졌습니다. 다음 흐름은 여포 토벌의 결말과 조조 밑에서 깊어지장으로 이어집니다.',
rewardHint: '다음 장: 하비 결전과 조조 이탈 준비 중',
pages: twelfthBattleVictoryPages,
unavailableNotice: '하비 결전과 조조 이탈 장은 다음 작업에서 이어집니다. 군영에서 성장과 출전 구성을 정비하십시오.'
}
};

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@@ -759,6 +759,60 @@ export const eleventhBattleVictoryPages: StoryPage[] = [
}
];
export const twelfthBattleIntroPages: StoryPage[] = [
{
id: 'twelfth-cao-cao-order',
bgm: 'story-dark',
chapter: '조조의 명',
background: 'story-liu-bei',
text: '허도에 머문 지 오래지 않아 조조는 유비군을 하비 포위전에 부른다. 여포를 치는 명령은 서주를 잃은 한을 풀 기회이자, 조조의 칼끝이 어디를 향하는지 가늠하는 시험이었다.'
},
{
id: 'twelfth-xiapi-shadow',
bgm: 'militia-theme',
chapter: '하비의 물길',
background: 'story-militia',
speaker: '미축',
text: '하비 외곽은 강과 진흙이 얽혀 있습니다. 보급로를 끊고 둑길을 잡지 못하면, 여포군 기병이 포위망의 빈틈을 찢고 나올 것입니다.'
},
{
id: 'twelfth-brothers-before-lubu',
bgm: 'story-dark',
chapter: '다시 마주한 여포',
background: 'story-three-heroes',
speaker: '장비',
portrait: 'zhangFei',
text: '형님, 이번엔 여포의 이름만 들어도 창끝이 뜨겁습니다. 허나 서두르지 않겠습니다. 먼저 포위망을 조이고, 놈의 날뛰는 길을 끊겠습니다.'
},
{
id: 'twelfth-xiapi-sortie',
bgm: 'battle-prep',
chapter: '하비 외곽전',
background: 'story-sortie',
speaker: '유비',
portrait: 'liuBei',
text: '여포를 치는 싸움이 조조의 명이라 해도, 서주 백성이 다시 짓밟히지 않게 하는 일은 우리의 뜻이다. 물길을 잡고 포위망을 열어라.'
}
];
export const twelfthBattleVictoryPages: StoryPage[] = [
{
id: 'twelfth-victory-outer-camp',
bgm: 'militia-theme',
chapter: '무너진 외곽 진영',
background: 'story-militia',
text: '유비군은 하비 외곽의 둑길과 보급 진영을 장악했다. 여포군 선봉은 성 안으로 물러났고, 조조군은 포위망을 한층 더 좁혔다.'
},
{
id: 'twelfth-cao-cao-watches',
bgm: 'story-dark',
chapter: '칭찬과 감시',
background: 'story-liu-bei',
speaker: '간옹',
text: '현덕, 조조는 오늘의 공을 칭찬하겠지만 동시에 더 깊이 살필 걸세. 여포를 치는 동안에도, 우리가 조조의 손안에만 있지 않다는 것을 잊지 말아야 하네.'
}
];
export const firstBattleMap: BattleMap = {
width: 20,
height: 18,
@@ -970,6 +1024,12 @@ export const eleventhBattleMap: BattleMap = {
terrain: createEleventhBattleTerrain()
};
export const twelfthBattleMap: BattleMap = {
width: 30,
height: 24,
terrain: createTwelfthBattleTerrain()
};
export const firstBattleUnits: UnitData[] = [
{
id: 'liu-bei',
@@ -3834,6 +3894,293 @@ export const eleventhBattleUnits: UnitData[] = [
}
];
const twelfthBattleAllyPositions: Record<string, { x: number; y: number }> = {
'liu-bei': { x: 3, y: 18 },
'guan-yu': { x: 4, y: 17 },
'zhang-fei': { x: 4, y: 19 },
'jian-yong': { x: 5, y: 20 },
'mi-zhu': { x: 3, y: 21 }
};
export const twelfthBattleUnits: UnitData[] = [
...[...firstBattleUnits.filter((unit) => unit.faction === 'ally'), ...xuzhouRecruitUnits].map((unit) =>
placeScenarioUnit(unit, twelfthBattleAllyPositions[unit.id] ?? { x: unit.x, y: unit.y })
),
{
id: 'xiapi-cavalry-a',
name: '여포군 돌격기병',
faction: 'enemy',
className: '여포군 기병',
classKey: 'cavalry',
level: 13,
exp: 76,
hp: 58,
maxHp: 58,
attack: 20,
move: 5,
stats: { might: 95, intelligence: 54, leadership: 74, agility: 96, luck: 60 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 54 },
armor: { itemId: 'rebel-vest', level: 2, exp: 24 },
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
},
x: 20,
y: 5
},
{
id: 'xiapi-cavalry-b',
name: '여포군 돌격기병',
faction: 'enemy',
className: '여포군 기병',
classKey: 'cavalry',
level: 13,
exp: 78,
hp: 59,
maxHp: 59,
attack: 20,
move: 5,
stats: { might: 96, intelligence: 54, leadership: 74, agility: 97, luck: 60 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 56 },
armor: { itemId: 'rebel-vest', level: 2, exp: 24 },
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
},
x: 23,
