fix: refine turn completion and interaction flow

This commit is contained in:
2026-07-20 12:32:17 +09:00
parent 31e1396ac8
commit 3961282d82
4 changed files with 449 additions and 96 deletions

View File

@@ -35,13 +35,14 @@ try {
validateNumericProperties('gold', { min: 1, max: 20000 }); validateNumericProperties('gold', { min: 1, max: 20000 });
validateNumericProperties('bondExp', { min: 0, max: 200 }); validateNumericProperties('bondExp', { min: 0, max: 200 });
validateNumericProperties('rewardExp', { min: 1, max: 200 }); validateNumericProperties('rewardExp', { min: 1, max: 200 });
const interactionUxGuardCount = validateCampInteractionUxGuards();
if (errors.length > 0) { if (errors.length > 0) {
throw new Error(`Camp reward data verification failed:\n${errors.map((error) => `- ${error}`).join('\n')}`); throw new Error(`Camp reward data verification failed:\n${errors.map((error) => `- ${error}`).join('\n')}`);
} }
console.log( console.log(
`Verified ${dialogueEvents.length} camp dialogues, ${visitEvents.length} camp visits, ${campBattleIdEntries.length} camp battle ids, ${campaignStepReferences} campaign-step references, ${campBondReferences} camp bond references, ${rewardBondLinks} reward-bond links, ${itemRewardArrays.length} camp item reward lists, and camp reward numeric fields.` `Verified ${dialogueEvents.length} camp dialogues, ${visitEvents.length} camp visits, ${campBattleIdEntries.length} camp battle ids, ${campaignStepReferences} campaign-step references, ${campBondReferences} camp bond references, ${rewardBondLinks} reward-bond links, ${itemRewardArrays.length} camp item reward lists, camp reward numeric fields, and ${interactionUxGuardCount} camp interaction UX guards.`
); );
} finally { } finally {
await server.close(); await server.close();
@@ -87,6 +88,125 @@ function validateNumericProperties(propertyName, { min, max }) {
} }
} }
function validateCampInteractionUxGuards() {
const visitRewardMethod = extractPrivateMethod(source, 'showVisitReward');
const dialogueRewardMethod = extractPrivateMethod(source, 'showDialogueReward');
const noticeMethod = extractPrivateMethod(source, 'showCampNotice');
const noticeDurationMethod = extractPrivateMethod(source, 'campNoticeHoldDuration');
const enterKeyMethod = extractPrivateMethod(source, 'handleSortieEnterKey');
const navigationMethod = extractPrivateMethod(source, 'startCampNavigation');
const steppedNavigationMethod = extractPrivateMethod(source, 'startCampNavigationWithCampaignStep');
const startStoryMethod = extractPrivateMethod(source, 'startVictoryStory');
const saveMethod = extractPrivateMethod(source, 'saveCampToSlot');
let checkedGuardCount = 0;
expectCampUx(
visitRewardMethod.includes('획득 내역') &&
visitRewardMethod.includes('${this.visitRewardText(choice)}') &&
visitRewardMethod.includes('응답 · ${choice.response}') &&
!visitRewardMethod.includes('delayedCall'),
'visit rewards must display the acquisition details and response together without delayed replacement'
);
checkedGuardCount += 1;
expectCampUx(
dialogueRewardMethod.includes('획득 내역') &&
dialogueRewardMethod.includes('공명 +${rewardExp}') &&
dialogueRewardMethod.includes('응답 · ${choice.response}') &&
!dialogueRewardMethod.includes('delayedCall'),
'dialogue rewards must display the acquisition details and response together without delayed replacement'
);
checkedGuardCount += 1;
expectCampUx(
noticeMethod.includes('delay: this.campNoticeHoldDuration(message)') &&
noticeMethod.includes('text.height + 28'),
'camp notices must size multi-line content and use a message-aware hold duration'
);
checkedGuardCount += 1;
const minimumHoldMs = Number(/const campNoticeMinimumHoldMs = (\d+);/.exec(source)?.[1] ?? 0);
expectCampUx(
minimumHoldMs >= 2500 &&
noticeDurationMethod.includes('readableCharacterCount * campNoticeCharacterHoldMs') &&
noticeDurationMethod.includes('campNoticeMaximumHoldMs'),
`camp notice timing must retain a readable minimum and scale with body length (found ${minimumHoldMs}ms)`
);
checkedGuardCount += 1;
expectCampUx(
source.includes('private navigationPending = false;') &&
enterKeyMethod.includes('event.repeat || this.navigationPending'),
'sortie Enter handling must ignore key-repeat events and pending navigation'
);
checkedGuardCount += 1;
expectCampUx(
navigationMethod.includes('if (this.navigationPending)') &&
navigationMethod.includes('this.navigationPending = true;') &&
navigationMethod.includes('startLazyScene(this, key, data)') &&
navigationMethod.includes('this.navigationPending = false;'),
'lazy camp navigation must lock before loading and unlock after a failed transition'
);
checkedGuardCount += 1;
expectCampUx(
startStoryMethod.includes('if (this.navigationPending)') &&
!startStoryMethod.includes('startLazyScene(') &&
((startStoryMethod.match(/this\.startCampNavigation\(/g)?.length ?? 0) +
(startStoryMethod.match(/this\.startCampNavigationWithCampaignStep\(/g)?.length ?? 0)) >= 4,
'every camp story, battle, and ending transition must route through the scene navigation lock'
);
checkedGuardCount += 1;
expectCampUx(
steppedNavigationMethod.includes('const previousStep = getCampaignState().step') &&
steppedNavigationMethod.includes('markCampaignStep(step)') &&
steppedNavigationMethod.includes('getCampaignState().step === step') &&
steppedNavigationMethod.includes('markCampaignStep(previousStep)') &&
navigationMethod.includes('recoverState?.()'),
'campaign-step navigation must restore the previous step when lazy scene loading fails'
);
checkedGuardCount += 1;
const transientUndoFields = [
'sortieSwapUndoState',
'sortieRecommendationUndoState',
