feat: complete keyboard flows and stabilize camp focus
This commit is contained in:
551
scripts/verify-battle-keyboard-command-flow-browser.mjs
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551
scripts/verify-battle-keyboard-command-flow-browser.mjs
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@@ -0,0 +1,551 @@
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import { spawn, spawnSync } from 'node:child_process';
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import { fileURLToPath } from 'node:url';
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import { chromium } from 'playwright';
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import {
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desktopBrowserContextOptions,
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desktopBrowserViewport
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} from './desktop-browser-viewport.mjs';
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const battleId = 'second-battle-yellow-turban-pursuit';
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const renderer = process.env.VERIFY_BATTLE_KEYBOARD_RENDERER;
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if (!renderer) {
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for (const requestedRenderer of ['canvas', 'webgl']) {
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const result = spawnSync(
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process.execPath,
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[fileURLToPath(import.meta.url)],
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{
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cwd: process.cwd(),
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env: {
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...process.env,
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VERIFY_BATTLE_KEYBOARD_RENDERER: requestedRenderer
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},
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stdio: 'inherit'
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}
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);
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if (result.status !== 0) {
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process.exit(result.status ?? 1);
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}
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}
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process.exit(0);
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}
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assert(
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renderer === 'canvas' || renderer === 'webgl',
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`Unsupported renderer: ${renderer}`
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);
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const baseUrl =
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process.env.VERIFY_BATTLE_KEYBOARD_URL ??
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'http://127.0.0.1:41796/heros_web/';
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const targetUrl = withDebugOptions(baseUrl, renderer);
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let serverProcess;
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let browser;
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try {
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serverProcess = await ensureLocalServer(targetUrl);
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browser = await chromium.launch({
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headless: process.env.VERIFY_BATTLE_KEYBOARD_HEADLESS !== '0'
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});
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const context = await browser.newContext(desktopBrowserContextOptions);
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const page = await context.newPage();
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page.setDefaultTimeout(30000);
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const pageErrors = [];
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const consoleErrors = [];
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page.on('pageerror', (error) => pageErrors.push(error.stack ?? error.message));
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page.on('console', (message) => {
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if (message.type() === 'error') {
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consoleErrors.push(message.text());
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}
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});
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await page.goto(targetUrl, {
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waitUntil: 'domcontentloaded',
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timeout: 90000
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});
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await page.evaluate(() => window.localStorage.clear());
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await page.reload({
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waitUntil: 'domcontentloaded',
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timeout: 90000
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});
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await waitForDebugApi(page);
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await assertDesktopViewport(page);
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await assertRendererAndBasePath(page, renderer);
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await page.evaluate((requestedBattleId) => {
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window.__HEROS_DEBUG__?.goToBattle(requestedBattleId);
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}, battleId);
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await page.waitForFunction(
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(requestedBattleId) => {
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const battle = window.__HEROS_DEBUG__?.battle();
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return (
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battle?.battleId === requestedBattleId &&
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['deployment', 'idle'].includes(battle.phase) &&
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battle.mapBackgroundReady === true &&
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(battle.phase === 'idle' ||
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['ready', 'degraded'].includes(battle.combatAssets?.status))
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);
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},
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battleId,
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{ timeout: 90000 }
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);
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await page.evaluate(() => {
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const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
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if (scene?.phase === 'deployment') {
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scene.confirmPreBattleDeployment();
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}
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});
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await page.waitForFunction(
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(requestedBattleId) => {
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const battle = window.__HEROS_DEBUG__?.battle();
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return battle?.battleId === requestedBattleId && battle.phase === 'idle';
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},
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battleId,
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{ timeout: 30000 }
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);
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const fixture = await page.evaluate(async () => {
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const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
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const units = scene?.debugBattleUnits?.() ?? [];
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const unit = units.find(
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(candidate) =>
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candidate.id === 'liu-bei' &&
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candidate.faction === 'ally' &&
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candidate.hp > 0
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);
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if (!scene || !unit) {
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return null;
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}
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scene.hideBattleEventBanner();