y: 15
},
{
id: 'xiapi-cavalry-c',
name: '여포군 돌격기병',
faction: 'enemy',
className: '여포군 기병',
classKey: 'cavalry',
level: 13,
exp: 78,
hp: 59,
maxHp: 59,
attack: 20,
move: 5,
stats: { might: 96, intelligence: 55, leadership: 75, agility: 97, luck: 61 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 56 },
armor: { itemId: 'rebel-vest', level: 2, exp: 24 },
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
},
x: 25,
y: 10
},
{
id: 'xiapi-dike-guard-a',
name: '하비 둑길 수비병',
faction: 'enemy',
className: '여포군 보병',
classKey: 'yellowTurban',
level: 12,
exp: 74,
hp: 52,
maxHp: 52,
attack: 17,
move: 3,
stats: { might: 86, intelligence: 56, leadership: 72, agility: 65, luck: 57 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 50 },
armor: { itemId: 'lamellar-armor', level: 2, exp: 22 },
accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
},
x: 12,
y: 14
},
{
id: 'xiapi-dike-guard-b',
name: '하비 둑길 수비병',
faction: 'enemy',
className: '여포군 보병',
classKey: 'yellowTurban',
level: 12,
exp: 76,
hp: 53,
maxHp: 53,
attack: 17,
move: 3,
stats: { might: 87, intelligence: 56, leadership: 73, agility: 66, luck: 57 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 52 },
armor: { itemId: 'lamellar-armor', level: 2, exp: 22 },
accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
},
x: 14,
y: 18
},
{
id: 'xiapi-dike-guard-c',
name: '하비 둑길 수비병',
faction: 'enemy',
className: '여포군 보병',
classKey: 'yellowTurban',
level: 12,
exp: 76,
hp: 53,
maxHp: 53,
attack: 17,
move: 3,
stats: { might: 87, intelligence: 57, leadership: 73, agility: 66, luck: 57 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 52 },
armor: { itemId: 'lamellar-armor', level: 2, exp: 22 },
accessory: { itemId: 'yellow-scarf-charm', level: 1, exp: 0 }
},
x: 17,
y: 9
},
{
id: 'xiapi-archer-a',
name: '하비 성루 궁병',
faction: 'enemy',
className: '여포군 궁병',
classKey: 'archer',
level: 12,
exp: 74,
hp: 43,
maxHp: 43,
attack: 18,
move: 3,
stats: { might: 78, intelligence: 68, leadership: 66, agility: 78, luck: 58 },
equipment: {
weapon: { itemId: 'short-bow', level: 2, exp: 50 },
armor: { itemId: 'cloth-armor', level: 2, exp: 20 },
accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
},
x: 22,
y: 7
},
{
id: 'xiapi-archer-b',
name: '하비 성루 궁병',
faction: 'enemy',
className: '여포군 궁병',
classKey: 'archer',
level: 12,
exp: 76,
hp: 44,
maxHp: 44,
attack: 18,
move: 3,
stats: { might: 79, intelligence: 69, leadership: 67, agility: 79, luck: 58 },
equipment: {
weapon: { itemId: 'short-bow', level: 2, exp: 52 },
armor: { itemId: 'cloth-armor', level: 2, exp: 20 },
accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
},
x: 24,
y: 18
},
{
id: 'xiapi-archer-c',
name: '하비 성루 궁병',
faction: 'enemy',
className: '여포군 궁병',
classKey: 'archer',
level: 12,
exp: 76,
hp: 44,
maxHp: 44,
attack: 18,
move: 3,
stats: { might: 79, intelligence: 69, leadership: 67, agility: 79, luck: 58 },
equipment: {
weapon: { itemId: 'short-bow', level: 2, exp: 52 },
armor: { itemId: 'cloth-armor', level: 2, exp: 20 },
accessory: { itemId: 'wind-quiver', level: 1, exp: 0 }
},
x: 19,
y: 3
},
{
id: 'xiapi-camp-raider-a',
name: '여포군 기습병',
faction: 'enemy',
className: '여포군 기습병',
classKey: 'bandit',
level: 12,
exp: 74,
hp: 48,
maxHp: 48,
attack: 18,
move: 4,
stats: { might: 88, intelligence: 55, leadership: 64, agility: 81, luck: 58 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 50 },
armor: { itemId: 'rebel-vest', level: 2, exp: 22 },
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