'sortiePresetUndoState',
'sortieGuidedImprovementUndoState',
'reportFormationHistoryUndoState'
];
const clearedUndoField = transientUndoFields.find((field) => new RegExp(`this\\.${field}\\s*=\\s*undefined`).test(saveMethod));
expectCampUx(
!clearedUndoField && !saveMethod.includes('persistSortieSelection('),
`manual camp saves must preserve applicable undo state${clearedUndoField ? ` (cleared ${clearedUndoField})` : ''}`
);
checkedGuardCount += 1;
return checkedGuardCount;
}
function expectCampUx(condition, message) {
if (!condition) {
errors.push(`${sourcePath}: ${message}`);
}
}
function extractPrivateMethod(text, methodName) {
const match = new RegExp(`\\bprivate\\s+${methodName}\\s*\\(`).exec(text);
if (!match) {
errors.push(`${sourcePath}: cannot find private method ${methodName}`);
return '';
}
const bodyStart = text.indexOf('{', match.index + match[0].length);
if (bodyStart < 0) {
errors.push(`${sourcePath}:${lineNumber(match.index)} cannot find body for private method ${methodName}`);
return '';
}
const bodyEnd = findMatchingDelimiter(text, bodyStart, '{', '}');
return text.slice(bodyStart, bodyEnd + 1);
}
function collectCampBattleIdEntries(text, defaultBattleScenarioId) { function collectCampBattleIdEntries(text, defaultBattleScenarioId) {
const objectSource = extractConstObject(text, 'campBattleIds'); const objectSource = extractConstObject(text, 'campBattleIds');
const objectOffset = text.indexOf(objectSource); const objectOffset = text.indexOf(objectSource);

View File

@@ -810,13 +810,13 @@ try {
throw new Error(`Expected positional bond bonuses and reduced counter damage: ${JSON.stringify(combatMechanicsProbe)}`); throw new Error(`Expected positional bond bonuses and reduced counter damage: ${JSON.stringify(combatMechanicsProbe)}`);
} }
const moveWaitTurnPromptStates = await page.evaluate(() => { const finalAllyActionPromptStates = await page.evaluate(async () => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene'); const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
const state = window.__HEROS_DEBUG__?.battle(); const state = window.__HEROS_DEBUG__?.battle();
const lastAlly = state?.units?.find((unit) => unit.id === 'zhang-fei'); const lastAlly = state?.units?.find((unit) => unit.id === 'zhang-fei');
if (!scene || !state || !lastAlly) { if (!scene || !state || !lastAlly) {
throw new Error('Expected Zhang Fei and battle scene for move-wait turn prompt test.'); throw new Error('Expected Zhang Fei and battle scene for final ally action prompt test.');
} }
scene.hideTurnEndPrompt(); scene.hideTurnEndPrompt();
@@ -829,31 +829,79 @@ try {
const liveLastAlly = scene.debugUnitById(lastAlly.id); const liveLastAlly = scene.debugUnitById(lastAlly.id);
if (!liveLastAlly) { if (!liveLastAlly) {
throw new Error('Expected live Zhang Fei unit for move-wait turn prompt test.'); throw new Error('Expected live Zhang Fei unit for final ally action prompt test.');
}
const originalPosition = { x: liveLastAlly.x, y: liveLastAlly.y };
const destination = scene.reachableTiles(liveLastAlly).find((tile) => tile.x !== liveLastAlly.x || tile.y !== liveLastAlly.y);
if (!destination) {
throw new Error('Expected a non-origin reachable tile for final ally movement timing test.');
} }
scene.selectUnit(liveLastAlly); scene.selectUnit(liveLastAlly);
scene.moveSelectedUnit(liveLastAlly.x, liveLastAlly.y); const movement = scene.moveSelectedUnit(destination.x, destination.y);
const duringMoveState = window.__HEROS_DEBUG__?.battle();
await movement;
const postMoveState = window.__HEROS_DEBUG__?.battle(); const postMoveState = window.__HEROS_DEBUG__?.battle();
scene.completeUnitAction(liveLastAlly, 'wait'); scene.completeUnitAction(liveLastAlly, 'wait');
const postWaitState = window.__HEROS_DEBUG__?.battle(); const postWaitState = window.__HEROS_DEBUG__?.battle();
return { postMoveState, postWaitState }; scene.input.keyboard?.emit('keydown-ENTER', { repeat: true });
const postRepeatedEnterState = window.__HEROS_DEBUG__?.battle();
const modalBlockerActive = scene.turnPromptObjects.some((object) => object.depth === 39 && object.input?.enabled === true);
const otherAlly = state.units.find((unit) => unit.faction === 'ally' && unit.hp > 0 && unit.id !== liveLastAlly.id);
const liveOtherAlly = otherAlly ? scene.debugUnitById(otherAlly.id) : undefined;
if (liveOtherAlly) {
scene.selectUnit(liveOtherAlly);
}
const postBlockedSelectionState = window.__HEROS_DEBUG__?.battle();
liveLastAlly.x = originalPosition.x;
liveLastAlly.y = originalPosition.y;
scene.positionUnitView(liveLastAlly);
return {
duringMoveState,
postMoveState,
postWaitState,
postRepeatedEnterState,
postBlockedSelectionState,
modalBlockerActive
};
}); });
if ( if (
!moveWaitTurnPromptStates?.postMoveState?.turnPromptVisible || finalAllyActionPromptStates?.duringMoveState?.phase !== 'animating' ||
moveWaitTurnPromptStates.postMoveState.turnPromptMode !== 'post-move' || finalAllyActionPromptStates.duringMoveState.commandMenuVisible ||
moveWaitTurnPromptStates.postMoveState.phase !== 'command' || finalAllyActionPromptStates.duringMoveState.turnPromptVisible
moveWaitTurnPromptStates.postMoveState.pendingMove?.unitId !== 'zhang-fei' ||
moveWaitTurnPromptStates.postMoveState.actedUnitIds?.includes('zhang-fei')
) { ) {
throw new Error(`Expected final ally move to show post-move turn prompt: ${JSON.stringify(moveWaitTurnPromptStates)}`); throw new Error(`Expected movement animation to lock command input until arrival: ${JSON.stringify(finalAllyActionPromptStates)}`);
} }
if ( if (
!moveWaitTurnPromptStates.postWaitState?.turnPromptVisible || finalAllyActionPromptStates?.postMoveState?.turnPromptVisible ||
