Add Guangzong camp battle and camp events

This commit is contained in:
2026-06-22 23:44:05 +09:00
parent 97f8efc2e1
commit 421b95011e
10 changed files with 803 additions and 57 deletions

View File

@@ -20,11 +20,12 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence
- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
- Flow verification script from title through the third battle victory and camp save state
- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
- Flow verification script from title through the fourth battle victory and camp save state
## Next Steps
1. Add the next Guangzong main battle and named Yellow Turban commanders
1. Start the anti-Dong Zhuo chapter with a story bridge and first coalition-era battle
2. Broaden camp events so bonds, supplies, and equipment choices matter between battles
3. Apply treasure equipment effects to damage, defense, recovery, and command rules
4. Add more distinctive victory/defeat branches and optional objectives