Add Guangzong camp battle and camp events
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@@ -20,11 +20,12 @@ Build a small complete tactical RPG loop that can grow into a longer Romance of
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- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
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- Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence
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- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
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- Flow verification script from title through the third battle victory and camp save state
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- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
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- Flow verification script from title through the fourth battle victory and camp save state
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## Next Steps
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1. Add the next Guangzong main battle and named Yellow Turban commanders
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1. Start the anti-Dong Zhuo chapter with a story bridge and first coalition-era battle
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2. Broaden camp events so bonds, supplies, and equipment choices matter between battles
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3. Apply treasure equipment effects to damage, defense, recovery, and command rules
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4. Add more distinctive victory/defeat branches and optional objectives
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