moveWaitTurnPromptStates.postWaitState.turnPromptMode !== 'turn-end' || finalAllyActionPromptStates.postMoveState.turnPromptMode !== null ||
moveWaitTurnPromptStates.postWaitState.phase !== 'idle' !finalAllyActionPromptStates.postMoveState.commandMenuVisible ||
finalAllyActionPromptStates.postMoveState.phase !== 'command' ||
finalAllyActionPromptStates.postMoveState.pendingMove?.unitId !== 'zhang-fei' ||
finalAllyActionPromptStates.postMoveState.actedUnitIds?.includes('zhang-fei')
) { ) {
throw new Error(`Expected move-wait completion to show turn-end prompt: ${JSON.stringify(moveWaitTurnPromptStates)}`); throw new Error(`Expected final ally move to keep command selection open without a turn prompt: ${JSON.stringify(finalAllyActionPromptStates)}`);
}
if (
!finalAllyActionPromptStates.postWaitState?.turnPromptVisible ||
finalAllyActionPromptStates.postWaitState.turnPromptMode !== 'turn-end' ||
finalAllyActionPromptStates.postWaitState.commandMenuVisible ||
finalAllyActionPromptStates.postWaitState.phase !== 'idle' ||
!finalAllyActionPromptStates.postWaitState.actedUnitIds?.includes('zhang-fei')
) {
throw new Error(`Expected final ally action completion to show the turn-end prompt: ${JSON.stringify(finalAllyActionPromptStates)}`);
}
if (
!finalAllyActionPromptStates.postRepeatedEnterState?.turnPromptVisible ||
finalAllyActionPromptStates.postRepeatedEnterState.turnPromptMode !== 'turn-end' ||
finalAllyActionPromptStates.postRepeatedEnterState.activeFaction !== 'ally' ||
!finalAllyActionPromptStates.modalBlockerActive ||
!finalAllyActionPromptStates.postBlockedSelectionState?.turnPromptVisible ||
finalAllyActionPromptStates.postBlockedSelectionState.turnPromptMode !== 'turn-end' ||
finalAllyActionPromptStates.postBlockedSelectionState.selectedUnitId
) {
throw new Error(`Expected repeated Enter input and underlying battlefield selection to leave the turn-end prompt open: ${JSON.stringify(finalAllyActionPromptStates)}`);
} }
await page.evaluate(() => { await page.evaluate(() => {
@@ -1028,6 +1076,36 @@ try {
throw new Error(`Expected leader objective to resolve after victory: ${JSON.stringify(victoryState.objectives)}`); throw new Error(`Expected leader objective to resolve after victory: ${JSON.stringify(victoryState.objectives)}`);
} }
const resultDoubleActivationState = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
if (!scene) {
throw new Error('Expected BattleScene for result double-activation guard test.');
}
scene.resultSettlementStatus = 'pending';
scene.refreshResultContinueCta();
scene.handleResultContinue();
scene.handleResultContinue();
return {
activeScenes: window.__HEROS_DEBUG__?.activeScenes?.() ?? [],
battle: window.__HEROS_DEBUG__?.battle()
};
});
const guardedContinueAction = resultDoubleActivationState.battle?.resultActions?.find((action) => action.kind === 'continue');
if (
resultDoubleActivationState.battle?.resultSettlement?.status !== 'complete' ||
resultDoubleActivationState.battle?.resultVisible !== true ||
!resultDoubleActivationState.activeScenes.includes('BattleScene') ||
resultDoubleActivationState.activeScenes.includes('StoryScene') ||
resultDoubleActivationState.activeScenes.includes('CampScene') ||
guardedContinueAction?.interactive !== false
) {
throw new Error(`Expected rapid result activation to finish settlement without leaving the result screen: ${JSON.stringify(resultDoubleActivationState)}`);
}
await page.waitForFunction(() => {
const continueAction = window.__HEROS_DEBUG__?.battle()?.resultActions?.find((action) => action.kind === 'continue');
return continueAction?.interactive === true;
});
await page.screenshot({ path: 'dist/verification-battle-result-victory.png', fullPage: true }); await page.screenshot({ path: 'dist/verification-battle-result-victory.png', fullPage: true });
await page.mouse.click(738, 642); await page.mouse.click(738, 642);

View File

@@ -1398,7 +1398,7 @@ type MapMenuAction = 'endTurn' | 'threat' | 'save' | 'load' | 'roster' | 'bond'
type EnemyAiBehavior = 'aggressive' | 'guard' | 'hold'; type EnemyAiBehavior = 'aggressive' | 'guard' | 'hold';
type BattleOutcome = 'victory' | 'defeat'; type BattleOutcome = 'victory' | 'defeat';
type SaveSlotMode = 'save' | 'load'; type SaveSlotMode = 'save' | 'load';
type TurnPromptMode = 'turn-end' | 'post-move' | 'load-confirm' | 'save-overwrite-confirm'; type TurnPromptMode = 'turn-end' | 'load-confirm' | 'save-overwrite-confirm';
const sideQuickTabDefinitions: ReadonlyArray<{ const sideQuickTabDefinitions: ReadonlyArray<{
id: SideQuickTabId; id: SideQuickTabId;
@@ -3531,6 +3531,7 @@ export class BattleScene extends Phaser.Scene {
private scenarioCombatAssetSettlementCount = 0; private scenarioCombatAssetSettlementCount = 0;
private resumeBattleSaveSlot?: number; private resumeBattleSaveSlot?: number;
private pendingDeploymentConfirmation = false; private pendingDeploymentConfirmation = false;
private pendingDeploymentSignature?: string;
private turnNumber = 1; private turnNumber = 1;
private activeFaction: ActiveFaction = 'ally'; private activeFaction: ActiveFaction = 'ally';
private selectedUnit?: UnitData; private selectedUnit?: UnitData;
@@ -3638,6 +3639,8 @@ export class BattleScene extends Phaser.Scene {
private resultSettlementTweens: Phaser.Tweens.Tween[] = []; private resultSettlementTweens: Phaser.Tweens.Tween[] = [];
private resultSettlementTransientObjects: Phaser.GameObjects.GameObject[] = []; private resultSettlementTransientObjects: Phaser.GameObjects.GameObject[] = [];
private resultContinueButton?: ResultButtonView; private resultContinueButton?: ResultButtonView;