},
x: 9,
y: 8
},
{
id: 'xiapi-camp-raider-b',
name: '여포군 기습병',
faction: 'enemy',
className: '여포군 기습병',
classKey: 'bandit',
level: 12,
exp: 76,
hp: 49,
maxHp: 49,
attack: 18,
move: 4,
stats: { might: 89, intelligence: 55, leadership: 64, agility: 82, luck: 58 },
equipment: {
weapon: { itemId: 'yellow-turban-saber', level: 2, exp: 52 },
armor: { itemId: 'rebel-vest', level: 2, exp: 22 },
accessory: { itemId: 'grain-pouch', level: 1, exp: 0 }
},
x: 11,
y: 21
},
{
id: 'xiapi-strategist-chen-gong',
name: '진궁',
faction: 'enemy',
className: '여포군 책사',
classKey: 'strategist',
level: 13,
exp: 82,
hp: 52,
maxHp: 52,
attack: 18,
move: 3,
stats: { might: 62, intelligence: 96, leadership: 84, agility: 70, luck: 64 },
equipment: {
weapon: { itemId: 'short-bow', level: 2, exp: 54 },
armor: { itemId: 'cloth-armor', level: 2, exp: 22 },
accessory: { itemId: 'war-manual', level: 1, exp: 0 }
},
x: 22,
y: 12
},
{
id: 'xiapi-leader-zhang-liao',
name: '장료',
faction: 'enemy',
className: '여포군 선봉장',
classKey: 'rebelLeader',
level: 14,
exp: 86,
hp: 78,
maxHp: 78,
attack: 21,
move: 5,
stats: { might: 95, intelligence: 78, leadership: 92, agility: 86, luck: 63 },
equipment: {
weapon: { itemId: 'leader-axe', level: 2, exp: 58 },
armor: { itemId: 'reinforced-lamellar', level: 2, exp: 26 },
accessory: { itemId: 'war-manual', level: 1, exp: 0 }
},
x: 24,
y: 11
}
];
export const firstBattleBonds: BattleBond[] = [
{
id: 'liu-bei__guan-yu',
@@ -3890,6 +4237,7 @@ export const eighthBattleBonds: BattleBond[] = [...firstBattleBonds, ...xuzhouRe
export const ninthBattleBonds: BattleBond[] = eighthBattleBonds.map(cloneBattleBondForScenario);
export const tenthBattleBonds: BattleBond[] = ninthBattleBonds.map(cloneBattleBondForScenario);
export const eleventhBattleBonds: BattleBond[] = tenthBattleBonds.map(cloneBattleBondForScenario);
export const twelfthBattleBonds: BattleBond[] = eleventhBattleBonds.map(cloneBattleBondForScenario);
function createEighthBattleTerrain(): TerrainType[][] {
return Array.from({ length: 22 }, (_, y) =>
@@ -4046,6 +4394,44 @@ function createEleventhBattleTerrain(): TerrainType[][] {
);
}
function createTwelfthBattleTerrain(): TerrainType[][] {
return Array.from({ length: 24 }, (_, y) =>
Array.from({ length: 30 }, (_, x): TerrainType => {
if (x <= 2 && y >= 17 && y <= 22) {
return 'camp';
}
if ((x >= 23 && x <= 27 && y >= 8 && y <= 13) || (x >= 20 && x <= 24 && y >= 2 && y <= 4)) {
return 'fort';
}
if ((x >= 10 && x <= 12 && y >= 16 && y <= 18) || (x >= 16 && x <= 18 && y >= 7 && y <= 9)) {
return 'village';
}
if ((x === 14 || x === 15) && y >= 0 && y <= 22) {
return 'river';
}
if ((x === 20 || x === 21) && y >= 4 && y <= 20) {
return 'river';
}
if ((x >= 12 && x <= 22 && y === 12) || (x >= 4 && x <= 13 && y === 18) || (x >= 6 && x <= 24 && y === 10)) {
return 'road';
}
if ((x >= 2 && x <= 26 && y === x - 2) || (x >= 3 && x <= 15 && y === 21 - x)) {
return 'road';
}
if ((x <= 8 && y <= 8) || (x >= 4 && x <= 11 && y >= 9 && y <= 13) || (x >= 22 && y >= 16 && y <= 22)) {
return 'forest';
}
if ((x >= 6 && x <= 10 && y >= 2 && y <= 5) || (x >= 24 && x <= 28 && y >= 4 && y <= 8) || (x >= 9 && x <= 13 && y >= 20)) {
return 'hill';
}
if ((x >= 27 && y <= 4) || (x >= 27 && y >= 15) || (x <= 1 && y <= 4)) {
return 'cliff';
}
return 'plain';
})
);
}
function placeScenarioUnit(unit: UnitData, position: { x: number; y: number }): UnitData {
return {
...cloneUnitForScenario(unit),