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scene.hideTurnEndPrompt();
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scene.hideSaveSlotPanel();
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scene.hideMapMenu();
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scene.hideCommandMenu();
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scene.clearMarkers();
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scene.activeFaction = 'ally';
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scene.phase = 'idle';
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scene.selectedUnit = undefined;
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scene.pendingMove = undefined;
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scene.targetingAction = undefined;
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scene.selectedUsable = undefined;
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scene.actedUnitIds.clear();
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units
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.filter((candidate) => candidate.faction === 'ally' && candidate.hp > 0)
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.forEach((candidate) => {
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candidate.hp = candidate.maxHp;
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});
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scene.centerCameraOnTile(unit.x, unit.y);
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scene.selectUnit(unit);
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await scene.moveSelectedUnit(unit.x, unit.y);
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const recordPointerInput = () => {
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window.__HEROS_KEYBOARD_COMMAND_QA__.pointerInputCount += 1;
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};
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window.__HEROS_KEYBOARD_COMMAND_QA__ = {
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pointerInputCount: 0,
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recordPointerInput
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};
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window.addEventListener('mousedown', recordPointerInput, true);
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window.addEventListener('pointerdown', recordPointerInput, true);
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const state = window.__HEROS_DEBUG__?.battle();
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return {
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unitId: unit.id,
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unitTile: { x: unit.x, y: unit.y },
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pendingMove: state?.pendingMove ?? null,
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commandMenu: state?.commandMenuKeyboard ?? null
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};
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});
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assert(fixture, 'Expected the keyboard command fixture to select Liu Bei.');
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assert(
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fixture.pendingMove?.unitId === fixture.unitId,
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`Expected a preserved pending stay-in-place move: ${JSON.stringify(fixture)}`
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);
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assertCommandMenuFocus(fixture.commandMenu, 'command');
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assert(
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fixture.commandMenu.items.some(
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({ id, available }) => id === 'attack' && available === false
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),
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`Expected the distant attack command to be unavailable for skip QA: ${JSON.stringify(fixture.commandMenu)}`
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);
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assert(
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fixture.commandMenu.items.some(
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({ id, available }) => id === 'strategy' && available
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),
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`Expected Liu Bei to have an available strategy: ${JSON.stringify(fixture.commandMenu)}`
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);
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assert(
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fixture.commandMenu.focusedItem.id === 'strategy',
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`Default focus must skip unavailable attack and land on strategy: ${JSON.stringify(fixture.commandMenu)}`
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);
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await page.screenshot({
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path: `dist/verification-battle-keyboard-command-focus-${renderer}.png`,
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fullPage: true
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});
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const initialCommandFocus = fixture.commandMenu.focusedItem.id;
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const availableCommandIds = fixture.commandMenu.items
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.filter(({ available }) => available)
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.map(({ id }) => id);
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const previousCommandId =
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availableCommandIds[
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(availableCommandIds.indexOf(initialCommandFocus) -
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1 +
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availableCommandIds.length) %
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availableCommandIds.length
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];
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await page.keyboard.press('Shift+Tab');
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let state = await readBattleState(page);
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assertCommandMenuFocus(state.commandMenuKeyboard, 'command');
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assert(
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state.commandMenuKeyboard.focusedItem.id === previousCommandId,
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`Shift+Tab must wrap to the previous available command: ${JSON.stringify(state.commandMenuKeyboard)}`
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);
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await page.keyboard.press('Tab');
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state = await readBattleState(page);
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assert(
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state.commandMenuKeyboard.focusedItem.id === initialCommandFocus,
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`Tab must wrap back to the initial command without visiting a disabled row: ${JSON.stringify(state.commandMenuKeyboard)}`
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);
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const visitedCommands = [];
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for (let index = 0; index < availableCommandIds.length; index += 1) {
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await page.keyboard.press('Tab');
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state = await readBattleState(page);
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assertCommandMenuFocus(state.commandMenuKeyboard, 'command');
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visitedCommands.push(state.commandMenuKeyboard.focusedItem.id);
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}
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assert(
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visitedCommands.at(-1) === initialCommandFocus &&
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visitedCommands.every((id) => availableCommandIds.includes(id)),
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`Command focus must wrap and skip every unavailable row: ${JSON.stringify({
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availableCommandIds,
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visitedCommands
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})}`
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);
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await focusMenuItem(page, 'strategy');
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const beforeUsable = await readBattleState(page);
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await page.keyboard.press('Enter');
