feat: adopt 1920x1080 baseline
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@@ -6,7 +6,7 @@ const battleMapDir = join('src', 'assets', 'images', 'battle');
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const storyDir = join('src', 'assets', 'images', 'story');
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const titleImagePath = join('src', 'assets', 'images', 'taoyuan-oath-title.png');
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const reportPath = join('docs', 'visual-asset-quality-audit.md');
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const targetViewport = { width: 1280, height: 720 };
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const targetViewport = { width: 1920, height: 1080 };
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const expectedStorySize = { width: 1672, height: 941 };
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const server = await createServer({
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@@ -270,7 +270,7 @@ function renderReport({ battleRows, storyRows, storyUsage }) {
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`- Battle reason: ${nextBattle ? nextBattle.concerns.join(', ') : 'no battle map review rows are currently flagged'}`,
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`- Story background candidate: ${nextStory ? `\`${shortPath(nextStory.path)}\`` : 'none flagged'}`,
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`- Story reason: ${nextStory ? nextStory.concerns.join(', ') : 'no story background review rows are currently flagged'}`,
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'- Suggested workflow: capture the top battle candidate in a 1280x720 battle scene, inspect terrain readability under units/grid, then regenerate or repaint only that asset if the screenshot confirms the issue.',
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'- Suggested workflow: capture the top battle candidate in a 1920x1080 battle scene, inspect terrain readability under units/grid, then regenerate or repaint only that asset if the screenshot confirms the issue.',
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'',
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'## Top Battle Map Review Queue',
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'',
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