Add Guangzong camp battle and camp events

This commit is contained in:
2026-06-22 23:44:05 +09:00
parent 97f8efc2e1
commit 421b95011e
10 changed files with 803 additions and 57 deletions

View File

@@ -1,7 +1,7 @@
import Phaser from 'phaser';
import { soundDirector } from '../audio/SoundDirector';
import { firstBattleVictoryPages } from '../data/scenario';
import { secondBattleScenario, thirdBattleScenario } from '../data/battles';
import { fourthBattleScenario, secondBattleScenario, thirdBattleScenario } from '../data/battles';
import { hasCampaignSave, loadCampaignState, startNewCampaign } from '../state/campaignState';
import { palette } from '../ui/palette';
@@ -299,7 +299,7 @@ export class TitleScene extends Phaser.Scene {
soundDirector.playSelect();
const campaign = loadCampaignState();
if (campaign.step === 'first-camp' || campaign.step === 'second-camp' || campaign.step === 'third-camp') {
if (campaign.step === 'first-camp' || campaign.step === 'second-camp' || campaign.step === 'third-camp' || campaign.step === 'fourth-camp') {
this.scene.start('CampScene');
return;
}
@@ -319,6 +319,11 @@ export class TitleScene extends Phaser.Scene {
return;
}
if (campaign.step === 'fourth-battle') {
this.scene.start('BattleScene', { battleId: fourthBattleScenario.id });
return;
}
if (campaign.step === 'first-victory-story') {
this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
return;