View File

@@ -60,7 +60,20 @@ const unitTexture: Record<string, string> = {
'xuzhou-cavalry-c': 'unit-rebel-cavalry',
'xuzhou-guard-b': 'unit-rebel',
'xuzhou-archer-c': 'unit-rebel-archer',
'xuzhou-leader-xiahou-dun': 'unit-rebel-leader'
'xuzhou-leader-xiahou-dun': 'unit-rebel-leader',
'xiapi-cavalry-a': 'unit-rebel-cavalry',
'xiapi-cavalry-b': 'unit-rebel-cavalry',
'xiapi-cavalry-c': 'unit-rebel-cavalry',
'xiapi-dike-guard-a': 'unit-rebel',
'xiapi-dike-guard-b': 'unit-rebel',
'xiapi-dike-guard-c': 'unit-rebel',
'xiapi-archer-a': 'unit-rebel-archer',
'xiapi-archer-b': 'unit-rebel-archer',
'xiapi-archer-c': 'unit-rebel-archer',
'xiapi-camp-raider-a': 'unit-rebel',
'xiapi-camp-raider-b': 'unit-rebel',
'xiapi-strategist-chen-gong': 'unit-rebel-archer',
'xiapi-leader-zhang-liao': 'unit-rebel-leader'
};
const unitTextureByClass: Partial<Record<UnitClassKey, string>> = {
@@ -568,7 +581,20 @@ const enemyAiByUnitId: Record<string, EnemyAiBehavior> = {
'xudu-road-cavalry-b': 'aggressive',
'xudu-road-guard-a': 'guard',
'xudu-road-guard-b': 'guard',
'xudu-road-leader-ji-ling': 'guard'
'xudu-road-leader-ji-ling': 'guard',
'xiapi-cavalry-a': 'aggressive',
'xiapi-cavalry-b': 'aggressive',
'xiapi-cavalry-c': 'aggressive',
'xiapi-dike-guard-a': 'guard',
'xiapi-dike-guard-b': 'guard',
'xiapi-dike-guard-c': 'guard',
'xiapi-archer-a': 'hold',
'xiapi-archer-b': 'hold',
'xiapi-archer-c': 'hold',
'xiapi-camp-raider-a': 'aggressive',
'xiapi-camp-raider-b': 'aggressive',
'xiapi-strategist-chen-gong': 'hold',
'xiapi-leader-zhang-liao': 'guard'
};
const defaultEnemyAiByClass: Partial<Record<UnitClassKey, EnemyAiBehavior>> = {

View File

@@ -10,6 +10,7 @@ import seventhBattleMapUrl from '../../assets/images/battle/seventh-battle-map.s
import sixthBattleMapUrl from '../../assets/images/battle/sixth-battle-map.svg';
import tenthBattleMapUrl from '../../assets/images/battle/tenth-battle-map.svg';
import thirdBattleMapUrl from '../../assets/images/battle/third-battle-map.svg';
import twelfthBattleMapUrl from '../../assets/images/battle/twelfth-battle-map.svg';
import guanYuPortraitUrl from '../../assets/images/portraits/guan-yu.png';
import liuBeiPortraitUrl from '../../assets/images/portraits/liu-bei.png';
import zhangFeiPortraitUrl from '../../assets/images/portraits/zhang-fei.png';
@@ -80,6 +81,7 @@ export class BootScene extends Phaser.Scene {
this.load.image('battle-map-ninth', ninthBattleMapUrl);
this.load.image('battle-map-tenth', tenthBattleMapUrl);
this.load.image('battle-map-eleventh', eleventhBattleMapUrl);
this.load.image('battle-map-twelfth', twelfthBattleMapUrl);
this.load.image('portrait-liu-bei', liuBeiPortraitUrl);
this.load.image('portrait-guan-yu', guanYuPortraitUrl);
this.load.image('portrait-zhang-fei', zhangFeiPortraitUrl);