private resultContinueLockedUntil = 0;
private resultNavigationPending = false;
private resultCoreResonanceSummaryText?: Phaser.GameObjects.Text; private resultCoreResonanceSummaryText?: Phaser.GameObjects.Text;
private resultFormationReviewObjects: Phaser.GameObjects.GameObject[] = []; private resultFormationReviewObjects: Phaser.GameObjects.GameObject[] = [];
private resultFormationReviewVisible = false; private resultFormationReviewVisible = false;
@@ -3735,6 +3738,7 @@ export class BattleScene extends Phaser.Scene {
this.scenarioCombatAssetLoadCompletedAt = undefined; this.scenarioCombatAssetLoadCompletedAt = undefined;
this.scenarioCombatAssetSettlementCount = 0; this.scenarioCombatAssetSettlementCount = 0;
this.pendingDeploymentConfirmation = false; this.pendingDeploymentConfirmation = false;
this.pendingDeploymentSignature = undefined;
this.rosterTab = 'ally'; this.rosterTab = 'ally';
this.rosterPage = 0; this.rosterPage = 0;
this.bondPage = 0; this.bondPage = 0;
@@ -3934,7 +3938,10 @@ export class BattleScene extends Phaser.Scene {
this.keyboardBattleCursor = undefined; this.keyboardBattleCursor = undefined;
this.updatePointerFeedback(pointer); this.updatePointerFeedback(pointer);
}); });
this.input.keyboard?.on('keydown-ENTER', () => { this.input.keyboard?.on('keydown-ENTER', (event: KeyboardEvent) => {
if (event.repeat) {
return;
}
if (this.tacticalCommandCutInObjects.length > 0) { if (this.tacticalCommandCutInObjects.length > 0) {
return; return;
} }
@@ -4223,8 +4230,15 @@ export class BattleScene extends Phaser.Scene {
this.scenarioCombatAssetSettlementCount += 1; this.scenarioCombatAssetSettlementCount += 1;
this.flushScenarioCombatAssetCallbacks(); this.flushScenarioCombatAssetCallbacks();
if (this.pendingDeploymentConfirmation && this.phase === 'deployment') { if (this.pendingDeploymentConfirmation && this.phase === 'deployment') {
const deploymentUnchanged = this.pendingDeploymentSignature === this.deploymentSignature();
this.pendingDeploymentConfirmation = false; this.pendingDeploymentConfirmation = false;
this.confirmPreBattleDeployment(); this.pendingDeploymentSignature = undefined;
if (deploymentUnchanged) {
this.confirmPreBattleDeployment();
return;
}
this.deploymentNotice = '준비 중 배치가 바뀌었습니다. 현재 배치를 확인한 뒤 전투 시작을 다시 눌러주세요.';
this.renderDeploymentPanel();
} }
}, watchdogMs, generation); }, watchdogMs, generation);
}, { watchdogMs }); }, { watchdogMs });
@@ -7307,7 +7321,7 @@ export class BattleScene extends Phaser.Scene {
} }
if (cursor.mode === 'move' && this.phase === 'moving') { if (cursor.mode === 'move' && this.phase === 'moving') {
this.moveSelectedUnit(cursor.x, cursor.y); void this.moveSelectedUnit(cursor.x, cursor.y);
return true; return true;
} }
if (this.phase !== 'targeting' || !cursor.targetId || !this.targetingAction) { if (this.phase !== 'targeting' || !cursor.targetId || !this.targetingAction) {
@@ -7343,6 +7357,10 @@ export class BattleScene extends Phaser.Scene {
return; return;
} }
if (this.turnPromptMode) {
return;
}
const tutorialPath = this.firstBattleTutorialPath; const tutorialPath = this.firstBattleTutorialPath;
const tutorialStep = this.firstBattleTutorialStep; const tutorialStep = this.firstBattleTutorialStep;
const completingTutorialSelect = Boolean( const completingTutorialSelect = Boolean(
@@ -7385,7 +7403,7 @@ export class BattleScene extends Phaser.Scene {
} }
if (this.phase === 'moving' && this.selectedUnit?.id === unit.id) { if (this.phase === 'moving' && this.selectedUnit?.id === unit.id) {
this.moveSelectedUnit(unit.x, unit.y); void this.moveSelectedUnit(unit.x, unit.y);
return; return;
} }
@@ -7494,14 +7512,14 @@ export class BattleScene extends Phaser.Scene {
marker.on('pointerout', () => marker.setFillStyle(palette.blue, fillAlpha)); marker.on('pointerout', () => marker.setFillStyle(palette.blue, fillAlpha));
marker.on('pointerdown', (pointer: Phaser.Input.Pointer) => { marker.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
if (pointer.leftButtonDown()) { if (pointer.leftButtonDown()) {
this.moveSelectedUnit(x, y, pointer); void this.moveSelectedUnit(x, y, pointer);
} }
}); });
this.markers.push(marker); this.markers.push(marker);
}); });
} }
private moveSelectedUnit(x: number, y: number, pointer?: Phaser.Input.Pointer) { private async moveSelectedUnit(x: number, y: number, pointer?: Phaser.Input.Pointer) {
if (this.isFirstBattleTutorialActive()) { if (this.isFirstBattleTutorialActive()) {
const path = this.firstBattleTutorialPath!; const path = this.firstBattleTutorialPath!;
if (this.firstBattleTutorialStep !== 'move') { if (this.firstBattleTutorialStep !== 'move') {
@@ -7513,7 +7531,7 @@ export class BattleScene extends Phaser.Scene {
return; return;
} }
} }
if (!this.selectedUnit || !this.canMoveTo(this.selectedUnit, x, y)) { if (this.phase !== 'moving' || !this.selectedUnit || !this.canMoveTo(this.selectedUnit, x, y)) {
return; return;
} }
@@ -7530,7 +7548,7 @@ export class BattleScene extends Phaser.Scene {
const stayingInPlace = fromX === x && fromY === y; const stayingInPlace = fromX === x && fromY === y;
unit.x = x; unit.x = x;
unit.y = y; unit.y = y;
this.phase = 'command'; this.phase = stayingInPlace ? 'command' : 'animating';
this.clearMarkers(); this.clearMarkers();
this.updateMiniMap(); this.updateMiniMap();
this.refreshEnemyIntentForecast(); this.refreshEnemyIntentForecast();
@@ -7550,18 +7568,14 @@ export class BattleScene extends Phaser.Scene {
const targetX = this.tileCenterX(x); const targetX = this.tileCenterX(x);
const targetY = this.tileCenterY(y); const targetY = this.tileCenterY(y);
