Replace eighth battle map with hand-painted asset
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@@ -2,7 +2,7 @@
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## Scope
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The first seven campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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The first eight campaign battles now use the same hand-painted tactical map pipeline. The renderer still reads the original scenario tile coordinates and battle logic; only the map texture asset changes from flat/vector map art to low-contrast raster terrain.
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## Art Direction
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@@ -24,6 +24,7 @@ python scripts/generate-handpaint-map-sample.py --map fourth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map fifth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map sixth --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map seventh --webp-quality 90
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python scripts/generate-handpaint-map-sample.py --map eighth --webp-quality 90
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```
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## Current Assets
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@@ -35,6 +36,7 @@ python scripts/generate-handpaint-map-sample.py --map seventh --webp-quality 90
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- `src/assets/images/battle/fifth-battle-map.webp`
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- `src/assets/images/battle/sixth-battle-map.webp`
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- `src/assets/images/battle/seventh-battle-map.webp`
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- `src/assets/images/battle/eighth-battle-map.webp`
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## QA Outputs
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@@ -50,5 +52,7 @@ python scripts/generate-handpaint-map-sample.py --map seventh --webp-quality 90
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- `docs/sixth-battle-map-handpaint-preview.png`
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- `docs/seventh-battle-map-handpaint-before-after.png`
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- `docs/seventh-battle-map-handpaint-preview.png`
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- `docs/eighth-battle-map-handpaint-before-after.png`
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- `docs/eighth-battle-map-handpaint-preview.png`
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Browser screenshots are saved per verification run after build/deploy.
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BIN
docs/eighth-battle-map-handpaint-before-after.png
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docs/eighth-battle-map-handpaint-before-after.png
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docs/eighth-battle-map-handpaint-preview.png
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docs/eighth-battle-map-handpaint-preview.png
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