View File

@@ -176,7 +176,8 @@ const campBattleIds = {
eighth: 'eighth-battle-xiaopei-supply-road',
ninth: 'ninth-battle-xuzhou-gate-night-raid',
tenth: 'tenth-battle-xuzhou-breakout',
eleventh: 'eleventh-battle-xudu-refuge-road'
eleventh: 'eleventh-battle-xudu-refuge-road',
twelfth: 'twelfth-battle-xiapi-outer-siege'
} as const;
const requiredSortieUnitIds = new Set(['liu-bei']);
@@ -288,6 +289,16 @@ const sortieRulesByBattleId: Partial<Record<BattleScenarioId, SortieRuleDefiniti
{ unitId: 'mi-zhu', reason: '허도 입성 전 보급 안정에 유리합니다.' }
],
note: '허도 입성로는 조조군의 감시를 받는 시험입니다. 군율과 보급을 보여줄 무장을 챙기십시오.'
},
'twelfth-battle-xiapi-outer-siege': {
maxUnits: 5,
recommended: [
{ unitId: 'liu-bei', reason: '조조 휘하 작전에서도 유비군의 명분을 지켜야 합니다.' },
{ unitId: 'zhang-fei', reason: '여포군 기병 돌파를 막고 둑길을 압박합니다.' },
{ unitId: 'jian-yong', reason: '조조군 감시 속 명분과 보고 문서를 조율합니다.' },
{ unitId: 'mi-zhu', reason: '강가 포위전의 보급과 회복 운용에 유리합니다.' }
],
note: '하비 외곽전은 강줄기와 둑길이 전장을 나눕니다. 돌파와 보급, 조조군 보고까지 함께 고려하십시오.'
}
};
@@ -1236,6 +1247,87 @@ const campDialogues: CampDialogue[] = [
rewardExp: 8
}
]
},
{
id: 'liu-zhang-after-xiapi-outer',
title: '창끝을 누르는 법',
availableAfterBattleIds: [campBattleIds.twelfth],
unitIds: ['liu-bei', 'zhang-fei'],
bondId: 'liu-bei__zhang-fei',
rewardExp: 22,
lines: [
'장비: 형님, 여포 놈의 깃발이 눈앞에 있는데도 창을 참는 일이 쉽지 않았습니다.',
'유비: 참았기에 포위망이 무너지지 않았다. 익덕의 창은 분노보다 늦게 나갈 때 더 무겁소.',
'장비: 다음에는 여포의 말발굽보다 먼저 제 마음을 묶어 두겠습니다.'
],
choices: [
{
id: 'praise-restraint',
label: '참은 공을 칭찬한다',
response: '장비는 호통보다 뜻밖의 칭찬에 더 깊이 고개를 숙였고, 다음 싸움에서도 전열을 지키겠다고 다짐했다.',
rewardExp: 10
},
{
id: 'assign-dike-front',
label: '둑길 전열을 맡긴다',
response: '장비는 자신이 앞에서 버티면 여포군 기병도 쉽게 뚫지 못할 것이라며 창대를 움켜쥐었다.',
rewardExp: 9
}
]
},
{
id: 'liu-jian-yong-after-xiapi-outer',
title: '공적을 쓰는 붓',
availableAfterBattleIds: [campBattleIds.twelfth],
unitIds: ['liu-bei', 'jian-yong'],
bondId: 'liu-bei__jian-yong',
rewardExp: 20,
lines: [
'간옹: 오늘 공적은 조조의 장부에도 오르겠지만, 그 장부가 우리 목줄이 되지 않게 써야 하네.',
'유비: 공을 세워도 빚이 되고, 물러서도 의심이 되는 형국이오.',
'간옹: 그래서 말의 끝을 남겨야지. 우리는 조조를 위해서만 싸운 것이 아니라 서주 백성을 위해 싸웠다고.'
],
choices: [
{
id: 'record-people-first',
label: '백성 보호를 먼저 기록한다',
response: '간옹은 전공 보고의 첫 줄에 피난민과 보급로 보호를 적어 유비군의 명분을 분명히 했다.',
rewardExp: 9
},
{
id: 'keep-private-notes',
label: '별도 기록을 남긴다',
response: '간옹은 조조에게 보일 보고와 훗날 유비군이 기억할 기록을 따로 남겼다.',
rewardExp: 8
}
]
},
{
id: 'liu-mi-after-xiapi-outer',
title: '물가의 보급선',
availableAfterBattleIds: [campBattleIds.twelfth],
unitIds: ['liu-bei', 'mi-zhu'],
bondId: 'liu-bei__mi-zhu',
rewardExp: 18,
lines: [
'미축: 강가 포위전은 싸움보다 군량이 먼저 흔들립니다. 조조군 배급만 믿으면 우리 병사 마음도 함께 묶입니다.',
'유비: 독자 보급이 곧 독자적인 마음이오. 작은 양이라도 우리가 스스로 마련할 길을 남깁시다.',
'미축: 그렇다면 하비 외곽에서 거둔 전리품은 공용과 예비로 나누어 두겠습니다.'
],
choices: [
{
id: 'split-siege-supplies',
label: '보급을 둘로 나눈다',
response: '미축은 조조군 공용 보급과 유비군 예비 보급을 나누어, 훗날 떠날 수 있는 여지를 남겼다.',
rewardExp: 8
},
{
id: 'secure-river-cart',
label: '강가 수레를 확보한다',
response: '미축은 강가에서 쓸 수레와 배를 따로 챙겨 다음 포위전의 군량 흐름을 안정시켰다.',
rewardExp: 8
}
]
}
];
@@ -1319,7 +1411,8 @@ export class CampScene extends Phaser.Scene {
battleId !== campBattleIds.eighth &&
battleId !== campBattleIds.ninth &&
battleId !== campBattleIds.tenth &&
battleId !== campBattleIds.eleventh) ||
battleId !== campBattleIds.eleventh &&
battleId !== campBattleIds.twelfth) ||
!this.campaign
) {
return;
@@ -1341,6 +1434,9 @@ export class CampScene extends Phaser.Scene {
private currentCampTitle() {
const battleId = this.currentCampBattleId();
if (battleId === campBattleIds.twelfth) {
return '하비 포위 군영';
}
if (battleId === campBattleIds.eleventh) {
return '허도 의탁 군영';
}