if (!stayingInPlace) { if (!stayingInPlace) {
this.moveUnitView(unit, x, y, view, 260, fromX, fromY); await this.moveUnitViewAsync(unit, x, y, view, 260, fromX, fromY);
if (this.battleOutcome || this.selectedUnit?.id !== unit.id || this.pendingMove?.unit.id !== unit.id) {
return;
}
this.phase = 'command';
} }
const commandX = pointer?.x ?? targetX; const commandX = pointer?.x ?? targetX;
const commandY = pointer?.y ?? targetY; const commandY = pointer?.y ?? targetY;
const isFinalAlly = this.remainingAllyCount() === 1;
if (isFinalAlly) {
this.hideCommandMenu();
this.renderUnitDetail(unit, '마지막 장수 · 명령 또는 턴 종료');
this.showPostMoveTurnEndPrompt(unit, commandX, commandY);
return;
}
this.showCommandMenu(unit, commandX, commandY); this.showCommandMenu(unit, commandX, commandY);
this.renderUnitDetail(unit, '명령 선택 · 우클릭은 이동 취소'); this.renderUnitDetail(unit, '명령 선택 · 우클릭은 이동 취소');
@@ -7572,41 +7586,6 @@ export class BattleScene extends Phaser.Scene {
} }
} }
private showPostMoveTurnEndPrompt(unit: UnitData, commandX = this.tileCenterX(unit.x), commandY = this.tileCenterY(unit.y)) {
this.hideCommandMenu();
this.showTurnEndPrompt(undefined, {
mode: 'post-move',
title: '마지막 장수 이동 완료',
body: this.pendingMove?.unit.id === unit.id
? `이동 결과 · ${this.moveIntentRiskCompactLine(this.pendingMove.intentRisk)}\n${this.enemyIntentTurnEndBody()}`
: this.enemyIntentTurnEndBody(),
primaryLabel: '대기 후 턴 종료',
secondaryLabel: '명령 선택',
primaryAction: () => {
if (this.phase !== 'command' || this.selectedUnit?.id !== unit.id || this.actedUnitIds.has(unit.id)) {
this.hideTurnEndPrompt();
return;
}
this.completeUnitAction(unit, 'wait');
if (this.activeFaction === 'ally' && !this.battleOutcome) {
this.endAllyTurn();
}
},
secondaryAction: () => {
if (this.phase !== 'command' || this.selectedUnit?.id !== unit.id || this.actedUnitIds.has(unit.id)) {
this.hideTurnEndPrompt();
return;
}
this.suppressNextLeftClick = true;
this.hideTurnEndPrompt();
this.showCommandMenu(unit, commandX, commandY);
this.renderUnitDetail(unit, '공격, 책략, 도구, 대기 중 하나를 선택하세요.\n우클릭하면 이동을 취소합니다.');
}
});
}
private canMoveTo(unit: UnitData, x: number, y: number) { private canMoveTo(unit: UnitData, x: number, y: number) {
return this.reachableTiles(unit).some((tile) => tile.x === x && tile.y === y); return this.reachableTiles(unit).some((tile) => tile.x === x && tile.y === y);
} }
@@ -8386,7 +8365,14 @@ export class BattleScene extends Phaser.Scene {
roleBounds.push({ x: left, y: rowTop, width, height: roleRowHeight }); roleBounds.push({ x: left, y: rowTop, width, height: roleRowHeight });
}); });
this.renderDeploymentButton(left, startButtonTop, width, '전투 시작', palette.gold, () => this.confirmPreBattleDeployment()); this.renderDeploymentButton(
left,
startButtonTop,
width,
this.pendingDeploymentConfirmation ? '전투 준비 중' : '전투 시작',
palette.gold,
() => this.confirmPreBattleDeployment()
);
this.renderDeploymentButton( this.renderDeploymentButton(
left, left,
restoreButtonTop, restoreButtonTop,
@@ -8625,7 +8611,8 @@ export class BattleScene extends Phaser.Scene {
if (this.scenarioCombatAssetStatus !== 'ready' && this.scenarioCombatAssetStatus !== 'degraded') { if (this.scenarioCombatAssetStatus !== 'ready' && this.scenarioCombatAssetStatus !== 'degraded') {
this.pendingDeploymentConfirmation = true; this.pendingDeploymentConfirmation = true;
this.deploymentNotice = '\uC804\uD22C \uB3D9\uC791\uC744 \uC900\uBE44\uD558\uACE0 \uC788\uC2B5\uB2C8\uB2E4. \uC900\uBE44\uAC00 \uB05D\uB098\uBA74 \uC790\uB3D9\uC73C\uB85C \uC804\uD22C\uB97C \uC2DC\uC791\uD569\uB2C8\uB2E4.'; this.pendingDeploymentSignature = this.deploymentSignature();
this.deploymentNotice = '전투 동작을 준비하고 있습니다. 배치를 바꾸면 준비 완료 후 현재 배치를 다시 확인합니다.';
this.renderDeploymentPanel(); this.renderDeploymentPanel();
this.ensureScenarioCombatAssets(); this.ensureScenarioCombatAssets();
return; return;
@@ -8646,6 +8633,13 @@ export class BattleScene extends Phaser.Scene {
soundDirector.playSelect(); soundDirector.playSelect();
} }
private deploymentSignature() {
return this.deploymentEligibleUnits()
.map((unit) => `${unit.id}:${unit.x},${unit.y}`)
.sort()
.join('|');
}
private updateDeploymentPointerFeedback(tile: { x: number; y: number }, force: boolean) { private updateDeploymentPointerFeedback(tile: { x: number; y: number }, force: boolean) {
const selected = this.deploymentSelectedUnit(); const selected = this.deploymentSelectedUnit();
const occupant = this.unitAtTile(tile.x, tile.y); const occupant = this.unitAtTile(tile.x, tile.y);
@@ -11509,7 +11503,8 @@ export class BattleScene extends Phaser.Scene {
await this.presentCombatResult(result.counter); await this.presentCombatResult(result.counter);
} }
await this.showCombatExchangeMapResults(result); await this.showCombatExchangeMapResults(result);
await this.delay(result.counter ? 220 : 160); // Keep the result anchored on its unit long enough to read before auto-focusing the next ally.
await this.delay(620);
this.finishUnitAction(attacker, this.formatCombatResult(result), { this.finishUnitAction(attacker, this.formatCombatResult(result), {
defeatedEnemyIds: result.defeated ? [result.defender.id] : [] defeatedEnemyIds: result.defeated ? [result.defender.id] : []
}); });
@@ -11537,7 +11532,8 @@ export class BattleScene extends Phaser.Scene {
this.clearMarkers(); this.clearMarkers();
await this.presentSupportResult(result); await this.presentSupportResult(result);
this.showSupportMapResult(result); this.showSupportMapResult(result);
await this.delay(160); // Keep the support result visible before the camera moves to the next actionable ally.