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await page.waitForFunction(() => {
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const keyboard = window.__HEROS_DEBUG__?.battle()?.commandMenuKeyboard;
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return keyboard?.visible === true && keyboard.mode === 'usable';
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});
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state = await readBattleState(page);
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assertCommandMenuFocus(state.commandMenuKeyboard, 'usable');
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assert(
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state.selectedUnitId === fixture.unitId &&
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state.pendingMove?.unitId === fixture.unitId &&
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state.commandMenuKeyboard.parentCommand === 'strategy',
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`Entering the usable menu must preserve unit and pending move: ${JSON.stringify(state)}`
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);
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assert(
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state.commandMenuKeyboard.items.some(({ available }) => !available) &&
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state.commandMenuKeyboard.focusedItem.available === true,
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`Usable default focus must skip an unavailable full-HP heal: ${JSON.stringify(state.commandMenuKeyboard)}`
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);
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assert(
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!state.commandMenuKeyboard.items.find(
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({ id }) => id === state.commandMenuKeyboard.focusedItem.id
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)?.available === false,
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`Usable focus landed on an unavailable item: ${JSON.stringify(state.commandMenuKeyboard)}`
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);
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await page.keyboard.press('Shift+Tab');
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state = await readBattleState(page);
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assertCommandMenuFocus(state.commandMenuKeyboard, 'usable');
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assert(
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state.commandMenuKeyboard.focusedItem.available === true,
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`Usable Shift+Tab must skip unavailable rows: ${JSON.stringify(state.commandMenuKeyboard)}`
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);
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await page.screenshot({
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path: `dist/verification-battle-keyboard-usable-focus-${renderer}.png`,
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fullPage: true
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});
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await page.keyboard.press('Escape');
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await page.waitForFunction(() => {
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const keyboard = window.__HEROS_DEBUG__?.battle()?.commandMenuKeyboard;
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return (
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keyboard?.visible === true &&
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keyboard.mode === 'command' &&
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keyboard.focusedItem?.id === 'strategy'
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);
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});
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state = await readBattleState(page);
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assertCommandMenuFocus(state.commandMenuKeyboard, 'command');
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assert(
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state.selectedUnitId === fixture.unitId &&
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state.pendingMove?.unitId === fixture.unitId &&
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state.pendingMove.toX === beforeUsable.pendingMove.toX &&
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state.pendingMove.toY === beforeUsable.pendingMove.toY,
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`Esc must return one level without clearing selection or pending move: ${JSON.stringify(state)}`
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);
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await focusMenuItem(page, 'wait');
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await page.keyboard.press('Enter');
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await page.waitForFunction(
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(unitId) => {
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const battle = window.__HEROS_DEBUG__?.battle();
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return (
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battle?.commandMenuKeyboard?.visible === false &&
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battle?.actedUnitIds?.includes(unitId)
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);
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},
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fixture.unitId
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);
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const completed = await page.evaluate((unitId) => {
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const state = window.__HEROS_DEBUG__?.battle();
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const qa = window.__HEROS_KEYBOARD_COMMAND_QA__;
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if (qa?.recordPointerInput) {
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window.removeEventListener('mousedown', qa.recordPointerInput, true);
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window.removeEventListener('pointerdown', qa.recordPointerInput, true);
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}
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return {
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selectedUnitId: state?.selectedUnitId ?? null,
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pendingMove: state?.pendingMove ?? null,
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acted: state?.actedUnitIds?.includes(unitId) ?? false,
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commandMenu: state?.commandMenuKeyboard ?? null,
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pointerInputCount: qa?.pointerInputCount ?? -1
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};
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}, fixture.unitId);
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assert(
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completed.acted &&
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completed.pendingMove === null &&
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completed.commandMenu?.visible === false,
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`Keyboard Enter on wait must complete exactly one unit action: ${JSON.stringify(completed)}`
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);
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assert(
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completed.pointerInputCount === 0,
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`The command action cycle emitted mouse/pointer input after setup: ${JSON.stringify(completed)}`
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);
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assert(
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pageErrors.length === 0,
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`Unexpected browser errors: ${JSON.stringify(pageErrors.slice(-5))}`
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);
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assert(
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consoleErrors.length === 0,
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`Unexpected console errors: ${JSON.stringify(consoleErrors.slice(-5))}`
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);
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console.log(
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`Verified ${renderer} keyboard-only battle command flow at ${desktopBrowserViewport.width}x${desktopBrowserViewport.height} DPR1 under /heros_web/: ` +
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'default focus skips disabled commands, Tab and Shift+Tab wrap available rows, Enter opens strategy, ' +
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'usable focus skips unavailable choices, Esc preserves the selected unit and pending move, and Enter completes wait with zero mouse input.'