View File

@@ -11,6 +11,7 @@ import {
seventhBattleScenario,
sixthBattleScenario,
tenthBattleScenario,
twelfthBattleScenario,
thirdBattleScenario
} from '../data/battles';
import { hasCampaignSave, loadCampaignState, startNewCampaign } from '../state/campaignState';
@@ -321,7 +322,8 @@ export class TitleScene extends Phaser.Scene {
campaign.step === 'eighth-camp' ||
campaign.step === 'ninth-camp' ||
campaign.step === 'tenth-camp' ||
campaign.step === 'eleventh-camp'
campaign.step === 'eleventh-camp' ||
campaign.step === 'twelfth-camp'
) {
this.scene.start('CampScene');
return;
@@ -382,6 +384,11 @@ export class TitleScene extends Phaser.Scene {
return;
}
if (campaign.step === 'twelfth-battle') {
this.scene.start('BattleScene', { battleId: twelfthBattleScenario.id });
return;
}
if (campaign.step === 'first-victory-story') {
this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
return;

View File

@@ -61,7 +61,9 @@ export type CampaignStep =
| 'tenth-battle'
| 'tenth-camp'
| 'eleventh-battle'
| 'eleventh-camp';
| 'eleventh-camp'
| 'twelfth-battle'
| 'twelfth-camp';
export type CampaignUnitProgressSnapshot = {
unitId: string;
@@ -123,7 +125,8 @@ const campaignBattleSteps: Record<string, { victory: CampaignStep; retry: Campai
'eighth-battle-xiaopei-supply-road': { victory: 'eighth-camp', retry: 'eighth-battle' },
'ninth-battle-xuzhou-gate-night-raid': { victory: 'ninth-camp', retry: 'ninth-battle' },
'tenth-battle-xuzhou-breakout': { victory: 'tenth-camp', retry: 'tenth-battle' },
'eleventh-battle-xudu-refuge-road': { victory: 'eleventh-camp', retry: 'eleventh-battle' }
'eleventh-battle-xudu-refuge-road': { victory: 'eleventh-camp', retry: 'eleventh-battle' },
'twelfth-battle-xiapi-outer-siege': { victory: 'twelfth-camp', retry: 'twelfth-battle' }
};
export type CampaignSaveSlotSummary = {