await this.delay(620);
this.finishUnitAction(user, this.formatSupportResult(result)); this.finishUnitAction(user, this.formatSupportResult(result));
} }
@@ -12686,6 +12682,8 @@ export class BattleScene extends Phaser.Scene {
this.hideBattleResult(); this.hideBattleResult();
this.resultAnimationToken += 1; this.resultAnimationToken += 1;
this.resultGaugeAnimations = []; this.resultGaugeAnimations = [];
this.resultContinueLockedUntil = 0;
this.resultNavigationPending = false;
const animationToken = this.resultAnimationToken; const animationToken = this.resultAnimationToken;
const depth = 120; const depth = 120;
@@ -12914,21 +12912,61 @@ export class BattleScene extends Phaser.Scene {
} }
private handleResultContinue() { private handleResultContinue() {
if (this.resultNavigationPending) {
return;
}
soundDirector.playSelect(); soundDirector.playSelect();
if (this.resultSettlementStatus !== 'complete') { if (this.resultSettlementStatus !== 'complete') {
this.completeResultSettlement(true); this.completeResultSettlement(true);
this.resultContinueLockedUntil = this.time.now + 420;
const button = this.resultContinueButton;
if (button) {
button.background.disableInteractive();
button.background.setAlpha(0.72);
button.label.setAlpha(0.72);
this.time.delayedCall(420, () => {
if (!button.background.active || this.resultContinueButton !== button || this.resultNavigationPending) {
return;
}
button.background.setInteractive({ useHandCursor: true });
button.background.setAlpha(1);
button.label.setAlpha(1);
});
}
return;
}
if (this.time.now < this.resultContinueLockedUntil) {
return; return;
} }
const { destination } = this.resultContinueRoute(); const { destination } = this.resultContinueRoute();
this.resultNavigationPending = true;
this.resultActionButtons.forEach((button) => {
button.background.disableInteractive();
button.background.setAlpha(0.72);
button.label.setAlpha(0.72);
});
const recoverNavigation = () => {
this.resultNavigationPending = false;
this.resultActionButtons.forEach((button) => {
if (!button.background.active) {
return;
}
button.background.setInteractive({ useHandCursor: true });
button.background.setAlpha(1);
button.label.setAlpha(1);
});
};
if (destination === 'victory-story') { if (destination === 'victory-story') {
void startLazyScene(this, 'StoryScene', { void startLazyScene(this, 'StoryScene', {
pages: firstBattleVictoryPages, pages: firstBattleVictoryPages,
nextScene: 'CampScene' nextScene: 'CampScene'
}); }).catch(recoverNavigation);
return; return;
} }
void startLazyScene(this, 'CampScene'); void startLazyScene(this, 'CampScene').catch(recoverNavigation);
} }
private hideBattleResult() { private hideBattleResult() {
@@ -12957,6 +12995,8 @@ export class BattleScene extends Phaser.Scene {
this.resultSettlementSkipped = false; this.resultSettlementSkipped = false;
this.resultSettlementProgress = 0; this.resultSettlementProgress = 0;
this.resultContinueButton = undefined; this.resultContinueButton = undefined;
this.resultContinueLockedUntil = 0;
this.resultNavigationPending = false;
this.resultCoreResonanceSummaryText = undefined; this.resultCoreResonanceSummaryText = undefined;
} }
@@ -24111,6 +24151,21 @@ export class BattleScene extends Phaser.Scene {
this.hideTurnEndPrompt(); this.hideTurnEndPrompt();
this.turnPromptMode = options.mode ?? 'turn-end'; this.turnPromptMode = options.mode ?? 'turn-end';
const shade = this.add.rectangle(0, 0, this.scale.width, this.scale.height, 0x03070b, 0.46);
shade.setOrigin(0);
shade.setDepth(39);
shade.setInteractive();
shade.on(
'pointerdown',
(
_pointer: Phaser.Input.Pointer,
_localX: number,
_localY: number,
event?: { stopPropagation: () => void }
) => event?.stopPropagation()
);
this.turnPromptObjects.push(shade);
const width = this.battleUiLength(388); const width = this.battleUiLength(388);
const height = this.battleUiLength(162); const height = this.battleUiLength(162);
const left = this.layout.mapX + this.layout.mapWidth / 2 - width / 2; const left = this.layout.mapX + this.layout.mapWidth / 2 - width / 2;
@@ -24988,6 +25043,14 @@ export class BattleScene extends Phaser.Scene {
fontStyle: '700' fontStyle: '700'
})); }));
if (this.activeFaction === 'ally' && !this.battleOutcome && this.remainingAllyCount() === 0) {
this.renderSituationTurnEndButton(
left + width - this.battleUiLength(92),
top,
this.battleUiLength(92)
);
}
this.renderSituationLine('현재 턴', `${this.turnNumber}턴 / ${factionLabels[this.activeFaction]}`, left, top + this.battleUiLength(32), width, battleFhdUiScale); this.renderSituationLine('현재 턴', `${this.turnNumber}턴 / ${factionLabels[this.activeFaction]}`, left, top + this.battleUiLength(32), width, battleFhdUiScale);
this.renderSituationLine('아군 행동', `${actedCount} / ${allyCount}`, left, top + this.battleUiLength(60), width, battleFhdUiScale); this.renderSituationLine('아군 행동', `${actedCount} / ${allyCount}`, left, top + this.battleUiLength(60), width, battleFhdUiScale);
this.renderSituationLine('남은 적', `${enemyCount}`, left, top + this.battleUiLength(88), width, battleFhdUiScale); this.renderSituationLine('남은 적', `${enemyCount}`, left, top + this.battleUiLength(88), width, battleFhdUiScale);
@@ -25015,6 +25078,38 @@ export class BattleScene extends Phaser.Scene {
this.playSidePanelTransition(transition); this.playSidePanelTransition(transition);
} }
private renderSituationTurnEndButton(x: number, y: number, width: number) {
const height = this.battleUiLength(24);
const button = this.trackSideObject(this.add.rectangle(x, y, width, height, 0x4a371d, 0.98));
button.setOrigin(0);
button.setDepth(32);
button.setStrokeStyle(this.battleUiLength(1), palette.gold, 0.9);
const text = this.trackSideObject(this.add.text(x + width / 2, y + height / 2, '턴 종료', {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: this.battleUiFontSize(11),
color: '#fff2b8',
fontStyle: '700'
}));
text.setOrigin(0.5);
text.setDepth(33);
const activate = () => {
if (this.activeFaction !== 'ally' || this.battleOutcome || this.remainingAllyCount() > 0) {
return;
}
this.suppressNextLeftClick = true;
soundDirector.playSelect();
