feat: add tactical initiative commands

This commit is contained in:
2026-07-10 12:24:08 +09:00
parent 26ef353a7f
commit 3d2c09c24e
4 changed files with 1042 additions and 21 deletions

View File

@@ -51,6 +51,77 @@ try {
}
};
assert(isValidBattleSaveState(validSortieStatsState, options), 'Expected sortie and counterplay contribution stats to pass validation.');
const tacticalOptions = {
...options,
expectedBattleId: 'second-battle-yellow-turban-pursuit',
allowTacticalCommand: true
};
const validTacticalBaseState = {
...validState,
battleId: tacticalOptions.expectedBattleId,
campaignStep: 'second-battle',
enemyUsableUseKeys: [],
battleStats: {
...validState.battleStats,
'liu-bei': {
...validState.battleStats['liu-bei'],
intentDefeats: 3
}
}
};
const validFrontCommandState = {
...validTacticalBaseState,
tacticalCommand: {
role: 'front',
actorId: 'guan-yu',
usedTurn: 2,
effectPending: true,
effectValue: 0,
statusesCleared: 0,
effectLost: false
}
};
const validFlankCommandState = {
...validFrontCommandState,
tacticalCommand: { ...validFrontCommandState.tacticalCommand, role: 'flank', effectPending: false, effectValue: 4 }
};
const validSupportCommandState = {
...validFrontCommandState,
tacticalCommand: {
...validFrontCommandState.tacticalCommand,
role: 'support',
actorId: 'liu-bei',
effectPending: false,
effectValue: 6,
statusesCleared: 1
}
};
const validLostFrontCommandState = {
...validFrontCommandState,
units: validFrontCommandState.units.map((unit) => (unit.id === 'guan-yu' ? { ...unit, hp: 0 } : unit)),
tacticalCommand: {
...validFrontCommandState.tacticalCommand,
effectPending: false,
effectLost: true
}
};
assert(isValidBattleSaveState(validFrontCommandState, tacticalOptions), 'Expected pending front tactical command to pass validation.');
assert(isValidBattleSaveState(validFlankCommandState, tacticalOptions), 'Expected resolved flank tactical command to pass validation.');
assert(isValidBattleSaveState(validSupportCommandState, tacticalOptions), 'Expected immediate support tactical command to pass validation.');
assert(isValidBattleSaveState(validLostFrontCommandState, tacticalOptions), 'Expected a lost tactical command to retain its result record.');
assert(!isValidBattleSaveState(validFrontCommandState, options), 'Expected tactical commands to be rejected when disabled for the battle.');
const tacticalRoleOptions = {
...tacticalOptions,
validTacticalCommandRolesByActor: { 'guan-yu': 'front', 'liu-bei': 'support' }
};
assert(isValidBattleSaveState(validFrontCommandState, tacticalRoleOptions), 'Expected the assigned front actor to pass validation.');
assert(isValidBattleSaveState(validSupportCommandState, tacticalRoleOptions), 'Expected the assigned support actor to pass validation.');
assert(!isValidBattleSaveState(validFlankCommandState, tacticalRoleOptions), 'Expected a role and actor assignment mismatch to be rejected.');
const parsedTacticalCommand = parseBattleSaveState(JSON.stringify(validFrontCommandState), tacticalOptions)?.tacticalCommand;
assert(
JSON.stringify(parsedTacticalCommand) === JSON.stringify(validFrontCommandState.tacticalCommand),
'Expected every tactical command field to round-trip.'
);
assert(parseBattleSaveState(JSON.stringify(validState), options)?.battleId === options.expectedBattleId, 'Expected valid JSON save to parse.');
assert(parseBattleSaveState('{', options) === undefined, 'Expected malformed JSON to be ignored.');
assert(parseBattleSaveState('', options) === undefined, 'Expected empty save payload to be ignored.');
@@ -162,6 +233,34 @@ try {
assert(!isValidBattleSaveState(candidate, options), `Expected invalid battle save to be rejected: ${label}`);
});
const tacticalRejectedCases = [
['invalid tactical command shape', { tacticalCommand: 'front' }],
['invalid tactical command role', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, role: 'reserve' } }],
['unknown tactical command actor', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, actorId: 'ghost-unit' } }],
['enemy tactical command actor', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, actorId: 'rebel-1' } }],
['invalid tactical command turn', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, usedTurn: 0 } }],
['future tactical command turn', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, usedTurn: 3 } }],
['fractional tactical command turn', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, usedTurn: 1.5 } }],
['invalid tactical command pending flag', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, effectPending: 'yes' } }],
['invalid tactical command lost flag', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, effectLost: 'yes' } }],
['support tactical command cannot remain pending', { tacticalCommand: { ...validSupportCommandState.tacticalCommand, effectPending: true } }],
['invalid tactical command effect value', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, effectValue: -1 } }],
['pending tactical command cannot have effect value', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, effectValue: 1 } }],
['pending tactical command cannot be lost', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, effectLost: true } }],
['front tactical command cannot clear statuses', { tacticalCommand: { ...validFlankCommandState.tacticalCommand, role: 'front', statusesCleared: 1 } }],
['lost tactical command cannot retain effect value', { tacticalCommand: { ...validFlankCommandState.tacticalCommand, effectLost: true } }],
['support tactical command heal exceeds limit', { tacticalCommand: { ...validSupportCommandState.tacticalCommand, effectValue: 7 } }],
['support tactical command statuses exceed limit', { tacticalCommand: { ...validSupportCommandState.tacticalCommand, statusesCleared: 3 } }],
['invalid tactical command cleared status count', { tacticalCommand: { ...validFrontCommandState.tacticalCommand, statusesCleared: 1.5 } }],
['pending tactical command actor defeated', { units: validFrontCommandState.units.map((unit) => (unit.id === 'guan-yu' ? { ...unit, hp: 0 } : unit)) }],
['tactical command without enough counterplay', { battleStats: validState.battleStats }]
];
tacticalRejectedCases.forEach(([label, patch]) => {
const candidate = { ...validFrontCommandState, ...patch };
assert(!isValidBattleSaveState(candidate, tacticalOptions), `Expected invalid tactical command save to be rejected: ${label}`);
});
assert(
!isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1', 'zhang-fei']) }),
'Expected save missing a current battle unit to be rejected.'