Add second battle pursuit chapter
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@@ -1,6 +1,7 @@
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import Phaser from 'phaser';
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import { soundDirector } from '../audio/SoundDirector';
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import { firstBattleVictoryPages } from '../data/scenario';
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import { secondBattleScenario } from '../data/battles';
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import { hasCampaignSave, loadCampaignState, startNewCampaign } from '../state/campaignState';
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import { palette } from '../ui/palette';
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@@ -298,7 +299,7 @@ export class TitleScene extends Phaser.Scene {
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soundDirector.playSelect();
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const campaign = loadCampaignState();
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if (campaign.step === 'first-camp') {
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if (campaign.step === 'first-camp' || campaign.step === 'second-camp') {
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this.scene.start('CampScene');
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return;
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}
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@@ -308,6 +309,11 @@ export class TitleScene extends Phaser.Scene {
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return;
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}
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if (campaign.step === 'second-battle') {
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this.scene.start('BattleScene', { battleId: secondBattleScenario.id });
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return;
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}
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if (campaign.step === 'first-victory-story') {
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this.scene.start('StoryScene', { pages: firstBattleVictoryPages, nextScene: 'TitleScene' });
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return;
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