this.showTurnEndPrompt();
};
[button, text].forEach((object) => {
object.setInteractive({ useHandCursor: true });
object.on('pointerdown', activate);
});
button.on('pointerover', () => button.setFillStyle(0x654c25, 0.99));
button.on('pointerout', () => button.setFillStyle(0x4a371d, 0.98));
}
private compactSituationMessage(message: string) { private compactSituationMessage(message: string) {
return message return message
.split('\n') .split('\n')

View File

@@ -204,11 +204,16 @@ import {
import { clearCampaignBattleSavesForSlot } from '../state/battleSaveKeys'; import { clearCampaignBattleSavesForSlot } from '../state/battleSaveKeys';
import { releaseTextureSource } from '../render/loaderLifecycle'; import { releaseTextureSource } from '../render/loaderLifecycle';
import { palette } from '../ui/palette'; import { palette } from '../ui/palette';
import { startLazyScene } from './lazyScenes'; import { startLazyScene, type LazySceneKey } from './lazyScenes';
const campLegacyCanvasWidth = 1280; const campLegacyCanvasWidth = 1280;
const campLegacyCanvasHeight = 720; const campLegacyCanvasHeight = 720;
const campFhdUiScale = 1.5; const campFhdUiScale = 1.5;
const campNoticeMinimumHoldMs = 2600;
const campNoticeMaximumHoldMs = 9000;
const campNoticeBaseHoldMs = 1800;
const campNoticeCharacterHoldMs = 55;
const campNoticeParagraphPauseMs = 500;
type CampTab = 'status' | 'dialogue' | 'visit' | 'supplies' | 'equipment' | 'progress'; type CampTab = 'status' | 'dialogue' | 'visit' | 'supplies' | 'equipment' | 'progress';
@@ -11383,6 +11388,7 @@ export class CampScene extends Phaser.Scene {
private openSortieImprovementOnCreate = false; private openSortieImprovementOnCreate = false;
private retrySortieBattleId?: BattleScenarioId; private retrySortieBattleId?: BattleScenarioId;
private skipIntroStoryForSortie = false; private skipIntroStoryForSortie = false;
private navigationPending = false;
constructor() { constructor() {
super('CampScene'); super('CampScene');
@@ -11398,6 +11404,7 @@ export class CampScene extends Phaser.Scene {
create() { create() {
this.events.once(Phaser.Scenes.Events.SHUTDOWN, () => this.releaseOwnedCampTextures()); this.events.once(Phaser.Scenes.Events.SHUTDOWN, () => this.releaseOwnedCampTextures());
this.navigationPending = false;
this.contentObjects = []; this.contentObjects = [];
this.campRosterPage = 0; this.campRosterPage = 0;
this.campRosterLayout = undefined; this.campRosterLayout = undefined;
@@ -12958,11 +12965,8 @@ export class CampScene extends Phaser.Scene {
private saveCampToSlot(slot: number) { private saveCampToSlot(slot: number) {
soundDirector.playSelect(); soundDirector.playSelect();
const returnToSortiePrep = this.sortieObjects.length > 0; const returnToSortiePrep = this.sortieObjects.length > 0;
this.sortieSwapUndoState = undefined;
this.sortiePinnedSwapCandidateUnitId = undefined; this.sortiePinnedSwapCandidateUnitId = undefined;
this.sortieRecommendationUndoState = undefined;
this.closeSortieRecommendationBrowserState(); this.closeSortieRecommendationBrowserState();
this.sortiePresetUndoState = undefined;
this.closeSortiePresetBrowserState(); this.closeSortiePresetBrowserState();
this.hideCampSaveSlotPanel(); this.hideCampSaveSlotPanel();
clearCampaignBattleSavesForSlot(slot); clearCampaignBattleSavesForSlot(slot);
@@ -13536,6 +13540,9 @@ export class CampScene extends Phaser.Scene {
} }
private handleSortieEnterKey(event: KeyboardEvent) { private handleSortieEnterKey(event: KeyboardEvent) {
if (event.repeat || this.navigationPending) {
return;
}
if ( if (
this.sortieObjects.length === 0 || this.sortieObjects.length === 0 ||
this.victoryRewardObjects.length > 0 || this.victoryRewardObjects.length > 0 ||
@@ -19757,6 +19764,9 @@ export class CampScene extends Phaser.Scene {
} }
private startVictoryStory() { private startVictoryStory() {
if (this.navigationPending) {
return;
}
const flow = this.currentSortieFlow(); const flow = this.currentSortieFlow();
if (flow.nextBattleId && !this.hasCurrentSortieOrderSelection()) { if (flow.nextBattleId && !this.hasCurrentSortieOrderSelection()) {
this.sortiePrepStep = 'formation'; this.sortiePrepStep = 'formation';
@@ -19785,7 +19795,7 @@ export class CampScene extends Phaser.Scene {
if (this.isFinalEpilogueFlow(flow) && this.campaign?.step === flow.campaignStep) { if (this.isFinalEpilogueFlow(flow) && this.campaign?.step === flow.campaignStep) {
this.hideSortiePrep(); this.hideSortiePrep();
void startLazyScene(this, 'EndingScene'); this.startCampNavigation('EndingScene');
return; return;
} }
@@ -19796,16 +19806,14 @@ export class CampScene extends Phaser.Scene {
this.showCampNotice(flow.unavailableNotice ?? '현재 군영 정비를 먼저 마치세요. 대화, 보급, 편성을 점검할 수 있습니다.'); this.showCampNotice(flow.unavailableNotice ?? '현재 군영 정비를 먼저 마치세요. 대화, 보급, 편성을 점검할 수 있습니다.');
return; return;
} }
markCampaignStep(flow.campaignStep); this.startCampNavigationWithCampaignStep(flow.campaignStep, 'StoryScene', {
this.campaign = getCampaignState();
void startLazyScene(this, 'StoryScene', {
pages: flow.pages, pages: flow.pages,
nextScene: flow.campaignStep === 'ending-complete' ? 'EndingScene' : 'CampScene' nextScene: flow.campaignStep === 'ending-complete' ? 'EndingScene' : 'CampScene'
}); });
return; return;
} }
if (flow.pages.length > 0) { if (flow.pages.length > 0) {
void startLazyScene(this, 'StoryScene', { this.startCampNavigation('StoryScene', {
pages: flow.pages, pages: flow.pages,
nextScene: 'CampScene' nextScene: 'CampScene'
}); });
@@ -19823,7 +19831,6 @@ export class CampScene extends Phaser.Scene {
return; return;
} }
markCampaignStep(flow.campaignStep);
const selectedSortieUnitIds = [...this.selectedSortieUnitIds]; const selectedSortieUnitIds = [...this.selectedSortieUnitIds];
const sortieFormationAssignments = { ...this.sortieFormationAssignments }; const sortieFormationAssignments = { ...this.sortieFormationAssignments };
const sortieItemAssignments = this.cloneSortieItemAssignments(this.sortieItemAssignments); const sortieItemAssignments = this.cloneSortieItemAssignments(this.sortieItemAssignments);
@@ -19833,7 +19840,7 @@ export class CampScene extends Phaser.Scene {