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);
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} finally {
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await browser?.close();
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await stopServerProcess(serverProcess);
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}
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function withDebugOptions(url, requestedRenderer) {
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const parsed = new URL(url);
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parsed.searchParams.set('debug', '1');
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parsed.searchParams.set('renderer', requestedRenderer);
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parsed.searchParams.set('debugCombatAssetWatchdogMs', '250');
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return parsed.toString();
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}
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async function focusMenuItem(page, expectedId) {
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for (let attempt = 0; attempt < 8; attempt += 1) {
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const keyboard = await page.evaluate(
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() => window.__HEROS_DEBUG__?.battle()?.commandMenuKeyboard
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);
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assertCommandMenuFocus(keyboard, keyboard?.mode);
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if (keyboard.focusedItem.id === expectedId) {
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return;
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}
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const target = keyboard.items.find(({ id }) => id === expectedId);
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assert(
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target?.available,
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`Expected ${expectedId} to be keyboard-selectable: ${JSON.stringify(keyboard)}`
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);
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await page.keyboard.press('Tab');
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}
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throw new Error(`Could not focus command menu item ${expectedId}.`);
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}
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function assertCommandMenuFocus(keyboard, expectedMode) {
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assert(
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keyboard?.visible === true &&
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keyboard.mode === expectedMode &&
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keyboard.focusedItem?.available === true &&
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keyboard.focusedItem.bounds &&
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keyboard.focusedItem.lineWidth >= 3 &&
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keyboard.focusMarker?.visible === true &&
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keyboard.focusMarker.text === '▶' &&
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keyboard.focusMarker.bounds &&
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boundsInside(keyboard.focusMarker.bounds, keyboard.focusedItem.bounds) &&
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keyboard.guidance?.text.includes('↑↓/Tab') &&
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keyboard.guidance.text.includes('Enter') &&
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keyboard.guidance.text.includes('Esc') &&
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boundsInsideViewport(keyboard.guidance.bounds),
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`Expected one visible non-color keyboard focus and on-screen controls guidance: ${JSON.stringify(keyboard)}`
|
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);
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assert(
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keyboard.items.filter(({ focused }) => focused).length === 1,
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`Expected exactly one focused menu item: ${JSON.stringify(keyboard)}`
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);
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}
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async function readBattleState(page) {
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return page.evaluate(() => window.__HEROS_DEBUG__?.battle());
|
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}
|
||||
|
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function boundsInside(inner, outer) {
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return (
