feat: deepen battle atmosphere and portrait eras

This commit is contained in:
2026-07-21 23:32:34 +09:00
parent f39de4f47d
commit 3a41f8b671
20 changed files with 1471 additions and 58 deletions

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@@ -29,6 +29,22 @@ The following files are generated deterministically by `scripts/generate-camp-au
| `src/assets/audio/ambience/mountain-wind-ambience.mp3` | Mountain-wind bed for Wolong, Hanzhong, and Northern camps |
| `src/assets/audio/ambience/nanzhong-night-ambience.mp3` | Forest-night bed for Nanzhong camps |
## Battlefield Ambience and Tactical Cues
The source files in this section were downloaded from their official Pixabay detail pages on 2026-07-21. They use the Pixabay Content License linked above.
| Project file | Role | Pixabay title | Creator | Source |
| --- | --- | --- | --- | --- |
| `src/assets/audio/ambience/battle-rain.mp3` | Seamless battlefield rain bed | Gentle Midday Rain | DRAGON-STUDIO | https://pixabay.com/sound-effects/nature-gentle-midday-rain-499668/ |
| `src/assets/audio/ambience/battle-fire.mp3` | Seamless battlefield fire bed | Fire Sounds | DRAGON-STUDIO | https://pixabay.com/sound-effects/film-special-effects-fire-sounds-405444/ |
| `src/assets/audio/sfx/ally-turn.mp3` | Brighter two-beat allied turn cue | Ancient War Drums | DRAGON-STUDIO | https://pixabay.com/sound-effects/musical-ancient-war-drums-463214/ |
| `src/assets/audio/sfx/enemy-turn.mp3` | Lower, slower enemy turn cue | Ancient War Drums | DRAGON-STUDIO | https://pixabay.com/sound-effects/musical-ancient-war-drums-463214/ |
| `src/assets/audio/sfx/operation-alert.mp3` | Faster tactical event alert | Ancient War Drums | DRAGON-STUDIO | https://pixabay.com/sound-effects/musical-ancient-war-drums-463214/ |
| `src/assets/audio/sfx/objective-success.mp3` | Objective achieved signal | Level Complete | Universfield | https://pixabay.com/sound-effects/film-special-effects-level-complete-143022/ |
| `src/assets/audio/sfx/objective-failure.mp3` | Objective failed signal | failure 1 | Leszek_Szary (Freesound) | https://pixabay.com/sound-effects/film-special-effects-failure-1-89170/ |
All seven files were resampled to 48 kHz stereo MP3. Tactical cues were silence-trimmed, equalized by role, and balanced to approximately -17.5 to -19 LUFS. The rain and fire recordings were reduced to stable excerpts, balanced near -25 LUFS, and rebuilt with a one-second end-to-start crossfade so repeated playback does not introduce a hard seam.
## Sound Effects
| Project file | Pixabay title | Creator | Source |