: undefined; : undefined;
const sortieRecommendation = this.currentSortieRecommendationSelection(); const sortieRecommendation = this.currentSortieRecommendationSelection();
if (this.skipIntroStoryForSortie) { if (this.skipIntroStoryForSortie) {
void startLazyScene(this, 'BattleScene', { this.startCampNavigationWithCampaignStep(flow.campaignStep, 'BattleScene', {
battleId: flow.nextBattleId, battleId: flow.nextBattleId,
selectedSortieUnitIds, selectedSortieUnitIds,
sortieFormationAssignments, sortieFormationAssignments,
@@ -19845,7 +19852,7 @@ export class CampScene extends Phaser.Scene {
return; return;
} }
void startLazyScene(this, 'StoryScene', { this.startCampNavigationWithCampaignStep(flow.campaignStep, 'StoryScene', {
pages: flow.pages, pages: flow.pages,
nextScene: 'BattleScene', nextScene: 'BattleScene',
nextSceneData: { nextSceneData: {
@@ -19860,6 +19867,46 @@ export class CampScene extends Phaser.Scene {
}); });
} }
private startCampNavigationWithCampaignStep(
step: CampaignStep,
key: LazySceneKey,
data?: Record<string, unknown>
) {
if (this.navigationPending) {
return;
}
const previousStep = getCampaignState().step;
markCampaignStep(step);
this.campaign = getCampaignState();
this.startCampNavigation(key, data, () => {
if (getCampaignState().step === step) {
markCampaignStep(previousStep);
}
this.campaign = getCampaignState();
});
}
private startCampNavigation(
key: LazySceneKey,
data?: Record<string, unknown>,
recoverState?: () => void
) {
if (this.navigationPending) {
return;
}
this.navigationPending = true;
void startLazyScene(this, key, data).catch((error: unknown) => {
this.navigationPending = false;
recoverState?.();
console.error(`[CampScene] ${key} 전환에 실패했습니다.`, error);
if (this.sys.isActive()) {
this.showCampNotice('다음 장면을 불러오지 못했습니다. 잠시 후 다시 시도하십시오.');
}
});
}
private isFinalEpilogueFlow(flow = this.currentSortieFlow()) { private isFinalEpilogueFlow(flow = this.currentSortieFlow()) {
return flow.campaignStep === 'ending-complete' && !flow.nextBattleId; return flow.campaignStep === 'ending-complete' && !flow.nextBattleId;
} }
@@ -22881,8 +22928,7 @@ export class CampScene extends Phaser.Scene {
} }
private showVisitReward(choice: CampVisitChoice) { private showVisitReward(choice: CampVisitChoice) {
this.showCampNotice(`${choice.label} · ${this.visitRewardText(choice)}`); this.showCampNotice(`획득 내역 · ${choice.label} · ${this.visitRewardText(choice)}\n응답 · ${choice.response}`);
this.time.delayedCall(120, () => this.showCampNotice(choice.response));
} }
private visitRewardText(choice: CampVisitChoice) { private visitRewardText(choice: CampVisitChoice) {
@@ -22919,8 +22965,7 @@ export class CampScene extends Phaser.Scene {
} }
private showDialogueReward(dialogue: CampDialogue, choice: CampDialogueChoice, rewardExp: number) { private showDialogueReward(dialogue: CampDialogue, choice: CampDialogueChoice, rewardExp: number) {
this.showCampNotice(`${choice.label} · 공명 +${rewardExp}`); this.showCampNotice(`획득 내역 · ${choice.label} · 공명 +${rewardExp}\n응답 · ${choice.response}`);
this.time.delayedCall(120, () => this.showCampNotice(choice.response));
} }
private showCampNotice(message: string) { private showCampNotice(message: string) {
@@ -22928,10 +22973,8 @@ export class CampScene extends Phaser.Scene {
this.dialogueObjects.forEach((object) => object.active && object.destroy()); this.dialogueObjects.forEach((object) => object.active && object.destroy());
this.dialogueObjects = []; this.dialogueObjects = [];
const depth = this.sortieObjects.length > 0 ? 72 : 30; const depth = this.sortieObjects.length > 0 ? 72 : 30;
const noticeWidth = Math.min(640, Math.max(360, message.length * 13)); const longestLineLength = Math.max(...message.split('\n').map((line) => line.length));
const box = this.scaleLegacyCampUi(this.add.rectangle(campLegacyCanvasWidth / 2, 104, noticeWidth, 50, 0x101820, 0.96)); const noticeWidth = Math.min(760, Math.max(420, longestLineLength * 13));
box.setStrokeStyle(2, palette.gold, 0.84);
box.setDepth(depth);
const text = this.scaleLegacyCampUi(this.add.text(campLegacyCanvasWidth / 2, 104, message, { const text = this.scaleLegacyCampUi(this.add.text(campLegacyCanvasWidth / 2, 104, message, {
...this.textStyle(14, '#f2e3bf', true), ...this.textStyle(14, '#f2e3bf', true),
align: 'center', align: 'center',
@@ -22939,12 +22982,17 @@ export class CampScene extends Phaser.Scene {
})); }));
text.setOrigin(0.5); text.setOrigin(0.5);
text.setDepth(depth + 1); text.setDepth(depth + 1);
text.setLineSpacing(5);
const noticeHeight = Math.max(56, text.height + 28);
const box = this.scaleLegacyCampUi(this.add.rectangle(campLegacyCanvasWidth / 2, 104, noticeWidth, noticeHeight, 0x101820, 0.96));
box.setStrokeStyle(2, palette.gold, 0.84);
box.setDepth(depth);
const noticeObjects: Phaser.GameObjects.GameObject[] = [box, text]; const noticeObjects: Phaser.GameObjects.GameObject[] = [box, text];
this.dialogueObjects = noticeObjects; this.dialogueObjects = noticeObjects;
this.tweens.add({ this.tweens.add({
targets: noticeObjects, targets: noticeObjects,
alpha: 0, alpha: 0,
delay: 1300, delay: this.campNoticeHoldDuration(message),
duration: 320, duration: 320,
onComplete: () => { onComplete: () => {
noticeObjects.forEach((object) => object.active && object.destroy()); noticeObjects.forEach((object) => object.active && object.destroy());
@@ -22955,6 +23003,18 @@ export class CampScene extends Phaser.Scene {
}); });
} }
private campNoticeHoldDuration(message: string) {
const readableCharacterCount = message.replace(/\s/g, '').length;
const paragraphCount = Math.max(1, message.split('\n').filter((line) => line.trim().length > 0).length);
return Phaser.Math.Clamp(
campNoticeBaseHoldMs +
readableCharacterCount * campNoticeCharacterHoldMs +
(paragraphCount - 1) * campNoticeParagraphPauseMs,
campNoticeMinimumHoldMs,
campNoticeMaximumHoldMs
);
}
private selectedUnit() { private selectedUnit() {
return this.currentUnits().find((unit) => unit.id === this.selectedUnitId); return this.currentUnits().find((unit) => unit.id === this.selectedUnitId);
} }