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inner.x >= outer.x - 1 &&
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inner.y >= outer.y - 1 &&
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inner.x + inner.width <= outer.x + outer.width + 1 &&
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inner.y + inner.height <= outer.y + outer.height + 1
|
||||
);
|
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}
|
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|
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function boundsInsideViewport(bounds) {
|
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return (
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bounds &&
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bounds.x >= 0 &&
|
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bounds.y >= 0 &&
|
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bounds.x + bounds.width <= desktopBrowserViewport.width &&
|
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bounds.y + bounds.height <= desktopBrowserViewport.height
|
||||
);
|
||||
}
|
||||
|
||||
async function waitForDebugApi(page) {
|
||||
await page.waitForFunction(
|
||||
() =>
|
||||
Boolean(
|
||||
window.__HEROS_DEBUG__?.activeScenes &&
|
||||
window.__HEROS_DEBUG__?.goToBattle
|
||||
),
|
||||
undefined,
|
||||
{ timeout: 90000 }
|
||||
);
|
||||
}
|
||||
|
||||
async function assertDesktopViewport(page) {
|
||||
const viewport = await page.evaluate(() => {
|
||||
const canvas = document.querySelector('canvas');
|
||||
return {
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
dpr: window.devicePixelRatio,
|
||||
zoom: window.visualViewport?.scale ?? 1,
|
||||
canvas: canvas
|
||||
? { width: canvas.width, height: canvas.height }
|
||||
: null
|
||||
};
|
||||
});
|
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assert(
|
||||
viewport.width === desktopBrowserViewport.width &&
|
||||
viewport.height === desktopBrowserViewport.height &&
|
||||
viewport.dpr === 1 &&
|
||||
viewport.zoom === 1 &&
|
||||
viewport.canvas?.width === desktopBrowserViewport.width &&
|
||||
viewport.canvas?.height === desktopBrowserViewport.height,
|
||||
`Expected explicit 1920x1080 CSS viewport, 100% zoom, and DPR1: ${JSON.stringify(viewport)}`
|
||||
);
|
||||
}
|
||||
|
||||
async function assertRendererAndBasePath(page, requestedRenderer) {
|
||||
const runtime = await page.evaluate(() => ({
|
||||
pathname: window.location.pathname,
|
||||
rendererType: window.__HEROS_GAME__?.renderer?.type ?? null,
|
||||
rendererName:
|
||||
window.__HEROS_GAME__?.renderer?.constructor?.name ?? null
|
||||
}));
|
||||
const expectedRendererType = requestedRenderer === 'canvas' ? 1 : 2;
|
||||
assert(
|
||||
runtime.pathname === '/heros_web/' &&
|
||||
runtime.rendererType === expectedRendererType,
|
||||
`Expected ${requestedRenderer} under /heros_web/: ${JSON.stringify(runtime)}`
|
||||
);
|
||||
}
|
||||
|
||||
async function ensureLocalServer(url) {
|
||||
if (await canReach(url)) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const parsed = new URL(url);
|
||||
if (!['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname)) {
|
||||
throw new Error(`No server responded at ${url}`);
|
||||
}
|
||||
|
||||
const stderr = [];
|
||||
const child = spawn(
|
||||
process.execPath,
|
||||
[
|
||||
'node_modules/vite/bin/vite.js',
|
||||
'--host',
|
||||
'127.0.0.1',
|
||||
'--port',
|
||||
parsed.port || '41796',
|
||||
'--strictPort'
|
||||
],
|
||||
{
|
||||
cwd: process.cwd(),
|
||||
env: process.env,
|
||||
stdio: ['ignore', 'pipe', 'pipe']
|
||||
}
|
||||
);
|
||||
child.stderr.on('data', (chunk) => stderr.push(chunk.toString()));
|
||||
child.stdout.on('data', () => {});
|
||||
|
||||
for (let attempt = 0; attempt < 120; attempt += 1) {
|
||||
if (await canReach(url)) {
|
||||
return child;
|
||||
}
|
||||
await delay(250);
|
||||
}
|
||||
|
||||
await stopServerProcess(child);
|
||||
throw new Error(
|
||||
`Vite server did not start at ${url}\n${stderr.join('')}`
|
||||
);
|
||||
}
|
||||
|
||||
async function canReach(url) {
|
||||
try {
|
||||
const response = await fetch(url, {
|
||||
signal: AbortSignal.timeout(1000)
|
||||
});
|
||||
return response.ok;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function delay(ms) {
|
||||
return new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
async function stopServerProcess(child) {
|
||||
if (!child || child.exitCode !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
const exited = new Promise((resolve) => {
|
||||
child.once('exit', resolve);
|
||||
});
|
||||
child.kill();
|
||||
await Promise.race([exited, delay(5000)]);
|
||||
if (child.exitCode === null) {
|
||||
child.kill('SIGKILL');
|
||||
await Promise.race([exited, delay(2000)]);
|
||||
}
|
||||
}
|
||||
|
||||
function assert(condition, message) {
|
||||
if (!condition) {
|
||||
throw new Error(message);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user